Logan's Barrier! (Different from Ciddeon's)

By Logan on Feb 14, 2008

Just put it remotes and it will react to the actions... Simple. Credits goto my friend, Ciddeon, for letting me take his script and make it different.

on *:Action:*Punch*Logan*:#: {
  describe $chan Bends down, dodging the punch. At this moment he grabs $Nick 's arm. He jumps up, still holding onto $Nick 's arm. As he is in the air, he throws $Nick into the ground. He lands  gently on $Nick 's back, saying "Don't ever punch me!!!"
}
on *:Action:*Kick*Logan*:#: {
  describe $chan Sidesteps, grabbing $Nick 's leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. "Don't ever kick me!!!"
}
on *:Action:*Poke*Logan*:#: {
  describe $chan Grabs the finger, bending it upward until it breaks. "Don't poke me."
}
on *:Action:*Slap*Logan*:#: {
  describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... "Lol, What are you doing?!"
}
on *:Action:*Smack*Logan*:#: {
  describe $chan Grabs $Nick 's hand, his strength inscreasing sharply. He crushes $Nick 's hand to dust. "Don't Smack me!"
}

Comments

Sign in to comment.
L   -  Apr 01, 2008

Its Good Logan AWSOME! bored lol but still good

 Respond  
L   -  Apr 01, 2008

hey Logan

 Respond  
napa182   -  Feb 14, 2008

im sorry i mean this

on *:action:$($+(*,*,$me,*)):#:{
  if (punch isin $1-) { describe $chan Bends down, dodging the punch. At this moment he grabs $Nick \'s arm. He jumps up, still holding onto $Nick \'s arm. As he is in the air, he throws $Nick into the ground. He lands  gently on $Nick \'s back, saying \"Don\'t ever punch me!!!\" }
  if (kick isin $1-) { describe $chan Sidesteps, grabbing $Nick \'s leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. \"Don\'t ever kick me!!! }
  if (Poke isin $1-) { describe $chan Grabs the finger, bending it upward until it breaks. \"Don\'t poke me.\" }
  if (Slaps isin $1-) { describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... \"Lol, What are you doing?!\" }
  if (Smack isin $1-) { describe $chan Grabs $Nick \'s hand, his strength inscreasing sharply. He crushes $Nick \'s hand to dust. \"Don\'t Smack me!\" }
}
 Respond  
napa182   -  Feb 14, 2008

or just put it all on one on action event like

on *:Action:*:#: {
  if ($me isin $1-) {
    if (punch isin $1-) { describe $chan Bends down, dodging the punch. At this moment he grabs $Nick \'s arm. He jumps up, still holding onto $Nick \'s arm. As he is in the air, he throws $Nick into the ground. He lands  gently on $Nick \'s back, saying \"Don\'t ever punch me!!!\" }
    if (kick isin $1-) { describe $chan Sidesteps, grabbing $Nick \'s leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. \"Don\'t ever kick me!!! }
    if (Poke isin $1-) { describe $chan Grabs the finger, bending it upward until it breaks. \"Don\'t poke me.\" }
    if (Slaps isin $1-) { describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... \"Lol, What are you doing?!\" }
    if (Smack isin $1-) { describe $chan Grabs $Nick \'s hand, his strength inscreasing sharply. He crushes $Nick \'s hand to dust. \"Don\'t Smack me!\" }
  }
}
 Respond  
napa182   -  Feb 14, 2008

you should maybe use

on *:action:$($+(*,actionhere,*,$me,*)):#:{
 Respond  
Logan   -  Feb 14, 2008

Rofl, I like torturing people in rp.

 Respond  
Ciddeon   -  Feb 14, 2008

A more chaotic system.. but good no less :)

 Respond  
Are you sure you want to unfollow this person?
Are you sure you want to delete this?
Click "Unsubscribe" to stop receiving notices pertaining to this post.
Click "Subscribe" to resume notices pertaining to this post.