Battle Script By Disturbed

By Disturbed on Dec 19, 2006

Add it in ur bots remotes and go to the second one and add it under this sense its to long to be on here
;.

on *:text:!characters:%chan: {
  notice $nick 14,1The Characters Are The Following.
  notice $nick 7,1Characters:10,1Inuyasha, Sesshoumaru, Naraku, Kagome, Inunotaishou, Naruto, Sasuke, Kakashi, Itachi, Gaara, God, Jesus, Devil.
  notice $nick 14,1Type !choose <character> <name>
}
on *:text:!choose*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) {
    msg $nick You Already Have An Account
    halt
  }
  if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
   if ($2 == Inuyasha) {
      notice $nick You Have Made An Account As Inuyasha Type !stats to see your 

stats
      notice $nick Your Special Is, " !WindScar", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Inuyasha
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Sesshoumaru) {
      notice $nick You Have Made An Account As Sesshoumaru Type !stats to see your 

stats
      notice $nick Your Special Is, " !PoisonClaw", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Sesshoumaru
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Naraku) {
      notice $nick You Have Made An Account As Naraku Type !stats to see your stats
      notice $nick Your Special Is, " !DeathStrike", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Naraku
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Kagome) {
      notice $nick You Have Made An Account As Kagome Type !stats to see your stats
      notice $nick Your Special Is, " !Purifying-Arrow", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Kagome
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Inunotaishou) {
      notice $nick You Have Made An Account As Inunotaishou Type !stats to see your 

stats
      notice $nick Your Special Is, " !DragonTwister", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Inunotaishou
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Naruto) {
      notice $nick You Have Made An Account As Naruto Type !stats to see your stats
      notice $nick Your Special Is, " !Rasengan", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Naruto
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Sasuke) {
      notice $nick You Have Made An Account As Sasuke Type !stats to see your stats
      notice $nick Your Special Is, " !Chidori", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Sasuke
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Kakashi) {
      notice $nick You Have Made An Account As Kakashi Type !stats to see your 

stats
      notice $nick Your Special Is, " !LightningBlade", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Kakashi
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Itachi) {
      notice $nick You Have Made An Account As Itachi Type !stats to see your stats
      notice $nick Your Special Is, " !Tsukuyomi", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Itachi
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Gaara) {
      notice $nick You Have Made An Account As Gaara Type !stats to see your stats
      notice $nick Your Special Is, " !SandCoffin", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Itachi
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == God) {
      notice $nick You Have Made An Account As God Type !stats to see your stats
      notice $nick Your Special Is, " !Smite", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] God
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Jesus) {
      notice $nick You Have Made An Account As Jesus Type !stats to see your stats
      notice $nick Your Special Is, " !HeavensWrath", You May Use This Once Per 

Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Jesus
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == Devil) {
      notice $nick You Have Made An Account As Devil Type !stats to see your stats
      notice $nick Your Special Is, " !HellFire", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %character [ $+ [ $nick ] ] Devil
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 10
      set %defencepower [ $+ [ $nick ] ] 10
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
  }
}
on *:text:!Battle*:%chan: {
  if (%account [ $+ [ $nick ] ] != on) { notice $nick You Have NO Account | halt }
  if (%account [ $+ [ $2 ] ] != on) { notice $nick $2 Has No Account | halt }
  if (%away [ $+ [ $nick ] ] == on) { notice $nick You Are Away You Cannot Battle! 

| halt }
  if (%away [ $+ [ $2 ] ] == on) { notice $nick $2 Is Away You cannot Battle | halt 

