* PoiXons * Game *

By PoiXon on Dec 02, 2004

This is a game for the channel ! , Just type /gaming then add the channel u want to play it in ! , to delete a race type /del_magicians or watever race u want to delete ! to start a game all u need to do is get 2 people to type !race then a race then type !fight person , type !moves to see the moves and type !the race u are-moves to see ur set of moves !!!! Have Fun!!

on *:TEXT:!magician-moves:%gaming: {
  if ($nick isin %account) {
    msg $nick ur moves are
    msg $nick !dark_wave <nick> 
    msg $nick !ultra_wave <nick>
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!invisible-moves:%gaming: {
  if ($nick isin %accountsssss) {
    msg $nick Ur Moves are:
    msg $nick !invisble_act <nick>
    msg $nick !ghost <nick>
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!machine-moves:%gaming: {
  if ($nick isin %accountssss) {
    msg $nick ur moves are
    msg $nick !terminator_mode <nick> ( THIS IS A GOOD MOVE ) thats why its the only one !!
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!moves:%gaming: {
  msg $nick some of the moves are
  msg $nick 5,0!attack <nick>
  msg $nick 5,0!skip <nick> 
  msg $nick 5,0!blade <nick> NOTE: this move can only be used once
  msg $nick 5,0!beam <nick>
  msg $nick 5,0!blast <nick> 
  msg $nick 5,0!slash <nick>
  msg $nick 5,0!raise health <nick> .. ( u can only use this move once !! )
}
on *:TEXT:!status:%gaming: {
  notice $nick %challenger $+ : %health1 
  notice $nick %opponent $+ : %health2
  notice $nick and it is %turn $+ 's turn !
}
on *:TEXT:!blob-moves:%gaming: {
  if ($nick isin %accounts) {
    msg $nick ur moves are
    msg $nick !atomic_stretch <nick>
    msg $nick !jail <nick>
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!soldier-moves:%gaming: {
  if ($nick isin %accountss) {
    msg $nick ur moves are 
    msg $nick !reload <gun>
    msg $nick for the <gun> bit u can add one of the following " shotgun " " double magnum " " rockets " !!
    msg $nick once u have typed !reload <gun> .. on the next turn u can use !shoot <gun> <nick>
    msg $nick e.g. First turn: !reload rockets fred .. ( then ur opponent has a turn ) then Second Turn: !shoot rockets fred 
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!ninja-moves:%gaming: {
  if ($nick isin %accountsss) {
    msg $nick ur moves are
    msg $nick !fast <nick>
    msg $nick !ultra_health <nick>
    msg $nick !jump_kick <nick>
    msg $nick 4,1NOTE: u can only use these moves once !
  }
}
on *:TEXT:!races:%gaming: {
  msg $nick The Races Are: 
  msg $nick Invisible 
  msg $nick Machine
  msg $nick magician
  msg $nick blob
  msg $nick Soldier
  msg $nick ninja 
  msg $nick type !race <race> ... to be able to play
}
on *:TEXT:!race*:%gaming: {
  if ($nick isin %account) || ($nick isin %accounts) || ($nick isin %accountss) || ($nick isin %accountsss) || ($nick isin %accountssss) || ($nick isin %accountsssss) { msg $nick u have already made an account !!! | halt }
  if ($2 == invisible) { msg $nick u have made an account as a invisible warrior type !moves to see the moves and type !invisible-moves to see ur moves !~! | set %accountsssss $nick }
  if ($2 == machine) { msg $nick u have made an account as a machine ! type !moves to see the moves and also type !machine-moves to see ur moves !! | set %accountssss $nick }
  if ($2 == magician) { msg $nick u have made an account as a magician .. type !Moves to see the moves and also type !magician-moves to see UR moves !! | set %account $nick }
  if ($2 == blob) { msg $nick u have chosen the stretchy blob than can do anything type !moves to see wat the moves are and also type !blob-moves to see UR moves !!!!! | set %accounts $nick }
  if ($2 == soldier) { msg $nick u have chosen the soldier ! , u may use guns !! by typing !soldier-moves !! or type !moves to see the moves | set %accountss $nick }
  if ($2 == ninja) { msg $nick u have chosen the Ninja ! type !ninja-moves to see ur moves and type !moves to see the moves !!! | set %accountsss $nick }  
}
on *:TEXT:!fight*:%gaming: {
  if (%game == on) { msg $nick a game has already been started plz wait ! | halt }
