KuTsuM commented on a Page, Slackers UnrealIRCd IRCop Script  -  Mar 20, 2006

Sorry I didn\'t see the credits (I don\'t like reading long cluddered paragraphs).

As for the \"If it isn\'t broken, don\'t fix it\" theory, this doesn\'t pertain to computers. Something like the following code is wasting space on your hard drive, for example:
..Deadmin: operserv mode # -aaaaaaaaaaaaaaaaaaaa $$1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14 $15 $16 $17 $18 $19 $20
Above is 122 Bytes
..Deadmin: operserv mode # -aaaaaaaaaaaaaaaaaaaa $1-
And that is 54 Bytes. Now that\'s only one line that has decreased the file size. I know it\'s not alot but it adds up. Also, expecially for programmers, code must be clean and efficent. Otherwise, it can pose security risks. Now this isn\'t an unsafe code really, but if you get in the habit, future codes will be :)

Also, pertaining the %akpa variable is global, and is never unset. It\'s a waste of space in both the variables file, and the system\'s hard drive.
As an addition to bit sizes, \"if (%akpa == $false)\" = 20 bytes, \"if (!%akpa)\" = 11 bytes

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