}
  if (%battle == on) { notice $nick Sorry A Battle Is Already on! | halt }
  if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
    if ($2 ison #) && (%battle != on) {   
      set %turner $rand(1,2)
      if (%turner == 1) { 
        set %turn $nick 
      }
      if (%turner == 2) {
        set %turn $2 
      }
      set %challenger $nick
      set %opponent $2
      set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
      set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
      set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
      set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
      unset %turner
      set %battle on
      set %moneybattle $rand(100,500) 
      set %expbattle $rand(100,1000)
      set %rander $rand(1,4) 
      set %chealth %health [ $+ [ $nick ] ] 
      set %ohealth %health [ $+ [ $2 ] ] 
      msg $chan 4 $+ $nick $+ 2 Has Started A Battle With3 $2
      msg $chan 2It is3 %turn $+ 's 2Turn!
      set %rander $rand(1,4)
      if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
      if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
      if (%rander == 3) { set %w1 [ $+ [ $nick ] ] Evilsoul }
      if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
      unset %rander
      set %random $rand(5,8) 
      if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
      if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
      if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
      if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
      if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
      if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
      if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
      if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
      if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
      if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
      if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
      if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
      set %rander $rand(1,4)
      if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
      if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
      if (%rander == 3) { set %w6 [ $+ [ $2 ] ] Evilsoul }
      if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
      set %random $rand(5,8) 
      if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
      if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
      if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
      if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
      if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
      if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
      if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
      if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
      if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
      if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
      if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
      if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
      notice $nick Your Weapans Are:
      notice $nick 7,1 %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ 

$nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
      notice $2 Your Weapans are: 
      notice $2 7,1 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %

w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
    }
  }
}
on *:text:!Refresh:%chan: {
  if (%turn == $nick) {
    if ($nick == %challenger) { 
      set %turn %opponent
      msg $chan 4 $nick 2Has Refresh Their Hand!
      msg $chan    4 $+ %opponent $+ 's  2Turn.
      refreshc
    } 
    if ($nick == %opponent) { 
      msg $chan 4 $nick 2Has Refresh Their Hand! 
      msg $chan    4 $+ %challenger $+ 's  2Turn.
      refresho
      set %turn %challenger
    }
  }
}
on *:text:!turn:%chan: {
  if (%battle == on) {
    msg # 4,14It is 5 %turn $+ 's 4Turn!
    notice %turn 4,14Its5 YOUR4 Turn
  }
}
on *:text:!ghealth:%chan: {
  if (%battle == on) {
    msg $chan 4,14 $+ %challenger Has 4 %chealth 4HP!
    msg $chan 4,14 $+ %opponent Has 4 %ohealth 4HP!
  }
}
alias refresho {
  set %rander $rand(1,4)
  if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
  if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
  if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
  if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
  if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
  if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
  if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
  if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
  if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
  if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
  if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
  if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
  if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
  if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
  if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
  notice %opponent 7,1Your New Weapons Are
  notice %opponent 7,1Weapons: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] 

, %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on 100:text:!haltbattle:%chan: {
  if (%battle == on) && ($nick isop #) {
    msg $chan 5,14 $nick 4Has Halted The Battle 
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] 
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-God [ $+ [ %challenger ] ]
    unset %used-God [ $+ [ %opponent ] ]
    unset %used-Devil [ $+ [ %challenger ] ]
    unset %used-Devil [ $+ [ %opponent ] ]
    unset %used-Naraku [ $+ [ %challenger ] ]
    unset %used-Naraku [ $+ [ %opponent ] ]
    unset %used-Inunotaishou [ $+ [ %challenger ] ]
    unset %used-Inunotaishou [ $+ [ %opponent ] ] 
    unset %used-Gaara [ $+ [ %challenger ] ]
    unset %used-Gaara [ $+ [ %opponent ] ]
    unset %used-Kagome [ $+ [ %challenger ] ]
    unset %used-Kagome [ $+ [ %opponent ] ]
    unset %used-Sasuke [ $+ [ %challenger ] ]
    unset %used-Sasuke [ $+ [ %opponent ] ]
    unset %used-Sesshoumaru [ $+ [ %challenger ] ]
    unset %used-Sesshoumaru [ $+ [ %opponent ] ]
    unset %used-Kakashi [ $+ [ %challenger ] ]
    unset %used-Kakashi [ $+ [ %opponent ] ]
    unset %used-Itachi [ $+ [ %challenger ] ]
    unset %used-Itachi [ $+ [ %opponent ] ]
    unset %used-Inuyasha [ $+ [ %challenger ] ]
    unset %used-Inuyasha [ $+ [ %opponent ] ]
    unset %used-Vegeta [ $+ [ %challenger ] ]
    unset %used-Vegeta [ $+ [ %opponent ] ]
    unset %used-Naruto [ $+ [ %challenger ] ]
    unset %used-Naruto [ $+ [ %opponent ] ]
    unset %used-Jesus [ $+ [ %challenger ] ]
    unset %used-Jesus [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) 