  if ($2 ison $chan) && ($nick != $2) && (%game != on) && ($nick isin %account) || ($nick isin %accounts) || ($nick isin %accountss) || ($nick isin %accountsss) || ($nick isin %accountssss) || ($nick isin %accountsssss) && ($2 isin %account) || ($2 isin %accounts) || ($2 isin %accountss) || ($2 isin %accountsss) || ($nick isin %accountssss) || ($nick isin %accountsssss) && ($2 != $nick) { msg $chan $nick has began a fight with $2- | msg $chan $nick has 100 HP and $2- Has 100 HP | msg $chan it is $nick $+ 's turn! 
    set %game on
    set %turn $nick
    set %challenger $nick
    set %opponent $2
    set %health1 100
    set %health2 100
  }
}
on *:TEXT:!skip*:#PoiXon: {
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick has Skipped Their Turn | set %turn $2 }
  if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick has Skipped Their Turn | set %turn $2 }
}
on *:TEXT:!beam*:%gaming: { 
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  set %beamer $rand(1,4) 
  if (%beamer == 1) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 8 | msg $chan $nick uses the beam gun ! and $2- loses 8 HP $2- now has %health1 HP ! | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent { dec %health2 8 | msg $chan $nick uses the beam gun ! and $2- loses 8 HP $2- now has %health2 HP ! | set %turn $2 } 
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%beamer == 2) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 17 | msg $chan $nick uses the powerful beam gun !! $2- stands there helplessly and loses 17 HP $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 17 | msg $chan $nick uses the powerful beam gun !! $2- stands there helplessly and loses 17 HP $2- now has %health2 HP ! | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%beamer == 3) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick uses the powerful beam gun !! $2- moves out the way and the beam gun misses $2- for No damage ! | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick uses the powerful beam gun !! $2- moves out the way and the beam gun misses $2- for No damage ! | set %turn $2 } 
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%beamer == 4) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 3 | msg $chan $nick uses the beam gun and $2- grabs a metal shield and has very little damage " 3 " $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 3 | msg $chan $nick uses the beam gun and $2- grabs a metal shield and has very little damage " 3 " $2- now has %health2 HP ! | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!blast*:%gaming: { 
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  set %blaster $rand(1,3) 
  if (%blaster == 1) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 24 | msg $chan $nick unleashes the true power of the blast gun and lays blasts upon blasts on $2- and $2- loses 24 HP $2- now has %health1 HP ! | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 24 | msg $chan $nick unleashes the true power of the blast gun and lays blasts upon blasts on $2- and $2- loses 24 HP $2- now has %health2 HP ! | set %turn $2 } 
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%blaster == 2) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick trys to harness the power of the blaster !! $nick stands there and does nothing causing No Damage | set %turn $2 } 
  if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick trys to harness the power of the blaster !! $nick stands there and does nothing causing No Damage | set %turn $2 } }
  if (%blaster == 3) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick manages to just harness the power of the blaster but $nick cannot control the power of the gun and $nick misses $2- causing No Damage | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick manages to just harness the power of the blaster but $nick cannot control the power of the gun and $nick misses $2- causing No damage ! | set %turn $2 } 
  }
}
on *:TEXT:!raise health*:%gaming: { 
  if ($nick isin %health_user) { msg $nick U Have Already Used The Raise health ! | halt }
  set %health_user $nick 
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  if ($nick == %opponent) && ($nick isin %turn) && ($3 == %challenger) { inc %health2 20 | msg $chan $nick Has raised his/her health by 20 ! | set %turn $3 | set %health_user $nick }
