Add it in ur bots remotes and go to the second one and add it under this sense its to long to be on here
;.
on *:text:!characters:%chan: {
notice $nick 14,1The Characters Are The Following.
notice $nick 7,1Characters:10,1Inuyasha, Sesshoumaru, Naraku, Kagome, Inunotaishou, Naruto, Sasuke, Kakashi, Itachi, Gaara, God, Jesus, Devil.
notice $nick 14,1Type !choose <character> <name>
}
on *:text:!choose*:%chan: {
if (%account [ $+ [ $nick ] ] == on) {
msg $nick You Already Have An Account
halt
}
if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
if ($2 == Inuyasha) {
notice $nick You Have Made An Account As Inuyasha Type !stats to see your
stats
notice $nick Your Special Is, " !WindScar", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Inuyasha
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Sesshoumaru) {
notice $nick You Have Made An Account As Sesshoumaru Type !stats to see your
stats
notice $nick Your Special Is, " !PoisonClaw", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Sesshoumaru
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Naraku) {
notice $nick You Have Made An Account As Naraku Type !stats to see your stats
notice $nick Your Special Is, " !DeathStrike", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Naraku
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Kagome) {
notice $nick You Have Made An Account As Kagome Type !stats to see your stats
notice $nick Your Special Is, " !Purifying-Arrow", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Kagome
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Inunotaishou) {
notice $nick You Have Made An Account As Inunotaishou Type !stats to see your
stats
notice $nick Your Special Is, " !DragonTwister", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Inunotaishou
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Naruto) {
notice $nick You Have Made An Account As Naruto Type !stats to see your stats
notice $nick Your Special Is, " !Rasengan", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Naruto
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Sasuke) {
notice $nick You Have Made An Account As Sasuke Type !stats to see your stats
notice $nick Your Special Is, " !Chidori", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Sasuke
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Kakashi) {
notice $nick You Have Made An Account As Kakashi Type !stats to see your
stats
notice $nick Your Special Is, " !LightningBlade", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Kakashi
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Itachi) {
notice $nick You Have Made An Account As Itachi Type !stats to see your stats
notice $nick Your Special Is, " !Tsukuyomi", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Itachi
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Gaara) {
notice $nick You Have Made An Account As Gaara Type !stats to see your stats
notice $nick Your Special Is, " !SandCoffin", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Itachi
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == God) {
notice $nick You Have Made An Account As God Type !stats to see your stats
notice $nick Your Special Is, " !Smite", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] God
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Jesus) {
notice $nick You Have Made An Account As Jesus Type !stats to see your stats
notice $nick Your Special Is, " !HeavensWrath", You May Use This Once Per
Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Jesus
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Devil) {
notice $nick You Have Made An Account As Devil Type !stats to see your stats
notice $nick Your Special Is, " !HellFire", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %character [ $+ [ $nick ] ] Devil
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 10
set %defencepower [ $+ [ $nick ] ] 10
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
}
}
on *:text:!Battle*:%chan: {
if (%account [ $+ [ $nick ] ] != on) { notice $nick You Have NO Account | halt }
if (%account [ $+ [ $2 ] ] != on) { notice $nick $2 Has No Account | halt }
if (%away [ $+ [ $nick ] ] == on) { notice $nick You Are Away You Cannot Battle!
| halt }
if (%away [ $+ [ $2 ] ] == on) { notice $nick $2 Is Away You cannot Battle | halt
}
if (%battle == on) { notice $nick Sorry A Battle Is Already on! | halt }
if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
if ($2 ison #) && (%battle != on) {
set %turner $rand(1,2)
if (%turner == 1) {
set %turn $nick
}
if (%turner == 2) {
set %turn $2
}
set %challenger $nick
set %opponent $2
set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
unset %turner
set %battle on
set %moneybattle $rand(100,500)
set %expbattle $rand(100,1000)
set %rander $rand(1,4)
set %chealth %health [ $+ [ $nick ] ]
set %ohealth %health [ $+ [ $2 ] ]
msg $chan 4 $+ $nick $+ 2 Has Started A Battle With3 $2
msg $chan 2It is3 %turn $+ 's 2Turn!
