*Game* Part 1

By PoiXon on Feb 12, 2005

Just Another Game, I know most of u are gonna say " Use An INI File " but i dont know how to so heres just another game lol.. Enjoy.. there "Might" Be A Few Bugs, if u find one send a message on my messages on hawkee.com and ill fix it.. Umm, i cant paste it all :| lol =/ =\

put this in remotes then add part 2 onto it

on *:text:!classes:%chan: {
  notice $nick The Races Are...
  notice $nick Archer, mage, knight, thief, Woodsman, Assasin
  notice $nick Type !class <race> <name>
}
on *:text:!class*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) {
    msg $nick You Already Have An Account
    halt
  }
  if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
    if ($2 == knight) {
      notice $nick You Have Made An Account As A Knight Type !stats to see your stats
      notice $nick Your Special Is, " !charge-attack ", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Knight
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 13
      set %defencepower [ $+ [ $nick ] ] 7
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] $rand(100,115)
    }
    if ($2 == thief) {
      notice $nick You Have Made An Account As A Thief Type !stats to see your stats
      notice $nick Your Special Is, " !steal ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Thief
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 12
      set %defencepower [ $+ [ $nick ] ] 8
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == mage) {
      notice $nick You Have Made An Account As A mage Type !stats to see your stats
      notice $nick Your Special Is, " !magic-blast ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] mage
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 14
      set %defencepower [ $+ [ $nick ] ] 6
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == archer) {
      notice $nick You Have Made An Account As A Archers Type !stats to see your stats
      notice $nick Your Special Is, " !Magic-DrainBow ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] archer
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 11
      set %defencepower [ $+ [ $nick ] ] 9
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 102
    } 
    if ($2 == woodsman) {
      notice $nick You Have Made An Account As A Woodsman Type !stats to see your stats
      notice $nick Your Special Is, " !hammer ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] woodsman
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 17
      set %defencepower [ $+ [ $nick ] ] 3
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    } 
    if ($2 == Assasin) {
      notice $nick You Have Made An Account As A Assasin Type !stats to see your stats
      notice $nick Your Special Is, " !Night Prowl ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Assasin
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 15
      set %defencepower [ $+ [ $nick ] ] 5
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 101
    }  
  }
}
on *:text:!fight*:%chan: {
  if (%account [ $+ [ $nick ] ] != on) { msg $nick You Have NO Account | halt }
  if (%account [ $+ [ $2 ] ] != on) { msg $nick $2 Has No Account | halt }
  if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Away You Cannot Battle! | halt }
  if (%away [ $+ [ $2 ] ] == on) { msg $nick $2 Is Away You cannot Battle | halt }
  if (%battle == on) { msg $nick Sorry A Battle Is Already on! | halt }
  if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
    if ($2 ison #) && (%battle != on) {   
      set %turner $rand(1,2)
      if (%turner == 1) { 
        set %turn $nick 
      }
      if (%turner == 2) {
        set %turn $2 
      }
      set %challenger $nick
      set %opponent $2
      set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
      set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
      set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
      set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
      unset %turner
      set %battle on
      set %moneybattle $rand(100,300) 
      set %expbattle $rand(100,400)
      set %rander $rand(1,4) 
      set %chealth %health [ $+ [ $nick ] ] 
      set %ohealth %health [ $+ [ $2 ] ] 
      msg $chan 4 $+ $nick $+ 2 Has Started A Fight With3 $2
      msg $chan 2It is3 %turn $+ 's 2Turn!
      set %rander $rand(1,4)
      if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
      if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
      if (%rander == 3) { set %w1 [ $+ [ $nick ] ] evilsoul }
      if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
      unset %rander
      set %random $rand(5,8) 
      if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
      if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
      if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
      if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
      if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
      if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
      if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
      if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
      if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
      if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
      if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
      if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
      set %rander $rand(1,4)
      if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