{
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
  }
}
alias refreshc {
  unset %w1 [ $+ [ %challenger ] ]
  unset %w2 [ $+ [ %challenger ] ]
  unset %w3 [ $+ [ %challenger ] ]
  unset %w4 [ $+ [ %challenger ] ]
  unset %w5 [ $+ [ %challenger ] ]
  set %rander $rand(1,4)
  if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
  if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
  if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
  if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
  if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
  if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
  if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
  if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
  if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
  if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
  if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
  if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
  if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
  if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
  if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
  notice %challenger 7,1Your New Weapons Are
  notice %challenger 7,1Weapons: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %

challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ 

[ %challenger ] ]
}
on *:text:!folder:%chan: {
  if (%battle == on) { 
    if ($nick == %challenger) { 
      notice $nick 7,1Your Weapons Are
      notice $nick 7,1 %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick 

] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
    }
    if ($nick == %opponent) {
      notice $nick 7,1Your Weapons Are
      notice $nick 7,1 %w6 [ $+ [ $nick ] ]  %w7 [ $+ [ $nick ] ]  %w8 [ $+ [ 

$nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
    }
  }
}
on *:text:*!evilsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) { 
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 

Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
        inc %evil [ $+ [ $nick ] ] 
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 

Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %evil [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
on *:text:!stats*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
    notice $nick 14,1Your Stats Are
    notice $nick 14,1Name:4 %name [ $+ [ $nick ] ]
    notice $nick 14,1Health:4 %health [ $+ [ $nick ] ]
    notice $nick 14,1attack Power:4 %attackpower [ $+ [ $nick ] ]
    notice $nick 14,1Defence Power:4 %defencepower [ $+ [ $nick ] ]
    notice $nick 14,1Money:4 %money [ $+ [ $nick ] ]
    notice $nick 14,1Level:4 %level [ $+ [ $nick ] ]
    notice $nick 14,1Exp:4 %exp [ $+ [ $nick ] ]
    notice $nick 14,1Class:4 %character [ $+ [ $nick ] ]
    if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) { 
      notice $nick 14,1Is $nick Evil:4 YES
      notice $nick 14,1Is $nick Light:4 NO
    }
    if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
      notice $nick 14,1Is $nick Evil:4 NO
      notice $nick 14,1Is $nick Light:4 YES
    }
    if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
      notice $nick 14,1Is $nick Evil:4 NEUTRAL
      notice $nick 14,1Is $nick Light:4 NEUTRAL
    }
    if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
      notice $nick 14,1Is $nick Evil:4 YES
      notice $nick 14,1Is $nick Light:4 NO
    }
    if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
      notice $nick 14,1Is $nick Evil:4 NO
      notice $nick 14,1Is $nick Light:4 YES
    }
  }
  elseif ($2 != $null) {
    notice $nick 14,1 $+ $2 $+ 's Stats Are..
    notice $nick 14,1Name:4 %name [ $+ [ $2 ] ]
    notice $nick 14,1Health:4 %health [ $+ [ $2 ] ]
    notice $nick 14,1attack Power:4 %attackpower [ $+ [ $2 ] ]
    notice $nick 14,1Defence Power:4 %defencepower [ $+ [ $2 ] ]
    notice $nick 14,1Money:4 %money [ $+ [ $2 ] ]
    notice $nick 14,1Level:4 %level [ $+ [ $2 ] ]
    notice $nick 14,1Exp:4 %exp [ $+ [ $2 ] ]
    notice $nick 14,1class:4 %character [ $+ [ $2 ] ]
    if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) { 
      notice $nick 14,1Is $2 Evil:4 YES
      notice $nick 14,1Is $2 Light:4 NO
    }
    if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
      notice $nick 14,1Is $2 Evil:4 NO
      notice $nick 14,1Is $2 Light:4 YES
    }
    if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
      notice $nick 14,1Is $2 Evil:4 NEUTRAL
      notice $nick 14,1Is $2 Light:4 NEUTRAL
    }
    if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
      notice $nick 14,1Is $2 Evil:4 YES
      notice $nick 14,1Is $2 Light:4 NO
    }
    if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
      notice $nick 14,1Is $2 Evil:4 NO
      notice $nick 14,1Is $2 Light:4 YES
    }
  }
}
on *:text:!Away:%chan: {
  if (%away [ $+ [ $nick ] ] == on) { 
    notice $nick You Are Already set As Away!
    halt
  }
  else {
    notice $nick You Are Now Away!!
    set %away [ $+ [ $nick ] ] on
  }
}
on *:text:!Back:%chan: {
  if (%away [ $+ [ $nick ] ] != on) { 
    notice $nick Your Trying To Get back from what?!?!? Your Already Back
  }
  else {
    notice $nick You Are Now Set To Back
    unset %away [ $+ [ $nick ] ]
  }
}
on *:text:*!lightsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) { 
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 

Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 

Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
alias checkwin {
  if (%chealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %opponent $+ 2 Has Won!! 
    msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
    msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 

2Money And3 %eloser 2Exp
    inc %money [ $+ [ %opponent ] ] %moneybattle
    inc %exp [ $+ [ %opponent ] ] %expbattle
    inc %money [ $+ [ %challenger ] ] %mloser
    inc %exp [ $+ [ %challenger ] ] %eloser
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %used-God [ $+ [ %challenger ] ]
    unset %used-God [ $+ [ %opponent ] ]
    unset %used-Devil [ $+ [ %challenger ] ]
    unset %used-Devil [ $+ [ %opponent ] ]
    unset %used-Naraku [ $+ [ %challenger ] ]
    unset %used-Naraku [ $+ [ %opponent ] ]
    unset %used-Inunotaishou [ $+ [ %challenger ] ]
    unset %used-Inunotaishou [ $+ [ %opponent ] ] 
    unset %used-Gaara [ $+ [ %challenger ] ]
    unset %used-Gaara [ $+ [ %opponent ] ]
    unset %used-Kagome [ $+ [ %challenger ] ]
    unset %used-Kagome [ $+ [ %opponent ] ]
    unset %used-Sasuke [ $+ [ %challenger ] ]
    unset %used-Sasuke [ $+ [ %opponent ] ]
    unset %used-Sesshoumaru [ $+ [ %challenger ] ]
    unset %used-Sesshoumaru [ $+ [ %opponent ] ]
    unset %used-Kakashi [ $+ [ %challenger ] ]
    unset %used-Kakashi [ $+ [ %opponent ] ]
    unset %used-Itachi [ $+ [ %challenger ] ]
    unset %used-Itachi [ $+ [ %opponent ] ]
    unset %used-Inuyasha [ $+ [ %challenger ] ]
    unset %used-Inuyasha [ $+ [ %opponent ] ]
    unset %used-Vegeta [ $+ [ %challenger ] ]
    unset %used-Vegeta [ $+ [ %opponent ] ]
    unset %used-Naruto [ $+ [ %challenger ] ]
    unset %used-Naruto [ $+ [ %opponent ] ]
    unset %used-Jesus [ $+ [ %challenger ] ]
    unset %used-Jesus [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) 

{
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 2000
      inc %attackpower [ $+ [ %opponent ] ] 5
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 2!
    }
    if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 4000
      inc %attackpower [ $+ [ %opponent ] ] 9
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 3!
    }
    if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 6000
      inc %attackpower [ $+ [ %opponent ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 4!    
    }
    if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 8000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 5!   
    }
    if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 10000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 6!    
    }
    if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 12000
      inc %attackpower [ $+ [ %opponent ] ] 12
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 7!   
    }
    if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 14000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 8!
    }
    if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 14999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 15000
      inc %attackpower [ $+ [ %opponent ] ] 13
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 9!
    }
    if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 16000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now 

Level 10 !!!!
    }
  }
  if (%ohealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %challenger $+ 2 Has Won!! 
    msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle 

