This is The Second Half lol, add this onto the Bottom of Part 1 as i cant fit the whole script onto 1 page =/
on *:text:*!Pike*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 2)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for %Damage And $nick Is Increased His Health by7 2514!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
inc %chealth 25
unset %damage
checkwin
}
if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for %Damage and increasing4 $nick $+ 's Health By7 25
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
inc %ohealth 25
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!mines*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %mines)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent gets hit by them causing %damage !
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 13 + %mines)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger gets hit by them causing %damage !
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!laser*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) {
dec %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent 11Decreasing10 %opponent $+ 's 11Defence
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) {
dec %attackpower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger 11Decreasing10 %challenger $+ 's 11Attack
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blade*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %amountdaggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %amountdaggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %amountdaggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
unset %amountofdaggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Lucky Defence*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %defenceget
checkwin
}
if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
unset %defenceget
checkwin
}
}
}
}
on *:text:*!Lucky Assault*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!use potion1*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
}
}
}
}
on *:text:*!use potion2*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Health by:4 507!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507!
}
}
}
}
on *:text:*!charge-attack*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Knight) && (%used-charge-attack [ $+ [ %challenger ] ] != on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %opponent Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %opponent Attack Power!!4 ALSO2 Increasing7 $nick $+ 's 6Attack!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-charge-attack [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 5
inc %attackpower [ $+ [ $nick ] ] 2
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Knight) && (%used-charge-attack [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %challenger Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %challenger Attack Power!! 4ALSO2 Increasing $nick $+ 's Attackpower!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-charge-attack [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 5
inc %attackpower [ $+ [ $nick ] ] 2
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!steal*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == thief) && (%used-steal [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 15)
set %stealings $rand(1,250)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money! And Attacks %opponent for a damage of %damage !
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-steal [ $+ [ %challenger ] ] on
set %turn %opponent
inc %money [ $+ [ $nick ] ] %stealings
unset %stealings
unset %damage
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == thief) && (%used-steal [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 15)
set %stealings $rand(1,250)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money And Attacks %challenger for a damage of %damage !
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-steal [ $+ [ $nick ] ] on
set %turn %challenger
inc %money [ $+ [ $nick ] ] %stealings
unset %stealings
unset %damage
checkwin
}
}
}
}
on *:text:*!magic-blast*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == mage) && (%used-magibow [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent Hurting Them7 254!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-magibow [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == mage) && (%used-magibow [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a11 MAGIC2 Blast For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-magibow [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Magic-DrainBow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Archer) && (%used-archer [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The Arrow Right Through %opponent $+ 's %body ! causing %damage Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Archer [ $+ [ %challenger ] ] on
unset %body
unset %damage
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Archer) && (%used-Archer [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 55
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A Bow&Arrow Firing it at %challenger hitting Them in The %body ! causing %damage damage!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Archer [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Hammer*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Woodsman) && (%used-woodsman [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 28)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's Attack by 2 and defence by 2
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Woodsman [ $+ [ %challenger ] ] on
set %turn %opponent
dec %attackpower [ $+ [ %opponent ] ] 2
dec %defencepower [ $+ [ %opponent ] ] 2
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Woodsman) && (%used-Woodsman [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 28)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger $+ 's Attack and defence by 2!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Woodsman [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 2
dec %defencepower [ $+ [ %challenger ] ] 2
set %turn %challenger
checkwin
}
}
}
}
on *:text:!guide*:%chan: {
msg $nick 2This Is A Battle Game
msg $nick Type !help <what you need help with>
msg $nick There are "commands". There are "game". "help" And "Combos"
msg $nick To Make An Account type !classes
msg $nick Type !help help if u have an idea
}
on *:text:!rob*:#Battle_Arena: {
if (%rob [ $+ [ $nick ] ] == on) {
msg $nick You Have Already Robbed Someone Within 30 mins!
halt
}
if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on) {
msg $chan $nick Attempts To Rob $2
set %attempt $rand(1,5)
}
if (%attempt == 1) {
set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0)
msg $chan $nick SuccessFully Robs $2
msg $chan $nick Has Robbed $2 by %this-money Money From $2
inc %money [ $+ [ $nick ] ] %this-money
dec %money [ $+ [ $2 ] ] %this-money
set -u1800 %rob [ $+ [ $nick ] ] on
}
else {
msg $chan $nick Has Failed To Rob $2 !
set -u1800 %rob [ $+ [ $nick ] ] on
}
}
on *:text:!help*:%chan: {
if (!$2) {
notice $nick Please Specify What You Need Help With
halt
}
if ($2 == commands) {
notice $nick The Commands For The Game Are: !Rob <person on chan>. !fight <person on chan>. !shop to see all the stuff u can buy. !stats <nick> or !stats to see ur or someone elses stats!, !ghealth to see the healths in a battle. !folder to see your hand in a battle. !refresh to refresh ur hand during a battle!
halt
}
if ($2 == game) {
notice $nick This Is A Game Where when u battle people and u get a random hand and u have to battle and win and be the best in the game by buying stuff in the shops!! type !stats to see ur stats in the game and fight people with !fight <person u wish to fight>
halt
}
if ($2 == help) {
notice $nick You Have An Idea For A Game?? type !idea <idea> and $me Will make it, Find A Bug in the game?? Type !bugreport <bug> and ill try and fix it ! Thanks!
halt
}
if ($2 == combos) {
notice $nick In The Game There Are New Combo's If u have the. Beamer AND blaster in ur hand type !beam, if you have the Lightning,ElectroSword And LightningArrow Or electricarrow type !Ulti-Bolt, if u have DarkSoul And EvilDemon Type !Unleash-Demon, if you have LightSoul And AngelOfHeaven Type !Unleash-Angel
}
else {
msg $nick 2ERROR7:4 UNKKNOWN COMMAND
halt
}
}
on *:text:*!Night Prowl*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Assasin) && (%used-assasin [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %opponent 2 Hitting Them In The %body For A Damage Of %damage $+ 12!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Assasin [ $+ [ %challenger ] ] on
unset %rand-body
unset %body
unset %damage
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Assasin) && (%used-Assasin [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 55
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %challenger 2Stabbing Them In The %body For A Damage Of %damage $+ 12!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Assasin [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
set %turn %challenger
checkwin
}
}
}
}
on *:text:!Light Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3 %body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ %challenger ] ] on
unset %rand-body
unset %body
unset %damage
dec %light [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) && (%used-Lightbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in the3 %body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %light [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:!dark Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 20
}
if (%rand-body == 3) {
set %body arms
set %damage 13
}
if (%rand-body == 4) {
set %body chest
set %damage 21
}
if (%rand-body == 5) {
set %body Elbow
set %damage 9
}
if (%rand-body == 6) {
set %body foot
set %damage 7
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %body
unset %damage
dec %evil [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) && (%used-Darkbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage Damage!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %evil [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Angel*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+ [ $nick ] ] == AngelOfHeaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [ $nick ] ] == AngelOfheaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Demon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+ [ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Ulti-Bolt*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [ $+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 55)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage !!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [ $+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 55)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage !!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!beam*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [ $nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
inc %chealth 10
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [ $nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
inc %ohealth 20
dec %chealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
alias chan {
if ($1) {
if (%chan != $null) {
set %thing $?!="You Want to change the channel into $1 ?"
}
if (%thing == $true) {
set %chan $1
echo -a Changed Channel to $1
halt
}
if (%thing == $false) {
echo -a Nothin Changed
halt
}
if (%chan == $null) {
echo -a Chan Setted into $1
set %chan $1
halt
}
if (!$1) {
echo -a Please Specify a channel
}
}
}