.. I was referring to the one you posted along with the sockets:
on *:TEXT:*:#: {
tokenize 32 $Strip($1-)
if ($1 = +naruto && !%flood) { inc -u3 %flood
msg # 11«ø»14NARUTO11«ø»14 $nick is $read(naruto.txt) $+ .
}
}
It outputs a random Character every time they type +naruto..
But I had it set a variable..
on *:TEXT:+naruto:#: {
if (!$var(%flood)) {
if (%naruto. [ $+ [ $nick ] ] == $null) {
set %stamp 11«ø»14
%narutotest = $read(naruto.txt)
set %naruto. [ $+ [ $nick ] ] %narutotest
msg $chan %stamp NARUTO %stamp $nick is %naruto. [ $+ [ $nick ] ] $+ .
} { Halt }
msg $chan %stamp NARUTO %stamp $nick is %naruto. [ $+ [ $nick ] ] $+ .
set -u3 %flood 1.
}
}
On the other hand, that socket one looks good too...
Jethro, I made two version because some users might want to use it by themselves... I mean if it was made as one it would trigger when someone types +kill... and as you can see.. the last line is different from the each other ".timer 1 4 msg $chan %stamp " $+ $2- $+ " has been successfully killed. And 25 Dollars have been taken from $nick $+ . [Murders: %killcount $+ ]"