Exp
    msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money 

And3 %eloser 2Exp
    inc %money [ $+ [ %challenger ] ] %moneybattle
    inc %exp [ $+ [ %challenger ] ] %expbattle
    inc %money [ $+ [ %opponent ] ] %mloser
    inc %exp [ $+ [ %opponent ] ] %eloser
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %randerp
    unset %mloser
    unset %eloser
    unset %battle
    unset %moneybattle
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %used-God [ $+ [ %challenger ] ]
    unset %used-God [ $+ [ %opponent ] ]
    unset %used-Devil [ $+ [ %challenger ] ]
    unset %used-Devil [ $+ [ %opponent ] ]
    unset %used-Naraku [ $+ [ %challenger ] ]
    unset %used-Naraku [ $+ [ %opponent ] ]
    unset %used-Inunotaishou [ $+ [ %challenger ] ]
    unset %used-Inunotaishou [ $+ [ %opponent ] ] 
    unset %used-Gaara [ $+ [ %challenger ] ]
    unset %used-Gaara [ $+ [ %opponent ] ]
    unset %used-Kagome [ $+ [ %challenger ] ]
    unset %used-Kagome [ $+ [ %opponent ] ]
    unset %used-Sasuke [ $+ [ %challenger ] ]
    unset %used-Sasuke [ $+ [ %opponent ] ]
    unset %used-Sesshoumaru [ $+ [ %challenger ] ]
    unset %used-Sesshoumaru [ $+ [ %opponent ] ]
    unset %used-Kakashi [ $+ [ %challenger ] ]
    unset %used-Kakashi [ $+ [ %opponent ] ]
    unset %used-Itachi [ $+ [ %challenger ] ]
    unset %used-Itachi [ $+ [ %opponent ] ]
    unset %used-Inuyasha [ $+ [ %challenger ] ]
    unset %used-Inuyasha [ $+ [ %opponent ] ]
    unset %used-Naruto [ $+ [ %challenger ] ]
    unset %used-Naruto [ $+ [ %opponent ] ]
    unset %used-Jesus [ $+ [ %challenger ] ]
    unset %used-Jesus [ $+ [ %opponent ] ]
    unset %expbattle
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) 

{
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 2000
      inc %attackpower [ $+ [ %challenger ] ] 5
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 2!
    }
    if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 2999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 3000
      inc %attackpower [ $+ [ %challenger ] ] 6
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 3!
    }
    if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 4999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 5000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 4!
    }
    if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 5999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 6000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 5!
    }
    if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 6999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 7000
      inc %attackpower [ $+ [ %challenger ] ] 8
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 6!    
    }
    if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 7999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 8000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 7!   
    }
    if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 8999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 9000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 8!
    }
    if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 9999) 

{
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 10000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 9!
    }
    if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 

10999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 11000
      inc %attackpower [ $+ [ %challenger ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now 

Level 10 !
      unset %darklord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %opponent ] ]
      unset %darklord [ $+ [ %opponent ] ]
    }
  }
}
on *:text:*!Aquasword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + $rand(5,15))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 

4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and 

increasing $nick $+ 's Defence!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        inc %chealth 10
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + $rand(5,15))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 

4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and 

increasing $nick $+ 's Defence!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 10
        checkwin
      }
    }
  }
}
on *:text:*!beamer*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 18)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 

And Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 18)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And 

Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!blaster*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + $rand(1,5))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 

%damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 2)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 

%damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!ElectroSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + %defencepower [ $+ [ $nick ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And 

Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And 

Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlamingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And 

Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth 30
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And 

Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 30
        checkwin
      }
    }
  }
}
on *:text:*!rockets*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) { 
        set %increase $calc($rand(10,20) + $rand(20,30))
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, 

$nick Increases4 %increase 3HP
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth %increase
        unset %increase
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
        set %increase $calc($rand(5,10) + $rand(5,20))
        inc %ohealth %increase
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, 

$nick Increases4 %increase 3HP
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %Increase
        set %turn %challenger
      }
    }
  }
}
on *:text:*!EvilDemon*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] 

])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 

To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        inc %evil [ $+ [ $nick ] ]
        unset %boost
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] 