      if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
      if (%rander == 3) { set %w6 [ $+ [ $2 ] ] evilsoul }
      if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
      set %random $rand(5,8) 
      if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
      if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
      if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
      if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
      if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
      if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
      if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
      if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
      if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
      if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
      if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
      if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
      notice $nick Your Weopans Are:
      notice $nick %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ $nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
      notice $2 Your Weopans are: 
      notice $2 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
    }
  }
}
on *:text:!refresh:%chan: {
  if (%turn == $nick) {
    if ($nick == %challenger) { 
      set %turn %opponent
      msg $chan 4 $nick 2Has Refreshed Their Hand!
      refreshc
    } 
    if ($nick == %opponent) { 
      msg $chan 4 $nick 2Has Refreshed Their Hand! 
      refresho
      set %turn %challenger
    }
  }
}
on *:text:!turn:%chan: {
  if (%battle == on) {
    notice $nick 2It is 4 %turn $+ 's 2Turn!
    notice %turn 2Its4 YOUR2 Turn
  }
}
on *:text:!ghealth:%chan: {
  if (%battle == on) {
    msg $chan 2 $+ %challenger Has 4 %chealth 2HP!
    msg $chan 2 $+ %opponent Has 4 %ohealth 2HP!
  }
}
alias refresho {
  set %rander $rand(1,4)
  if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
  if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
  if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
  if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
  if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
  if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
  if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
  if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
  if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
  if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
  if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
  if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
  if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
  if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
  if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
  notice %opponent Your New Weopans Are
  notice %opponent Weopans: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] , %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on *:text:!halt-battle:%chan: {
  if (%battle == on) && ($nick isop #) {
    msg $chan 4 $nick 2Has Halted The Battle 
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] 
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %poisoned [ $+ [ %challenger ] ]
    unset %poisoned [ $+ [ %opponent ] ] 
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
  }
}
alias refreshc {
  unset %w1 [ $+ [ %challenger ] ]
  unset %w2 [ $+ [ %challenger ] ]
  unset %w3 [ $+ [ %challenger ] ]
  unset %w4 [ $+ [ %challenger ] ]
  unset %w5 [ $+ [ %challenger ] ]
  set %rander $rand(1,4)
  if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
  if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
  if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
  if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
  if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
  if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
  if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
  if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
  if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
  if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
  if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
  if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
  if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
  if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
  if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
  notice %challenger Your New Weopans Are
  notice %challenger Weopans: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ [ %challenger ] ]
}
on *:text:!folder:%chan: {
  if (%battle == on) { 
    if ($nick == %challenger) { 
      notice $nick Your Weopans Are
      notice $nick %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick ] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
    }
    if ($nick == %opponent) {
      notice $nick Your Weopans Are
      notice $nick %w6 [ $+ [ $nick ] ]  %w7 [ $+ [ $nick ] ]  %w8 [ $+ [ $nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
    }
  }
}
on *:text:*!evilsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) { 
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
        inc %evil [ $+ [ $nick ] ] 
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %evil [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
on *:text:!stats*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
    notice $nick 2Your Stats Are
    notice $nick 2Name:4 %name [ $+ [ $nick ] ]