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ $nick ] ] Evilsoul }
if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ $2 ] ] Evilsoul }
if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
notice $nick Your Weapans Are:
notice $nick 7,1 %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [
$nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
notice $2 Your Weapans are:
notice $2 7,1 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %
w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
}
}
}
on *:text:!Refresh:%chan: {
if (%turn == $nick) {
if ($nick == %challenger) {
set %turn %opponent
msg $chan 4 $nick 2Has Refresh Their Hand!
msg $chan 4 $+ %opponent $+ 's 2Turn.
refreshc
}
if ($nick == %opponent) {
msg $chan 4 $nick 2Has Refresh Their Hand!
msg $chan 4 $+ %challenger $+ 's 2Turn.
refresho
set %turn %challenger
}
}
}
on *:text:!turn:%chan: {
if (%battle == on) {
msg # 4,14It is 5 %turn $+ 's 4Turn!
notice %turn 4,14Its5 YOUR4 Turn
}
}
on *:text:!ghealth:%chan: {
if (%battle == on) {
msg $chan 4,14 $+ %challenger Has 4 %chealth 4HP!
msg $chan 4,14 $+ %opponent Has 4 %ohealth 4HP!
}
}
alias refresho {
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
notice %opponent 7,1Your New Weapons Are
notice %opponent 7,1Weapons: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ]
, %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on 100:text:!haltbattle:%chan: {
if (%battle == on) && ($nick isop #) {
msg $chan 5,14 $nick 4Has Halted The Battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ]
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-God [ $+ [ %challenger ] ]
unset %used-God [ $+ [ %opponent ] ]
unset %used-Devil [ $+ [ %challenger ] ]
unset %used-Devil [ $+ [ %opponent ] ]
unset %used-Naraku [ $+ [ %challenger ] ]
unset %used-Naraku [ $+ [ %opponent ] ]
unset %used-Inunotaishou [ $+ [ %challenger ] ]
unset %used-Inunotaishou [ $+ [ %opponent ] ]
unset %used-Gaara [ $+ [ %challenger ] ]
unset %used-Gaara [ $+ [ %opponent ] ]
unset %used-Kagome [ $+ [ %challenger ] ]
unset %used-Kagome [ $+ [ %opponent ] ]
unset %used-Sasuke [ $+ [ %challenger ] ]
unset %used-Sasuke [ $+ [ %opponent ] ]
unset %used-Sesshoumaru [ $+ [ %challenger ] ]
unset %used-Sesshoumaru [ $+ [ %opponent ] ]
unset %used-Kakashi [ $+ [ %challenger ] ]
unset %used-Kakashi [ $+ [ %opponent ] ]
unset %used-Itachi [ $+ [ %challenger ] ]
unset %used-Itachi [ $+ [ %opponent ] ]
unset %used-Inuyasha [ $+ [ %challenger ] ]
unset %used-Inuyasha [ $+ [ %opponent ] ]
unset %used-Vegeta [ $+ [ %challenger ] ]
unset %used-Vegeta [ $+ [ %opponent ] ]
unset %used-Naruto [ $+ [ %challenger ] ]
unset %used-Naruto [ $+ [ %opponent ] ]
unset %used-Jesus [ $+ [ %challenger ] ]
unset %used-Jesus [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ])
{
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
}
}
alias refreshc {
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
notice %challenger 7,1Your New Weapons Are
notice %challenger 7,1Weapons: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %
challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+
[ %challenger ] ]
}
on *:text:!folder:%chan: {
if (%battle == on) {
if ($nick == %challenger) {
notice $nick 7,1Your Weapons Are
notice $nick 7,1 %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick
] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
}
if ($nick == %opponent) {
notice $nick 7,1Your Weapons Are
