poborski commented on a Page, RuneScape Construction v2  -  May 31, 2011

so it would look like this?

alias con {
setvar {
var %i 100
while %i <= 127 {
set $+($(%,),lvl) %i $r(1,999999999)
inc %i
}
}
if ($3 == +c ) { var %conmsg msg $chan }
else { var %conmsg echo -a }
if ($1 < 127 ) && ($2 <= 127 ) {
var %needed $calc(%lvl [ $+ [ $2 ] ] - ( %lvl [ $+ [ $1 ] ] )) | var %neededham $ceil($calc(%needed / 50750)) | var %Con-percent $ceil($calc((%lvl [ $+ [ $1 ] ] / ( %lvl [ $+ [ $2 ] ] ) )100))
if ($1 <= 33 ) {
var %neededpl $ceil($calc(%needed / 60)) | var %con-price $calc(%neededpl
175) | var %con-price1 $calc(%neededpl 275) | %conmsg ---14Construction Level(from $1 $+ ):1 %con-percent $+ % to level $2 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededpl,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14)1--- | halt }
if ($1 isnum 33-127 ) { var %neededoak $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededoak / 120 )))
5000) | var %con-price $calc(%neededoak 375) | var %con-price1 $calc(%neededoak 425) | %conmsg ---14Construction Level(from $1 $+ ):1 %con-percent $+ % to level $2 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededoak,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14) 14(Butler Price:6 $bytes(%butler$,b) $+ 14)1--- | halt }
}
if ($1 > 127 ) && ($2 <= 127 ) {
var %needed $calc(%lvl [ $+ [ $2 ] ] - $1 ) | var %neededham $ceil($calc(%needed / 50750)) | var %Con-percent $ceil($calc(($1 / %lvl [ $+ [ $2 ] ] )100))
if ($1 < 18247 ) { var %neededpl $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededoak / 120 )))
5000) | var %con-price $calc(%neededpl 175) | var %con-price1 $calc(%neededpl 275) | %conmsg ---14Construction Level(from $1 $+ ):1 %con-percent $+ % to $2 14Exp. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededpl,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14) 14(Butler Price:6 $bytes(%butler$,b) $+ 14)1--- | halt }
if ($1 > 18247 ) { var %neededoak $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededoak / 120 )))5000) | var %con-price $calc(%neededoak 375) | var %con-price1 $calc(%neededoak 425) | %conmsg ---14Construction Level(from $1 $+ ):1 %con-percent $+ % to level $2 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededoak,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14) 14(Butler Price:6 $bytes(%butler$,b) $+ 14)1--- | halt }
}
else { echo -a 4Syntax Error in6 $script $+ 4. Try: 7/con Level/Exp Goal Level4. For example /con 92 127 }
}
on $
:text:/^[@!.]con(struct)?(ion)? /Si:#: {
setvar {
var %i 100
while %i <= 127 {
set $+($(%,),lvl) %i $r(1,999999999)
inc %i
}
}
inc -u3 %spam. [ $+ [ $nick ] ]
if (%spam. [ $+ [ $nick ] ] isnum 3-20 ) { notice $nick Fuck you. Don't abuse my scripts faggot. | set %ignore. [ $+ [ $address($nick,2) ] ] | .timer 1 180 /unset %ignore. [ $+ [ $address($nick,2) ] ] | halt }
elseif ($address($nick,2) == %ignore. [ $+ [ $address ] ] ) { halt }
if ($1 == @con ) { var %conmsg msg $chan }
else { var %conmsg notice $nick }
if ($2 !isnum || $3 !isnum ) { halt }
if (!$2 || !$3 ) { notice $nick Syntax Error: (.!@)con(struction) Level/Exp Goal Level | halt }
if ($2 >= 1 ) && ($3 <= 127 ) {
if ($2 >= $3 ) && ($2 <= 127 ) { notice $nick You must specify a level greater than your current! | halt }
var %needed $calc(%lvl [ $+ [ $3 ] ] - %lvl [ $+ [ $2 ] ] ) | var %neededham $ceil($calc(%needed / 50750)) | var %con-percent $ceil($calc(( %lvl [ $+ [ $2 ] ] / %lvl [ $+ [ $3 ] ] )
100)))
if ($2 <= 33 ) { var %neededpl $ceil($calc(%needed / 60)) | var %con-price $calc(%neededpl 175) | var %con-price1 $calc(%neededpl 275) | %conmsg ---14Construction Level(from $2 $+ ):1 %con-percent $+ % to level $3 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededpl,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14)1--- | notice $nick The 12Hammers5- Sacred Clay from the mini-game stealing creations made into Hammers. The 7Planks5- Regular planks from Logs. | halt }
if ($2 isnum 33-127 ) { var %neededoak $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededoak / 120 )))5000) | var %con-price $calc(%neededoak 375) | var %con-price1 $calc(%neededoak 425) | %conmsg ---14Construction Level(from $2 $+ ):1 %con-percent $+ % to level $3 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededoak,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14) 14(Butler Price:6 $bytes(%butler$,b) $+ 14)1--- | notice $nick The 12Hammers5- Sacred Clay from the mini-game stealing creations made into Hammers. The 7Planks5- Oak planks. The 6Butler Price5- Is the price using a regular butler, not demon. | halt }}
} }
if ($2 > 127) && ($3 <= 127 ) {
if (%lvl [ $+ [ $3 ] ] <= $2 ) { notice $nick You must specify a level or Exp greater than your current! | halt }
var %needed $calc(%lvl [ $+ [ $3 ] ] - $2 ) | var %neededham $ceil($calc(%needed / 50750)) | var %Con-percent $ceil($calc(($2 / %lvl [ $+ [ $3 ] ] )
100))
if ($2 < 18247 ) { var %neededpl $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededpl / 120 )))5000) | var %con-price $calc(%neededpl 200) | var %con-price1 $calc(%neededpl 300) | %conmsg ---14Construction Level(from $bytes($2,b) Exp):1 %con-percent $+ % to level $3 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededpl,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14)1--- | notice $nick The 12Hammers5- Sacred Clay from the mini-game stealing creations made into Hammers. The 7Planks5- Regular planks from Logs. | halt }
elseif ($2 >= 18247 ) { var %neededoak $ceil($calc(%needed / 120)) | var %butler$ $calc($ceil($calc((%neededoak / 120 )))
5000) | var %con-price $calc(%neededoak 375) | var %con-price1 $calc(%neededoak 425) | %conmsg ---14Construction Level(from $bytes($2,b) Exp):1 %con-percent $+ % to level $3 $+ 14. Exp:4 $bytes(%needed,b) 14(Planks:7 $bytes(%neededoak,b) $+ 14) (Hammers:12 $bytes(%neededham,b) 14) (Price:3 $bytes(%con-price,b) - $bytes(%con-price1,b) $+ 14) 14(Butler Price:6 $bytes(%butler$,b) $+ 14)1--- | notice $nick The 12Hammers5- Sacred Clay from the mini-game stealing creations made into Hammers. The 7Planks5- Oak planks. The 6Butler Price5- Is the price using a regular butler, not demon. | halt }
} } }

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