    notice $nick 2Health:4 %health [ $+ [ $nick ] ]
    notice $nick 2attack Power:4 %attackpower [ $+ [ $nick ] ]
    notice $nick 2Defence Power:4 %defencepower [ $+ [ $nick ] ]
    notice $nick 2Money:4 %money [ $+ [ $nick ] ]
    notice $nick 2Level:4 %level [ $+ [ $nick ] ]
    notice $nick 2Exp:4 %exp [ $+ [ $nick ] ]
    notice $nick 2Class:4 %race [ $+ [ $nick ] ]
    if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) { 
      notice $nick 2Is $nick Evil:4 YES
      notice $nick 2Is $nick Light:4 NO
    }
    if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
      notice $nick 2Is $nick Evil:4 NO
      notice $nick 2Is $nick Light:4 YES
    }
    if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
      notice $nick 2Is $nick Evil:4 NEUTRAL
      notice $nick 2Is $nick Light:4 NEUTRAL
    }
    if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
      notice $nick 2Is $nick Evil:4 YES
      notice $nick 2Is $nick Light:4 NO
    }
    if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
      notice $nick 2Is $nick Evil:4 NO
      notice $nick 2Is $nick Light:4 YES
    }
  }
  elseif ($2 != $null) {
    notice $nick 2 $+ $2 $+ 's Stats Are..
    notice $nick 2Name:4 %name [ $+ [ $2 ] ]
    notice $nick 2Health:4 %health [ $+ [ $2 ] ]
    notice $nick 2attack Power:4 %attackpower [ $+ [ $2 ] ]
    notice $nick 2Defence Power:4 %defencepower [ $+ [ $2 ] ]
    notice $nick 2Money:4 %money [ $+ [ $2 ] ]
    notice $nick 2Level:4 %level [ $+ [ $2 ] ]
    notice $nick 2Exp:4 %exp [ $+ [ $2 ] ]
    notice $nick 2class:4 %race [ $+ [ $2 ] ]
    if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) { 
      notice $nick 2Is $2 Evil:4 YES
      notice $nick 2Is $2 Light:4 NO
    }
    if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
      notice $nick 2Is $2 Evil:4 NO
      notice $nick 2Is $2 Light:4 YES
    }
    if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
      notice $nick 2Is $2 Evil:4 NEUTRAL
      notice $nick 2Is $2 Light:4 NEUTRAL
    }
    if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
      notice $nick 2Is $2 Evil:4 YES
      notice $nick 2Is $2 Light:4 NO
    }
    if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
      notice $nick 2Is $2 Evil:4 NO
      notice $nick 2Is $2 Light:4 YES
    }
  }
}
on *:text:!Away:%chan: {
  if (%away [ $+ [ $nick ] ] == on) { 
    msg $nick You Are Already set As Away!
    halt
  }
  else {
    msg $nick You Are Now Away!!
    set %away [ $+ [ $nick ] ] on
  }
}
on *:text:!Back:%chan: {
  if (%away [ $+ [ $nick ] ] != on) { 
    msg $nick Your Trying To Get back from what?!?!? Your Already Back
  }
  else {
    msg $nick You Are Now Set To Back
    unset %away [ $+ [ $nick ] ]
  }
}
on *:text:*!lightsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) { 
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
alias checkwin {
  if (%chealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %opponent $+ 2 Has Won!! 
    msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
    msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
    inc %money [ $+ [ %opponent ] ] %moneybattle
    inc %exp [ $+ [ %opponent ] ] %expbattle
    inc %money [ $+ [ %challenger ] ] %mloser
    inc %exp [ $+ [ %challenger ] ] %eloser
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 2000
      inc %attackpower [ $+ [ %opponent ] ] 5
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 2!
    }
    if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 4000
      inc %attackpower [ $+ [ %opponent ] ] 9
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 3!
    }
    if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 6000
      inc %attackpower [ $+ [ %opponent ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 4!    
    }
    if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 8000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 5!   
    }
    if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 10000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 6!    
    }
    if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 12000
      inc %attackpower [ $+ [ %opponent ] ] 12
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 7!   
    }
    if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 14000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 8!
    }
    if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 13999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 14000
      inc %attackpower [ $+ [ %opponent ] ] 13
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 9!
    }
    if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 16000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 10 !!!!
    }
  }
  if (%ohealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %challenger $+ 2 Has Won!! 
    msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
    msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
    inc %money [ $+ [ %challenger ] ] %moneybattle
    inc %exp [ $+ [ %challenger ] ] %expbattle
    inc %money [ $+ [ %opponent ] ] %mloser
    inc %exp [ $+ [ %opponent ] ] %eloser
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %randerp
    unset %mloser
    unset %eloser
    unset %battle
    unset %moneybattle
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %poisoned [ $+ [ %challenger ] ]
    unset %poisoned [ $+ [ %opponent ] ] 
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %expbattle
