Just put it remotes and it will react to the actions... Simple. Credits goto my friend, Ciddeon, for letting me take his script and make it different.
on *:Action:*Punch*Logan*:#: {
describe $chan Bends down, dodging the punch. At this moment he grabs $Nick 's arm. He jumps up, still holding onto $Nick 's arm. As he is in the air, he throws $Nick into the ground. He lands gently on $Nick 's back, saying "Don't ever punch me!!!"
}
on *:Action:*Kick*Logan*:#: {
describe $chan Sidesteps, grabbing $Nick 's leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. "Don't ever kick me!!!"
}
on *:Action:*Poke*Logan*:#: {
describe $chan Grabs the finger, bending it upward until it breaks. "Don't poke me."
}
on *:Action:*Slap*Logan*:#: {
describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... "Lol, What are you doing?!"
}
on *:Action:*Smack*Logan*:#: {
describe $chan Grabs $Nick 's hand, his strength inscreasing sharply. He crushes $Nick 's hand to dust. "Don't Smack me!"
}
im sorry i mean this
on *:action:$($+(*,*,$me,*)):#:{
if (punch isin $1-) { describe $chan Bends down, dodging the punch. At this moment he grabs $Nick \'s arm. He jumps up, still holding onto $Nick \'s arm. As he is in the air, he throws $Nick into the ground. He lands gently on $Nick \'s back, saying \"Don\'t ever punch me!!!\" }
if (kick isin $1-) { describe $chan Sidesteps, grabbing $Nick \'s leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. \"Don\'t ever kick me!!! }
if (Poke isin $1-) { describe $chan Grabs the finger, bending it upward until it breaks. \"Don\'t poke me.\" }
if (Slaps isin $1-) { describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... \"Lol, What are you doing?!\" }
if (Smack isin $1-) { describe $chan Grabs $Nick \'s hand, his strength inscreasing sharply. He crushes $Nick \'s hand to dust. \"Don\'t Smack me!\" }
}
or just put it all on one on action event like
on *:Action:*:#: {
if ($me isin $1-) {
if (punch isin $1-) { describe $chan Bends down, dodging the punch. At this moment he grabs $Nick \'s arm. He jumps up, still holding onto $Nick \'s arm. As he is in the air, he throws $Nick into the ground. He lands gently on $Nick \'s back, saying \"Don\'t ever punch me!!!\" }
if (kick isin $1-) { describe $chan Sidesteps, grabbing $Nick \'s leg, shifting his right hand down and his left hand up thus Launching $Nick into a tree. \"Don\'t ever kick me!!! }
if (Poke isin $1-) { describe $chan Grabs the finger, bending it upward until it breaks. \"Don\'t poke me.\" }
if (Slaps isin $1-) { describe $chan Disappears and appears on a close by tree, watching $Nick slap the air where he once was... \"Lol, What are you doing?!\" }
if (Smack isin $1-) { describe $chan Grabs $Nick \'s hand, his strength inscreasing sharply. He crushes $Nick \'s hand to dust. \"Don\'t Smack me!\" }
}
}