/me follow rules
on !@:deop:#: {
if ($nick == $me) { halt }
if ($opnick == $me {
cs op $chan $me
mode #channel -o $nick
kick $chan $nick Please, Do not DEOP me for no reason.
}
missing a ) on if ($opnick line)
also mode $chan or use a variable; most people are to lazy to edit it.. ;)
on !@:BAN:#: {
If ($bnick == me) || ($banmask iswm $address($me,5)) {
.auser banner $wildsite
mode $chan -ob+eea $nick $banmask $address($me,1) $address($me,2)
kick # $nick Please, Do not ban me!
cs akick $chan clear
}
}
i beleive you only need 1 +e there... and can\'t you only use on :MODE:: if ($1 == +b)?
on !@*:KICK:#:{
if ( $knick == $me ) {
.timer 1 1 join $chan
.timer 1 1 mode $chan -o $nick
.timer 1 1 kick $chan $nick Please, Do not kick me.
}
}
the timers are not needed.
raw 474:*: { cs unban $2 $me | cs invite $2 }
what is the $me for? ;s
Going to check out the popups later.
\"
;DO NOT RIPP OR MODIFY THISS SCRIPT PLEASE.
^_^ not bad considering you rip scripts
\"
I think he means the kick counter, but I know you are new at scripts, i saw a comment about it somewhere....
I think its good, using RAW numerics. Just one thing about that.... If you wern\'t using this script but had it loaded it would trigger the raw numerics in those cases, and result in many $2 == $null and $chan == $null etc.