  if ($nick == %challenger) && ($nick isin %turn) && ($3 == %opponent) { inc %health1 20 | msg $chan $nick Has raised his/her health by 20 ! | set %turn $3 | set %health_user $nick } 
}
on *:TEXT:!attack*:%gaming: { 
  if ($nick isin %turn) && (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  set %attacker $rand(1,3) 
  if (%attacker == 1) {
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 8 | msg $chan $nick attacks $2- for 8 damage $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 8 | msg $chan $nick attacks $2- for 8 damage $2- now has %health2 HP | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%attacker == 2) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 14 | msg $chan $nick randomly attacks $2- for 14 damage $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 14 | msg $chan $nick randomly attacks $2- for 14 damage $2- now has %health1 HP | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%attacker == 3) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 10 | msg $chan $nick attacks $2- for 10 damage $2- now has %health1 HP | set %turn $2 }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 10 | msg $chan $nick attacks $2- for 10 damage $2- now has %health2 HP | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!blade*:%gaming: { 
  if ($nick isin %bladering) { msg $nick u have already used the BLADE move | halt }
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  set %blader $rand(1,4) 
  if (%blader == 1) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 16 | msg $chan $nick pulls out his sharp blade and slices $2- $+ 's leg for 16 damage $2- now has %health1 | set %turn $2 | set %bladering $nick }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 16 | msg $chan $nick pulls out his sharp blade and slices $2- $+ 's leg for 16 damage $2- now had %health2 | set %turn $2 | set %bladering $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%blader == 2) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 9 | msg $chan $nick pulls out his blade and charges at $2- , $2- gets cut on the arm causing 9 damage $2- now has %health1 HP | set %turn $2 | set %bladering $nick } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 9 | msg $chan $nick pulls out his blade and charges at $2- , $2- gets cut on the arm causing 9 damage $2- now has %health2 HP | set %turn $2 | set %bladering $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%blader == 3) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 100 | msg $chan $nick yanks out his pair of blades and chucks them at $2- , the blades fly through the air and they hit $2- in the head !!!! , for a VERY painful 100 HP damage ! $2- is now on %health1 HP | set %turn $2 | set %bladering $nick } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 100 | msg $chan $nick yanks out his pair of blades and chucks them at $2- , the blades fly through the air and they hit $2- in the head !!!! , for a VERY painful 100 HP damage ! $2- is now on %health2 HP | set %turn $2 | set %bladering $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%blader == 4) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick pulls out the blades and chucks them at $2- , but $nick misses and no damage has been done! | set %turn $2 | set %bladering $nick }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick pulls out the blades and chucks them at $2- , but $nick misses and no damage has been done! | set %turn $2 | set %bladering $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!slash*:%gaming: { 
  if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
  set %slasher $rand(1,5) 
  if (%slasher == 1) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 1 | msg $chan $nick grabs his slasher and trys to slash $2- but $nick on just gently scratches $2- $+ 's leg causing 1 damage .. $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 1 | msg $chan $nick grabs his slasher and trys to slash $2- but $nick on just gently scratches $2- $+ 's leg causing 1 damage .. $2- now has %health2 HP | set %turn $2 } 
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%slasher == 2) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { msg $chan $nick trys to harness the power of the slasher !! $nick stands there and does nothing causing No Damage | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { msg $chan $nick trys to harness the power of the slasher !! $nick stands there and does nothing causing No Damage | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game }