notice $nick 7,1 %w6 [ $+ [ $nick ] ] %w7 [ $+ [ $nick ] ] %w8 [ $+ [
$nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
}
}
}
on *:text:*!evilsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2
Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
inc %evil [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2
Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %evil [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
on *:text:!stats*:%chan: {
if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
notice $nick 14,1Your Stats Are
notice $nick 14,1Name:4 %name [ $+ [ $nick ] ]
notice $nick 14,1Health:4 %health [ $+ [ $nick ] ]
notice $nick 14,1attack Power:4 %attackpower [ $+ [ $nick ] ]
notice $nick 14,1Defence Power:4 %defencepower [ $+ [ $nick ] ]
notice $nick 14,1Money:4 %money [ $+ [ $nick ] ]
notice $nick 14,1Level:4 %level [ $+ [ $nick ] ]
notice $nick 14,1Exp:4 %exp [ $+ [ $nick ] ]
notice $nick 14,1Class:4 %character [ $+ [ $nick ] ]
if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) {
notice $nick 14,1Is $nick Evil:4 YES
notice $nick 14,1Is $nick Light:4 NO
}
if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
notice $nick 14,1Is $nick Evil:4 NO
notice $nick 14,1Is $nick Light:4 YES
}
if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
notice $nick 14,1Is $nick Evil:4 NEUTRAL
notice $nick 14,1Is $nick Light:4 NEUTRAL
}
if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
notice $nick 14,1Is $nick Evil:4 YES
notice $nick 14,1Is $nick Light:4 NO
}
if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
notice $nick 14,1Is $nick Evil:4 NO
notice $nick 14,1Is $nick Light:4 YES
}
}
elseif ($2 != $null) {
notice $nick 14,1 $+ $2 $+ 's Stats Are..
notice $nick 14,1Name:4 %name [ $+ [ $2 ] ]
notice $nick 14,1Health:4 %health [ $+ [ $2 ] ]
notice $nick 14,1attack Power:4 %attackpower [ $+ [ $2 ] ]
notice $nick 14,1Defence Power:4 %defencepower [ $+ [ $2 ] ]
notice $nick 14,1Money:4 %money [ $+ [ $2 ] ]
notice $nick 14,1Level:4 %level [ $+ [ $2 ] ]
notice $nick 14,1Exp:4 %exp [ $+ [ $2 ] ]
notice $nick 14,1class:4 %character [ $+ [ $2 ] ]
if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) {
notice $nick 14,1Is $2 Evil:4 YES
notice $nick 14,1Is $2 Light:4 NO
}
if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
notice $nick 14,1Is $2 Evil:4 NO
notice $nick 14,1Is $2 Light:4 YES
}
if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
notice $nick 14,1Is $2 Evil:4 NEUTRAL
notice $nick 14,1Is $2 Light:4 NEUTRAL
}
if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
notice $nick 14,1Is $2 Evil:4 YES
notice $nick 14,1Is $2 Light:4 NO
}
if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
notice $nick 14,1Is $2 Evil:4 NO
notice $nick 14,1Is $2 Light:4 YES
}
}
}
on *:text:!Away:%chan: {
if (%away [ $+ [ $nick ] ] == on) {
notice $nick You Are Already set As Away!
halt
}
else {
notice $nick You Are Now Away!!
set %away [ $+ [ $nick ] ] on
}
}
on *:text:!Back:%chan: {
if (%away [ $+ [ $nick ] ] != on) {
notice $nick Your Trying To Get back from what?!?!? Your Already Back
}
else {
notice $nick You Are Now Set To Back
unset %away [ $+ [ $nick ] ]
}
}
on *:text:*!lightsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2
Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2
Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
alias checkwin {
if (%chealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %opponent $+ 2 Has Won!!
msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser
2Money And3 %eloser 2Exp
inc %money [ $+ [ %opponent ] ] %moneybattle
inc %exp [ $+ [ %opponent ] ] %expbattle
inc %money [ $+ [ %challenger ] ] %mloser
inc %exp [ $+ [ %challenger ] ] %eloser
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %used-God [ $+ [ %challenger ] ]
unset %used-God [ $+ [ %opponent ] ]
unset %used-Devil [ $+ [ %challenger ] ]
unset %used-Devil [ $+ [ %opponent ] ]
unset %used-Naraku [ $+ [ %challenger ] ]
unset %used-Naraku [ $+ [ %opponent ] ]
unset %used-Inunotaishou [ $+ [ %challenger ] ]
unset %used-Inunotaishou [ $+ [ %opponent ] ]
unset %used-Gaara [ $+ [ %challenger ] ]
unset %used-Gaara [ $+ [ %opponent ] ]
unset %used-Kagome [ $+ [ %challenger ] ]
unset %used-Kagome [ $+ [ %opponent ] ]
unset %used-Sasuke [ $+ [ %challenger ] ]
unset %used-Sasuke [ $+ [ %opponent ] ]
unset %used-Sesshoumaru [ $+ [ %challenger ] ]
unset %used-Sesshoumaru [ $+ [ %opponent ] ]
unset %used-Kakashi [ $+ [ %challenger ] ]
unset %used-Kakashi [ $+ [ %opponent ] ]
unset %used-Itachi [ $+ [ %challenger ] ]
unset %used-Itachi [ $+ [ %opponent ] ]
unset %used-Inuyasha [ $+ [ %challenger ] ]
unset %used-Inuyasha [ $+ [ %opponent ] ]
unset %used-Vegeta [ $+ [ %challenger ] ]
unset %used-Vegeta [ $+ [ %opponent ] ]
unset %used-Naruto [ $+ [ %challenger ] ]
unset %used-Naruto [ $+ [ %opponent ] ]
unset %used-Jesus [ $+ [ %challenger ] ]
unset %used-Jesus [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ])
{
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 2000
inc %attackpower [ $+ [ %opponent ] ] 5
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 2!
}
if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 4000
inc %attackpower [ $+ [ %opponent ] ] 9
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 3!
}
if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 6000
inc %attackpower [ $+ [ %opponent ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 4!
}
if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 8000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 5!
}
if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 10000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 6!
}
if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 12000
inc %attackpower [ $+ [ %opponent ] ] 12
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 7!
}
if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 14000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 8!
}
if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 14999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 15000
inc %attackpower [ $+ [ %opponent ] ] 13
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 9!
}
if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 16000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now
Level 10 !!!!
}
}
if (%ohealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %challenger $+ 2 Has Won!!
msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle
Exp
msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money
And3 %eloser 2Exp
inc %money [ $+ [ %challenger ] ] %moneybattle
inc %exp [ $+ [ %challenger ] ] %expbattle
inc %money [ $+ [ %opponent ] ] %mloser
inc %exp [ $+ [ %opponent ] ] %eloser
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %randerp
unset %mloser
unset %eloser
unset %battle
unset %moneybattle
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %used-God [ $+ [ %challenger ] ]
unset %used-God [ $+ [ %opponent ] ]
unset %used-Devil [ $+ [ %challenger ] ]
unset %used-Devil [ $+ [ %opponent ] ]
unset %used-Naraku [ $+ [ %challenger ] ]
unset %used-Naraku [ $+ [ %opponent ] ]
unset %used-Inunotaishou [ $+ [ %challenger ] ]
unset %used-Inunotaishou [ $+ [ %opponent ] ]
unset %used-Gaara [ $+ [ %challenger ] ]
unset %used-Gaara [ $+ [ %opponent ] ]
unset %used-Kagome [ $+ [ %challenger ] ]
unset %used-Kagome [ $+ [ %opponent ] ]
unset %used-Sasuke [ $+ [ %challenger ] ]
unset %used-Sasuke [ $+ [ %opponent ] ]
unset %used-Sesshoumaru [ $+ [ %challenger ] ]
unset %used-Sesshoumaru [ $+ [ %opponent ] ]
unset %used-Kakashi [ $+ [ %challenger ] ]
unset %used-Kakashi [ $+ [ %opponent ] ]
unset %used-Itachi [ $+ [ %challenger ] ]
unset %used-Itachi [ $+ [ %opponent ] ]
unset %used-Inuyasha [ $+ [ %challenger ] ]
unset %used-Inuyasha [ $+ [ %opponent ] ]
unset %used-Naruto [ $+ [ %challenger ] ]
unset %used-Naruto [ $+ [ %opponent ] ]
unset %used-Jesus [ $+ [ %challenger ] ]
unset %used-Jesus [ $+ [ %opponent ] ]
unset %expbattle
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ])
{
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 2000
inc %attackpower [ $+ [ %challenger ] ] 5
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 2!