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 2000
      inc %attackpower [ $+ [ %challenger ] ] 5
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 2!
    }
    if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 3999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 4000
      inc %attackpower [ $+ [ %challenger ] ] 6
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 3!
    }
    if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 5999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 6000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 4!
    }
    if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 8000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 5!
    }
    if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 9999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 10000
      inc %attackpower [ $+ [ %challenger ] ] 8
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 6!    
    }
    if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 11999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 12000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 7!   
    }
    if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 13999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 14000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 8!
    }
    if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 13999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 14000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 9!
    }
    if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 15999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 16000
      inc %attackpower [ $+ [ %challenger ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 10 !!!!
      unset %darklord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %opponent ] ]
      unset %darklord [ $+ [ %opponent ] ]
    }
  }
}
on *:text:*!Aquasword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(5,15))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        inc %chealth 10
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + $rand(5,15))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 10
        checkwin
      }
    }
  }
}
on *:text:*!beamer*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 18)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 And Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 18)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!blaster*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(1,5))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlamingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth 30
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 30
        checkwin
      }
    }
  }
}
on *:text:*!ElectroSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %defencepower [ $+ [ $nick ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlamingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth 30
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 30
        checkwin
      }
    }
  }
}
on *:text:*!rockets*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) { 
        set %increase $calc($rand(10,20) + $rand(20,30))
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth %increase
        unset %increase
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
        set %increase $calc($rand(5,10) + $rand(5,20))
        inc %ohealth %increase
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %Increase
        set %turn %challenger
      }
    }
  }
}
on *:text:*!EvilDemon*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        inc %evil [ $+ [ $nick ] ]
        unset %boost
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %evil [ $+ [ $nick ] ] 
      }
    }
  }
}
on *:text:*!AngelOfHeaven*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        unset %boost
        inc %light [ $+ [ $nick ] ]
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %light [ $+ [ $nick ] ]
      }
    }
  }
}
on *:text:!Lightning:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to Surge Lightning Into %challenger 2For A Damage Of %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LongSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10 - $rand(1,10))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %damage 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 10 - $rand(1,10))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %damage 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Arrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] + 10)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FireArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 5)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 5)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LightningArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 4)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 4)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!ElectricArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %challenger 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Excaliber*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %opponent For a damage of %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %challenger For a damage of %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!10daggers*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) { 
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %daggers)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %daggers