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%slasher == 3) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 9 | msg $chan $nick launches himself at $2- and slashes $2- in the stomach for 9 damage .. $2- now has %health1 HP | set %turn $2 }                      
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 9 | msg $chan $nick launches himself at $2- and slashes $2- in the stomach for 9 damage .. $2- now has %health2 HP  | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%slasher == 4) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 14 | msg $chan $nick $+ 's slash weopan starts to glow and $nick charges at $2- for a damage of 14 .. $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 14 | msg $chan $nick $+ 's slash weopan starts to glow and $nick charges at $2- for a damage of 14 .. $2- now has %health2 HP | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%slasher == 5) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 5 | msg $chan $nick uses the slash on $2- and causes a weak 5 damage .. $2- now has %health1 HP | set %turn $2 } 
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 5 | msg $chan $nick uses the slash on $2- and causes a weak 5 damage .. $2- now has %health2 HP | set %turn $2 }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!dark_wave*:%gaming: {
  if ($nick isin %waver) { msg $nick u have already used the Dark_Wave Move !! | halt }
  if ($nick isin %account) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    set %dark_wave $rand(1,2)
    if (%dark_wave == 1) {
      if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 48 | msg $chan $nick unleashes the dark wave attack causing 48 damage to $2- , $2- now has %health1 health!! | set %turn $2 | set %waver $nick }
      if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 48 | msg $chan $nick unleashes the dark wave attack causing 48 damage to $2- , $2- now has %health2 health | set %turn $2 | set %waver $nick }
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if (%dark_wave == 2) {
      if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 32 | msg $chan $nick unleashes the dark wave attack causing 32 damage to $2- , $2- now has %health1 health!! | set %turn $2 | set %waver $nick }
      if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 32 | msg $chan $nick unleashes the dark wave attack causing 32 damage to $2- , $2- now has %health2 health | set %turn $2 | set %waver $nick }
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  }
}
on *:TEXT:!ultra_wave*:%gaming: {
  if ($nick isin %ultra_wave_count) { msg $nick u have already used the Ultra_wave Move !! | halt }
  if ($nick isin %account) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 61 | msg $chan $nick unleashes the ULTRA wave attack causing 61 damage to $2- , $2- now has %health1 health!! | set %turn $2 | set %ultra_wave_count $nick }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 61 | msg $chan $nick unleashes the ULTRA wave attack causing 61 damage to $2- , $2- now has %health2 health | set %turn $2 | set %ultra_wave_count $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!atomic_stretch*:%gaming: {
  if ($nick isin %stretcher) { msg $nick u have already used the Atomic Stretch Move !! | halt }
  if ($nick isin %accounts) {
    set %atomic_rander $rand(1,2)
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if (%atomic_rander == 1) {
      if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 9 | msg $chan $nick morphs into a pink rubber blob and starts bouncing around the room and hits $2- 5 times !! $2- is helpless and is trapped in the room causing .. $2- loses 9 HP and $2- LOSES one turn it is still $nick $+ 's turn ! $2- is now on %health1 HP!! | set %turn $nick | set %stretcher $nick } 
      if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 9 | msg $chan $nick morphs into a pink rubber blob and starts bouncing around the room and hits $2- 5 times !! $2- is helpless and is trapped in the room causing .. $2- loses 9 HP and $2- LOSES one turn it is still $nick $+ 's turn ! $2- is now on %health2 HP | set %turn $nick | set %stretcher $nick } 
