Yeah i think having the elseif condition on nick2 joining to turn it on is interfering with the process. I don\'t see it as an elseif condition.... basically it can\'t work unless two nicks join... granted, but on trigger if there are not two nicks it should msg nick1 something like \"sorry, nobody else is playing\" or an option to play against yourself, which means that nick1 can turn the game on. A timer and message stating \"Waiting 15 seconds for other to join\" could be useful, and then otherwise \" You\'re playing agaisnt yourself\" ... something like that. Setting a roulturn for nick2 might also be necessary to get it going? On !rroulette the chamber might also need to be set.