Hmm..let\'s see. Because I said I\'d base the idea of my script off yours, not the code? Yeah, I thought so. My code looks much different from yours and it\'s more feature rich, although the game does work the same way. If it ain\'t broke, why fix it, y\'know? But I really don\'t see why I should give you credit just because I made a script of the same kind.
Like I said, this is out of date, for the best version, mirc.net.
Vengeance, how the hell is that complicated? That\'s not only redundant and poor coding, it\'s also extremely simple.
shugo103
-_- Let it be the way it is. There is nothing wrong with it no?
Besides the fact that you\'re denying suggestions to make it better? There\'s tons wrong with it that I can see.
And now for some real comments that will actually help people improve the script instead of patronizing them:
First off...it makes more sense to make on on dialog event and then use $devent and $did. For example:
On :Dialog:design::*:{
if ($devent == init) {
if ($did == 0 {
}
}
}
Also, I don\'t see the point of the echo in the on join event. The dialog also could use some alignment, and could be easier to use. The one cool point of this is the topic styles. One last thing, your readme assumes that everyone uses C:\Program Files\mirc.
Try these suggestions and it\'ll be a lot better. You could also add more options, such as botserv and chanserv (for some networks) and make the topics customizable. This has potential.
It\'s my choice whether I upload it or not. If you must know what bothers me:
Now please, for the new version, you must go to mirc.net. No exceptions, I\'m not uploading it here.
It\'s very basic, and poorly coded. For example, you have && ($2 != $me) in On Text events. This makes no sense, because on text CANNOT BE TRIGGERED BY YOU. Also, there is NO multi-channel support: The bot will autovoice, or not autovoice in any channel. The same goes for autoop and other options. Lastly, there are also NO spaces in between identifiers and other text on some options, meaning the identifiers won\'t work.
Okay, but room for improvement.
Well...This is just my variation on the pass the hbomb game. It's a variation of the Hot Potato Game, only the Potato is...a bomb!!! You have to pass the bomb and make sure you don't have it when it explodes! If you do..bad things will happen. It has a min/max bomb time, return to sender, bot can play, idle/away protection, difficulty levels, different punishments for losers, and all the settings can..