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if (%atomic_rander == 2) { 
      if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 20 | msg $chan $nick morphs into a pink rubber blob and starts bouncing around the room and hits $2- 5 times !! $2- is helpless and is trapped in the room causing .. $2- loses 20 HP and $2- LOSES one turn it is still $nick $+ 's turn ! $2- is now on %health1 HP | set %turn $nick | set %stretcher $nick }
      if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 20 | msg $chan $nick morphs into a pink rubber blob and starts bouncing around the room and hits $2- 5 times !! $2- is helpless and is trapped in the room causing .. $2- loses 20 HP and $2- LOSES one turn it is still $nick $+ 's turn ! $2- is now on %health2 HP | set %turn $nick | set %stretcher $nick }
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  }
}
on *:TEXT:!jail*:%gaming: {
  if ($nick isin %jailer) { msg $nick u have already used the JAIL Move !! | halt }
  if ($nick isin %accounts) {
    set %jail_rand $rand(1,2) 
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if (%jail_rand) == 2)
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 13 | msg $chan $nick Acts a cop ( as $nick is a blob ) and sticks $2- in a tiny jail cell , $2- stays in there for 30 days and is losing health gradually $2- loses 13 HP and $2- is now on %health1 HP , But Wait $2- is still in jail and its still $nick $+ 's Turn !!!! | set %turn $nick | set %jailer $nick }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 13 | msg $chan $nick Acts a cop ( as $nick is a blob ) and sticks $2- in a tiny jail cell , $2- stays in there for 30 days and is losing health gradually $2- loses 13 HP and $2- is now on %health2 HP , But Wait $2- is still in jail and its still $nick $+ 's Turn !!!! | set %turn $nick | set %jailer $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  if (%jail_rand == 1) { 
    if ($nick == %opponent) && ($nick isin %turn) && ($2 == %challenger) { dec %health1 20 | msg $chan $nick Acts a cop ( as $nick is a blob ) and sticks $2- in a tiny jail cell , $2- stays in there for 30 days and is losing health gradually $2- loses 20 HP and $2- is now on %health1 HP , But Wait $2- is still in jail and its still $nick $+ 's Turn !!!! | set %turn $nick | set %jailer $nick }
    if ($nick == %challenger) && ($nick isin %turn) && ($2 == %opponent) { dec %health2 20 | msg $chan $nick Acts a cop ( as $nick is a blob ) and sticks $2- in a tiny jail cell , $2- stays in there for 30 days and is losing health gradually $2- loses 20 HP and $2- is now on %health2 HP , But Wait $2- is still in jail and its still $nick $+ 's Turn !!!! | set %turn $nick | set %jailer $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!reload*:%gaming: {
  if ($nick isin %gunner) { msg $nick u have already used ur reload and gun move Move !! | halt }
  if ($nick isin %accountss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($2 == shotgun) && ($nick == %opponent) && ($3 == %challenger) && ($nick isin %turn) { msg $chan $nick has reloaded the shotgun | set %shotgun on | set %turn $3 | set %gunner $nick }
    if ($2 == shotgun) && ($nick == %challenger) && ($3 == %opponent) && ($nick isin %turn) { msg $chan $nick has reloaded the shotgun | set %shotgun on | set %turn $3 | set %gunner $nick }
    if ($2 == rockets) && ($nick == %opponent) && ($3 == %challenger) && ($nick isin %turn) { msg $chan $nick has reloaded the rocket launcher | set %rockets on | set %turn $3 | set %gunner $nick }
    if ($2 == rockets) && ($nick == %challenger) && ($3 == %opponent) && ($nick isin %turn) { msg $chan $nick has reloaded the rocket launcher | set %rockets on | set %turn $3 | set %gunner $nick }
    if ($2- == double magnum) && ($nick == %opponent) && ( ($nick isin %turn) { msg $chan $nick has reloaded the Double Magnum! | set %magnum on | set %turn $3 | set %gunner $nick }
    if ($2- == double magnum) && ($nick == %challenger) && ($nick isin %turn) { msg $chan $nick has reloaded the Double Magnum! | set %magnum on | set %turn $3 | set %gunner $nick }
  }
}
on *:TEXT:!shoot*:%gaming: {