}
if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 2999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 3000
inc %attackpower [ $+ [ %challenger ] ] 6
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 3!
}
if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 4999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 5000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 4!
}
if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 5999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 6000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 5!
}
if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 6999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 7000
inc %attackpower [ $+ [ %challenger ] ] 8
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 6!
}
if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 7999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 8000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 7!
}
if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 8999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 9000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 8!
}
if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 9999)
{
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 10000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 9!
}
if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] >
10999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 11000
inc %attackpower [ $+ [ %challenger ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now
Level 10 !
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
}
}
}
on *:text:*!Aquasword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + $rand(5,15))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And
4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and
increasing $nick $+ 's Defence!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
inc %chealth 10
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + $rand(5,15))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And
4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and
increasing $nick $+ 's Defence!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 10
checkwin
}
}
}
}
on *:text:*!beamer*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 18)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2
And Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 18)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And
Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blaster*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + $rand(1,5))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4
%damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4
%damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!ElectroSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + %defencepower [ $+ [ $nick ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And
Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And
Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlamingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And
Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth 30
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And
Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 30
checkwin
}
}
}
}
on *:text:*!rockets*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) {
set %increase $calc($rand(10,20) + $rand(20,30))
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks,
$nick Increases4 %increase 3HP
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth %increase
unset %increase
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
set %increase $calc($rand(5,10) + $rand(5,20))
inc %ohealth %increase
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks,
$nick Increases4 %increase 3HP
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %Increase
set %turn %challenger
}
}
}
}
on *:text:*!EvilDemon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ]
])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2
To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
inc %evil [ $+ [ $nick ] ]
unset %boost
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ]
])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2
To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %evil [ $+ [ $nick ] ]
}
}
}
}
on *:text:*!AngelOfHeaven*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ]
])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2
To Boost4 $nick
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
unset %boost
inc %light [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ]
])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2
To Boost4 $nick
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %light [ $+ [ $nick ] ]
}
}
}
}
on *:text:!Lightning:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to
Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to
Surge Lightning Into %challenger 2For A Damage Of %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LongSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 10 - $rand(1,10))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %
damage 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 10 - $rand(1,10))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %
damage 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Arrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 10)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent
2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %
challenger ] ] + 10)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger
2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FireArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %
opponent ] ] - 5)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires
It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %
challenger ] ] - 5)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires
It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LightningArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %
opponent ] ] - 4)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And
Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %
challenger ] ] - 4)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And
Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!ElectricArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) {
dec %ohealth 20
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2
Arrow And Fires It At4 %opponent 2For A Damage of4 20 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
dec %chealth 20
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2
Arrow And Fires It At4 %challenger 2For A Damage of4 20 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Excaliber*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2
To 10Slice2 %opponent For a damage of %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2
To 10Slice2 %challenger For a damage of %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!10daggers*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + %daggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus
Damage Of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %daggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + %daggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus
Damage Of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %daggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Sword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 9)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2
Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 7)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2
Damage Of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}