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %daggers)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        unset %daggers
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Sword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 9)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 Damage of4 %damage
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 7)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 Damage Of4 %damage
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlyingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) { 
        set %lengthofsword $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %lengthofsword)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %lengthofsword
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) {
        set %lengthofsword $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %lengthofsword)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        unset %lengthofsword
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!bugreport*:%chan: {
  write Bugs.txt $nick Says: $2-
  msg $nick Thanks For Informing Me On The Bug!
}
on *:Text:!idea*:#battle_arena: {
  write Ideas.txt $nick Says: $2-
  msg $nick Thanks For The Idea
}
on *:text:!shop:#battle_arena: {
  notice $nick 3Welcome To The Shop
  notice $nick 4WEAPONS
  notice $nick 2!Pike.. in battle when its Your Turn. type !pike.. COST: 1000
  notice $nick 2!mines.. in battle when its Your tyrn. type !mines.. COST: 2000
  notice $nick 2!lasers.. in battle when its your turn. type !lasers.. COST: 3000
  notice $nick 2!blade.. in Battle When its your turn type !blade.. COST: 2500
  notice $nick 4ARMOR
  notice $nick 2The Cloak, Permantly increasing Your Defence, COST: 1000
  notice $nick 2Steel Armor, Permantly increasing your defence, COST: 1500
  notice $nick 4LUCK WEAPONS
  notice $nick 2Lucky Assault, When U Type !Lucky Assault ( when its ur turn ) , u will increase ur attack by a random number, COST: 3000
  notice $nick 4LUCK DEFENCE
  notice $nick 2Lucky Defence, When U Type !Lucky Defence ( when its ur turn ) , u will increase ur Defence by a random number, COST: 3000
  notice $nick 4HEALTHS
  notice $nick 2medi Pack, Permently increasing ur health, COST: 1500
  notice $nick 2Large Medi Pack, Permently increasing ur health, COST 3000
}
on *:text:!potions:%chan: {
  notice $nick POTIONS:
  notice $nick Potion1: Increase Health By 25. COST: 200
  notice $nick Potion2: InCrease Health By 45. COST: 600
}
on *:text:!buy*:%chan: {
  if ($2 == Pike) { 
    if (%money [ $+ [ $nick ] ] > 999) {
      notice $nick You Have Just Bought The PIKE, Type !pike in battle to use it
      set %pike [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 1000
    }
  }
  if ($2 == mines) { 
    if (%money [ $+ [ $nick ] ] > 1999) {
      notice $nick You Have Just Bought the MINES, Type !mines in battle to use it
      set %mines [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 2000
    }
  }
  if ($2 == lasers) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Just Bought the LASERS, Type !lasers in battle to use it
      set %lasers [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 3000
    }
  }
  if ($2 == blade) {
    if (%money [ $+ [ $nick ] ] > 2499) {
      notice $nick You Have Just Bought the BLADE, Type !blade in battle to use it
      set %blade [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 2500
    }
  }
  if ($2 == cloak) {
    if (%money [ $+ [ $nick ] ] > 999) {
      notice $nick You Have Just Bought the CLOAK, Ur Defence Has Been Increased 
      dec %money [ $+ [ $nick ] ] 1000
      inc %defencepower [ $+ [ $nick ] ] 3
    }
  }
  if ($2- == Steel Armor) {
    if (%money [ $+ [ $nick ] ] > 1499) {
      notice $nick You Have Just Bought the STEEL ARMOR, Ur Defence Has Been Increased 
      dec %money [ $+ [ $nick ] ] 1500
      inc %defencepower [ $+ [ $nick ] ] 5
    }
  }
  if ($2- == Potion1) {
    if (%money [ $+ [ $nick ] ] > 199) {
      notice $nick You Have Bought Potion1 type !Use Potion1 in battle to increase ur HP
      dec %money [ $+ [ $nick ] ] 200
      set %potion1 [ $+ [ $nick ] ] on
    }
  }
  if ($2 == Potion2) {
    if (%money [ $+ [ $nick ] ] > 599) {
      notice $nick You Have Bought Potion2 type !Use Potion2 in battle to increase ur HP
      dec %money [ $+ [ $nick ] ] 600
      set %potion2 [ $+ [ $nick ] ] on
    }
  }
  if ($2- == Lucky Assault) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The !lucky assault move, type !lucky assault in a battle to increase ur attack ( just during the battle )
      dec %money [ $+ [ $nick ] ] 3000
      set %luckyassault [ $+ [ $nick ] ] on
    }
  }
  if ($2- == Lucky Defence) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The !lucky Defence move, type !lucky Defence in a battle to increase ur Defence ( just during the battle )
      dec %money [ $+ [ $nick ] ] 3000
      set %luckydefence [ $+ [ $nick ] ] on
    }
  }
  if ($2- == medi pack) {
    if (%money [ $+ [ $nick ] ] > 1499) {
      notice $nick You Have Bought The Medi Pack, Increasing ur health at the beginning of the battle
      dec %money [ $+ [ $nick ] ] 1500
      inc %health [ $+ [ $nick ] ] 15
    }
  }
  if ($2- == Large medi pack) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The Large Medi Pack, InCreasing ur health at the beginning of the battle!
      dec %money [ $+ [ $nick ] ] 3000
      inc %health [ $+ [ $nick ] ] 30
    }
  }
}