  if ($nick isin %shooting) { msg $nick u have already used the ur weopans Move !! | halt }
  if ($nick isin %accountss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($2 == shotgun) && (%shotgun == on) && ($nick isin %turn) && ($nick isin %opponent) && ($3 == %challenger) { dec %health1 35 | msg $chan $nick pulls out his shotgun and send shells upon shells of bullets at $3- causing 35 HP , $3- now has %health1 HP ! | set %turn $3- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if ($2 == shotgun) && (%shotgun == on) && ($nick isin %turn) && ($nick isin %challenger) && ($3 == %opponent) { dec %health2 35 | msg $chan $nick pulls out his shotgun and send shells upon shells of bullets at $3- causing 35 HP , $3- now has %health2 HP ! | set %turn $3- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if ($2 == rockets) && (%rockets == on) && ($nick isin %turn) && ($nick isin %opponent) && ($3 == %challenger) { dec %health1 %rocketeer 59 | msg $chan $nick is on a high building ! , and $nick looks down on $3- and sends a rocket surging downwards to $3- .. **BOOM** ! , $3- has lost 59 HP , $3- now has %health1 HP! | set %turn $3- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if ($2 == rockets) && (%rockets == on) && ($nick isin %turn) && ($nick isin %challenger) && ($3 == %opponent) { dec %health2 59 | msg $chan $nick is on a high building ! , and $nick looks down on $3- and sends a rocket surging downwards to $3- .. **BOOM** ! , $3- has lost 59 HP , $3- now has %health2 HP! | set %turn $2- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if ($2- == double magnum) && (%magnum == on) && ($nick isin %turn) && ($nick isin %opponent) && ($3 == %challenger) { dec %health1 37 | msg $chan $nick pulls out his double magnum and shoots $3- with the magnum's ! , $3- loses 37 HP , $3- now has %health1 HP ! | set %turn $3- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
    if ($2- == double magnum) && (%magnum == on) && ($nick isin %turn) && ($nick isin %challenger) && ($3 == %opponent) { dec %health2 37 | msg $chan $nick pulls out his double magnum and shoots $3- with the magnum's ! , $3- loses 37 HP , $3- now has %health2 HP ! | set %turn $3- | set %shooting $nick
      if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
    if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
  }
}
on *:TEXT:!fast*:%gaming: {
  if ($nick isin %fast) { msg $nick u have already used the Speeeeeeed Move !! | halt }
  if ($nick isin %accountsss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { dec %health1 22 | msg $chan $nick runs really fast and then $2- gets dizzy and $2- falls on the floor then $nick pounds $2- many times causing 22 damage to $2- , $2- now has %health1 HP | set %turn $2 | set %fast $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { dec %health2 22 | msg $chan $nick runs really fast and then $2- gets dizzy and $2- falls on the floor then $nick pounds $2- many times causing 22 damage to $2- , $2- now has %health2 HP | set %turn $2 | set %fast $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!ultra_health*:%gaming: {
  if ($nick isin %ultra_health_count) { msg $nick u have already used the JAIL Move !! | halt }
  if ($nick isin %accountsss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { inc %health2 50 | msg $chan $nick has raised his/her health by 50 !!!!!! | set %turn $2- | set %ultra_health_count $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { inc %health1 50 | msg $chan $nick has raised his/her health by 50 !!!!!! | set %turn $2- | set %ultra_health_count $nick }
  }
}
on *:TEXT:!jump_kick*:%gaming: {
  if ($nick isin %jump_kick) { msg $nick u have already used the jumpin kick Move !! | halt }
  if ($nick isin %accountsss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { dec %health1 25 | msg $chan $nick runs really fast and then jumps in the air and spin kicks $2- in the head causing 25 damage .. $2- now has %health1 HP | set %turn $2 | set %jump_kick $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { dec %health2 25 | msg $chan $nick runs really fast and then jumps in the air and spin kicks $2- in the head causing 25 damage .. $2- now has %health2 HP | set %turn $2 | set %jump_kick $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!terminator_mode*:%gaming: {
