I'm a bit lazy, so I'm just going to point out stuff that should help you both have a better working game system and understand more about mirc scripting.
Victory counter, experience system and general user data should be kept in a ini file. Try /help $readini and /writeini.
But in a nutshell is something like:
set %newexp $readini(userdata.ini,%player,EXP) + 1
/writeini userdata.ini %player EXP %newexp
set %newvalue $readini(userdata.ini,%player,WIN) + 1
/writeini userdata.ini %player WIN %newexp
Levels can be determined by the ammount of exp (on a basic game system) so, imagine you need 10 exp points to get from level 0 to 1:
set %multiplier 10
set %exp $readini(userdata.ini,%player,EXP)
set %level %exp / %multiplier
echo your level is $int(%level)
Gaining strength from you level is as easy as
set %str 1 + %level
This should be enough to get you going again :)
BONUS
alias turn {
if ($1=next) { set %turn %turn +1 | return %turn }
if ($1=stop) { unset %turn }
}
;changing turn
msg chan Turn: $turn(next) is up! :)
;stoping turns (or reset)
/turn stop
*Note: I don't do MS in a long time, some of that code might be wrong (syntax) but the idea is there :)
edit: You can also download my "SLAP the game" script (it's in here somewhere) and read through it so you can learn more neat stuff :)
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