])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 

To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %evil [ $+ [ $nick ] ] 
      }
    }
  }
}
on *:text:*!AngelOfHeaven*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] 

])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 

To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        unset %boost
        inc %light [ $+ [ $nick ] ]
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] 

])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 

To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %light [ $+ [ $nick ] ]
      }
    }
  }
}
on *:text:!Lightning:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to 

Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to 

Surge Lightning Into %challenger 2For A Damage Of %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LongSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 10 - $rand(1,10))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %

damage 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 10 - $rand(1,10))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %

damage 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Arrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 10)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 

2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %

challenger ] ] + 10)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 

2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FireArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %

opponent ] ] - 5)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires 

It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %

challenger ] ] - 5)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires 

It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LightningArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %

opponent ] ] - 4)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And 

Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %

challenger ] ] - 4)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And 

Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!ElectricArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) { 
        dec %ohealth 20
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 

Arrow And Fires It At4 %opponent 2For A Damage of4 20 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
        dec %chealth 20
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 

Arrow And Fires It At4 %challenger 2For A Damage of4 20 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Excaliber*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 

To 10Slice2 %opponent For a damage of %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 

To 10Slice2 %challenger For a damage of %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!10daggers*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) { 
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + %daggers)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus 

Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %daggers
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + %daggers)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus 

Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        unset %daggers
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Sword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

opponent ] ] + 9)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 

Damage of4 %damage
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick 

Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %

challenger ] ] + 7)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 

Damage Of4 %damage
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick 

Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}

Comments

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Shadow Clash   -  May 21, 2007

Someone else is the onwer of this script.. this is a copy i bet -

 Respond  
Shadow Clash   -  May 21, 2007

on *:text:!characters:%chan: {

This will not work unless.. you change the %chan to #

You have to do this for many ones.

 Respond  
Disturbed   -  Dec 30, 2006

omg im so srry.... apparently the reason the specials arent working is.. well.. they arent there anymore x-x.
here ill up date it this moment.
srry again :\
i noticed that the script wasnt complete by looking at the size of the scroll bar x_x.

 Respond  
F*U*R*B*Y*   -  Dec 27, 2006

Disturbed.... if your really a good scripter, fix \"your\" script and hit the EDIT button.

 Respond  
Mindhead_mas   -  Dec 27, 2006

o rly? specials work?

 Respond  
Disturbed   -  Dec 27, 2006

ur rude x-x and they work for me ;\

 Respond  
ZabuzaMomochi   -  Dec 26, 2006

Why would you post something that has bugs here? You should have posted in the help forum if NONE of the specials work. And a few weapons.

 Respond  
Mindhead_mas   -  Dec 26, 2006

NONE specials work... and.... err electric arrow electrosword and some other wont work either

 Respond  
Mindhead_mas   -  Dec 26, 2006

-

  • /if: close bracket not found (line 1393,
 Respond  
Disturbed   -  Dec 26, 2006

the attacks are one time deal you have to refresh ur hand every time you run out or if you have a bad hand.
type !refresh to do so.
also their are some bugs i still need to fix but ill let yall kno when i got them worked out.

 Respond  
Mindhead_mas   -  Dec 25, 2006

sozz for dubble post XD

 Respond  
Mindhead_mas   -  Dec 25, 2006

1 more thing... some1 logged and battle is still on :(

 Respond  
Mindhead_mas   -  Dec 25, 2006

1 more thing... some1 logged and battle is still on :(

 Respond  
Mindhead_mas   -  Dec 25, 2006

ok got it working except the.... ehh after all attacks used we cant use it again and we are both alive... any suggestions?

 Respond  
Mindhead_mas   -  Dec 25, 2006

doesnt work for me either =[

 Respond  
APinis   -  Dec 22, 2006

Doesnt work for me

 Respond  
Disturbed   -  Dec 21, 2006

Well do have to much fun o.O

 Respond  
Sasuke   -  Dec 21, 2006

I\'m having so much fun with it!

 Respond  
Disturbed   -  Dec 19, 2006

O and change the channels for the command !rob, !shop, and anyother one i missed

 Respond  
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