  if ($nick isin %termomode) { msg $nick u have already used the TERMINATOR mode!!! | halt }
  if ($nick isin %accountssss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { inc %health2 100 | dec %health1 50 | msg $chan $nick Morphs into Terminator and $2- Throws every attack at $nick But that just increases $nick $+ 's health by 100 ! and $2- loses 50 Health!!! | set %turn $2 | set %termomode $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { inc %health1 100 | dec %health2 50 | msg $chan $nick Morphs into Terminator and $2- Throws every attack at $nick but that just increases $nick $+ 's Health by 100 ! and $2- loses 50 Health!!! | set %turn $2 | set %termomode $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!invisible_act*:%gaming: {
  if ($nick isin %invisi_act) { msg $nick u have already used the TERMINATOR mode!!! | halt }
  if ($nick isin %accountsssss) {
    if (%ghostly == on) { msg $chan $nick $+ 's Move Has Been Blocked as $2- Is A Ghost !! it is now $2- $+ 's Turn | unset %ghostly | set %turn $2- }
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { dec %health1 29 | msg $chan $nick Turns invisible and randomly attacks $2- in the body causing 29 damage .. $2- now has %health2 HP | set %turn $2 | set %invisi_act $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { dec %health2 29 | msg $chan $nick Turns invisible and randomly attacks $2- in the body causing 29 damage .. $2- now has %health2 HP | set %turn $2 | set %invisi_act $nick }
    if (%health2 < 1) { msg $chan $nick has won the battle !! | reset_game } 
  if (%health1 < 1) { msg $chan $nick has won the battle !! | reset_game } }
}
on *:TEXT:!ghost*:%gaming: {
  if ($nick isin %ghost) { msg $nick u cannot Go Ghost again | halt }
  if ($nick isin %accountsssss) {
    if ($nick == %opponent) && ($2 == %challenger) && ($nick isin %turn) { msg $chan $nick has turned into ghost mode .. And it is still $nick $+ 's Turn !! | set %turn $nick | set %ghostly on | set %ghost $nick }
    if ($nick == %challenger) && ($2 == %opponent) && ($nick isin %turn) { msg $chan $nick has turned into ghost mode .. And it is still $nick $+ 's Turn !! | set %turn $nick | set %ghostly on | set %ghost $nick }
  }
}
alias reset_game {
  unset %challenger
  unset %game 
  unset %opponent
  unset %turn
  unset %beamer
  unset %ghostly
  unset %blaster
  unset %health1
  unset %health_user
  unset %attacker
  unset %blader
  unset %bladering
  unset %slasher
  unset %waver
  unset %dark_wave
  unset %ultra_wave_count
  unset %stretcher
  unset %atomic_rander
  unset %jailer
  unset %jail_rand
  unset %gunner
  unset %shooting
  unset %fast
  unset %ultra_health_count
  unset %jump_kick
  unset %termomode
  unset %invisi_act
  unset %ghost
}
alias del_accounts {
  unset %account
  unset %accounts
  unset %accountss
  unset %accountsss
  unset %accountssss
  unset %accountsssss
  msg %gaming 5,0 all accounts have been deleted!
}
alias del_magicians {
  unset %account
}
alias del_blobs {
  unset %accounts
}
alias del_soldiers {
  unset %accountss
}
alias del_ninjas {
  unset %accountsss
}
alias del_machines {
  unset %accountssss
}
alias del_invisibles {
  unset %accountsssss
}
alias gaming {
  set %gaming $$?="channel to Play Game in?"
}

Comments

Sign in to comment.
Xenia   -  Feb 17, 2009

is there any way to add an 'end' command for if someone starts a 'fight' then leaves it unfinished? the way it's currently written, no new fights can be started until the current one is ended, which makes it difficult if someone goes afk or offline...

i would add it myself, but i am completely ignorant of how to write code. :)

 Respond  
mysterycool   -  Dec 26, 2006

you could do the \"ur\" \"your\"
and put some color with Ctr+K4,1 (for example)
It would be better
Anyway... It\'s a nice game!

 Respond  
Ruriko   -  Dec 03, 2004

ultra wave seems cheap, it killed a ninja in 2 shots

 Respond  
PoiXon   -  Dec 03, 2004

Ruriko, the reload is only suppose to do it once , jump kick and beam work fine with me

 Respond  
Ruriko   -  Dec 02, 2004

jump attack doesn\'t work and reload only works once

 Respond  
DarthReven   -  Dec 02, 2004

lot of variables again huh?

 Respond  
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