Comments

Sign in to comment.
Flaco22   -  Apr 20, 2011

is there any guide or something to this excelent game? :D

 Respond  
jub369   -  Jan 22, 2008

i hate whe i computer makes it 3 times

 Respond  
^Alexis^   -  Jan 21, 2008

O.O my bad

 Respond  
^Alexis^   -  Jan 21, 2008

HAWKEE BAN THIS GUY

 Respond  
jub369   -  Jan 21, 2008

make the %chan a # so its :#: {

 Respond  
jub369   -  Jan 21, 2008

make the %chan a # so its :#: {

 Respond  
jub369   -  Jan 21, 2008

make the %chan a # so its :#: {

 Respond  
NNV   -  Aug 09, 2007

I can\'t get it to work. I copied and pasted both barts of the game into my mIRC Remotes. I used /chan (yourchannel)to select the channel. I even made a channel called Battle_Arena. I type !help and !class but nothing. can someone help me?

 Respond  
m4g3script   -  Jun 03, 2007

awesome rob and rember guys keep your typeing nice but help him fix bugs 9/10

 Respond  
Chainchomp   -  Sep 28, 2006

This...is...AWESOME!

 Respond  
Stirk   -  Feb 26, 2006

Horrible spelling errors =\

 Respond  
scoobersteve   -  Jan 18, 2006

cant get it to work >.<

 Respond  
shugo103   -  Dec 28, 2005

How do i make it work copy paste?

 Respond  
vinetio   -  Nov 02, 2005

Great im using it but if i do !shop i disconnect because of to much text (exces flood)

 Respond  
Gordok   -  Nov 01, 2005

Can anyone make a top10 to the game....

 Respond  
masta_killer   -  Oct 22, 2005

ohh and how do i start it ?

 Respond  
masta_killer   -  Oct 22, 2005

so is this fully working now ? and where do i put it.. new remote thing ?
sorry im a newb :)

 Respond  
PoiX   -  Oct 15, 2005

by beating someone in a battle (!fight -person-)

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rebbaslik   -  Sep 24, 2005

How do they earn money ?
they only earn with !rob sometimes and attacking ... so
how can they get more ?

 Respond  
Mershaullk   -  Jul 23, 2005

Okay. Major problem when you have lots of people trying to play. 1. Only one battle can take place at once. (I understand why it is hardly possible to have more than 1, but its still a slight problem. 2. One of the users of the channel so wonderfully figured out that you can fight yourself buy typing !fight (his nick).

 Respond  
PoiXon   -  Jul 11, 2005

yep i noticed that ive sent u an Email sayin the problem

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bLeuZ   -  Jul 09, 2005

i try !shop and !rob bt it doesnt werk...help me??

 Respond  
PoiXon   -  Mar 30, 2005

hmm, weird Double post =S you have to have the 2nd part of the script added.

 Respond  
PoiXon   -  Mar 30, 2005

every #battle_arena ? there aint any in there (well there shouldnt be ) just type /chan (yourchannel)

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PoiXon   -  Mar 30, 2005

every #battle_arena ? there aint any in there (well there shouldnt be ) just type /chan (yourchannel)

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vinckx   -  Mar 30, 2005

I can\'t even use the !classes command =/ I changed every #battle_arena to my own channel and typed /chan (mychannel) and it still doesn\'t work.. :(

 Respond  
StonedStoner   -  Feb 22, 2005

but nice

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StonedStoner   -  Feb 22, 2005

thats alot a varibles =/

 Respond  
NuTkaYz   -  Feb 21, 2005

Some reason the excaliber weapon doesnt want to work right, I use it and it doesnt let the next person take their turn and stays in my folder as an unused weapon, i havent changed anything, what would cause that?

 Respond  
undertaker11   -  Feb 13, 2005

awesome

 Respond  
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