this is just for my friend so nothing else and i might post something other and by the way this is not mine it is WarioPower's
;Start Command
ON *:TEXT:!PokeBattle*:#:{
if ($me == Ash) {
.timer 1 1 mode $chan +v $nick
.timer 1 2 mode $chan +m
.timer 1 3 msg $chan 2Welcome14 $nick 2to a world known as, 4,1 POKEMON!
.timer 1 4 msg $chan 2You are about to have the greatest Pokemon battle of your life!
.timer 1 5 msg $chan 2Would you like anyone to vs. you in this battle? If so type: 14!PokeAdd person
.timer 1 6 msg $chan 2If someone watching would like to vs. $nick $+ , type: /notice $nick I wanna play.
}
}
;Player 2 Add Command
ON *:TEXT:!PokeAdd*:#:{
if ($me == Ash) {
set %Player2 $2
.timer 1 1 mode $chan +v %Player2
.timer 1 2 msg $chan 2So you want14 %Player2 2to play aganst you eh, good luck. You'll need it. >:]
.timer 1 3 msg $chan 2Now, please change your nick to a playable character. To find a list of playable characters type: 14!PokeList
}
}
;Playable Pokemon List Command
ON *:TEXT:!PokeList*:#:{
if ($me == Ash) {
.timer 1 1 msg $chan 2Playable characters are: 14PVenusaur2,14 PCharizard2, 14PBlastoise2, and 14PRaichu2.
.timer 1 2 notice $nick Once you change your nick to the character you pick, please type !PokeMoves PokemonHere for a list of moves.
}
}
;Pokemon Movelist Command
ON *:TEXT:!PokeMoves &:#: {
if ($me == Ash) {
if ($2 == PVenusaur) {
.timer 1 1 notice $nick Your moveset for $2 is:
.timer 1 2 notice $nick 1-8 Points: !RazorLeaf
.timer 1 3 notice $nick 9-13 Points: !Earthquake
.timer 1 4 notice $nick 14-20 Points: !FrenzyPlant
.timer 1 5 notice $nick -
}
elseif ($2 == PCharizard) {
.timer 1 1 notice $nick Your moveset for $2 is:
.timer 1 2 notice $nick 1-5 Points: !FlameThrower
.timer 1 3 notice $nick 5-10 Points: !DragonRage
.timer 1 4 notice $nick 15-20 Points: !BlastBurn
.timer 1 5 notice $nick -
}
elseif ($2 == PBlastoise) {
.timer 1 1 notice $nick Your moveset for $2 is:
.timer 1 2 notice $nick 1-5 Points: !WaterGun
.timer 1 3 notice $nick 5-10 Points: !SkullBash
.timer 1 4 notice $nick 15-20 Points: !HydroCannon
.timer 1 5 notice $nick -
}
elseif ($2 == PRaichu) {
.timer 1 1 notice $nick Your moveset for $2 is:
.timer 1 2 notice $nick 1-5 Points: !IronTail
.timer 1 3 notice $nick 5-10 Points: !Surf
.timer 1 4 notice $nick 15-20 Points: !Thunder
.timer 1 5 notice $nick -
}
elseif ($2 != PVenasaur) || ($2 != PCharizard) || ($2 != PBlastoise) || ($2 != PRaichu) {
.timer 1 1 notice $nick The is no logged moveset for the pokemon $2 $+ .
}
}
}
;Pokemon Nick Notice Command
ON *:NICK: {
if ($me == Ash) {
if ($newnick == PVenusaur) {
.timer 1 1 notice $newnick You are the character: Venusaur.
.timer 1 2 notice $newnick Once you and your partner are done choosing characters, please type: !PokeReady
.timer 1 3 notice $newnick If your partner has already typed this command, please do not type it again.
}
elseif ($newnick == PCharizard) {
.timer 1 1 notice $newnick You are the character: Charizard
.timer 1 2 notice $newnick Once you and your partner are done choosing characters, please type: !PokeReady
.timer 1 3 notice $newnick If your partner has already typed this command, please do not type it again.
}
elseif ($newnick == PBlastoise) {
.timer 1 1 notice $newnick You are the character: Blastoise
.timer 1 2 notice $newnick Once you and your partner are done choosing characters, please type: !PokeReady
.timer 1 3 notice $newnick If your partner has already typed this command, please do not type it again.
}
elseif ($newnick == PRaichu) {
.timer 1 1 notice $newnick You are the character: Raichu
.timer 1 2 notice $newnick Once you and your partner are done choosing characters, please type: !PokeReady
.timer 1 3 notice $newnick If your partner has already typed this command, please do not type it again.
}
}
}
;Getting Ready Command
ON *:TEXT:!PokeReady*:#:{
if ($me == Ash) {
.timer 1 1 msg $chan 2So, it seems to me that you have gotten this far, good job.
.timer 1 2 msg $chan 2But, we still have to go over some: 14Rules.
.timer 1 3 msg $chan 2For a list of rules, please type: 14!PokeRules
.timer 1 4 msg $chan 2After that is done confirm with your partner that you are ready to begin and may the person that started this game type: 14!PokeBegin
}
}
;Game Rules Command
ON *:TEXT:!PokeRules*:#:{
if ($me == Ash) {
.timer 1 1 notice $nick Rule 1: Please take your turn one at a time. Let your partner take his turn before you take yours twice.
.timer 1 2 notice $nick Rule 2: No foul language while playing. It's not needed.
.timer 1 3 notice $nick Rule 3: Don't spam the commands while playing. My computer could freeze and the game will be over.
.timer 1 4 notice $nick Rule 4: Have fun!!!
}
}
;- BATTLE SCRIPTS -
;Begin Battle Script
ON *:TEXT:!PokeBegin*:#:{
if ($me == Ash) {
.timer 1 1 msg $chan 2You $nick have just typed 14Pokebattle.2 Since you typed the command you may go first. You each have4 2002 HP. Please use, all the moves.
.timer 1 2 msg $chan 2ON YOUR MARK!
.timer 1 4 msg $chan 2GET SET!
.timer 1 6 msg $chan 4GOOOOOOOOOOOO!
}
}
;Moves for PVenusaur
ON *:TEXT:!RazorLeaf *:#: {
if ($nick == PVenusaur) {
if ($me == Ash) {
var %x $r(1,8)
msg # $nick stands his ground firmly in front of $2 and whips $2 with some extremely sharp razor leafs. The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!EarthQuake *:#: {
if ($nick == PVenusaur) {
if ($me == Ash) {
var %x $r(9,13)
msg # $nick stands throws $2 onto the ground and bangs the earth! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!FrenzyPlant *:#: {
if ($nick == PVenusaur) {
if ($me == Ash) {
var %x $r(30,40)
msg # $nick focuses his energy and erupts a massive tangle of vines, attacking $2 $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
;Moves for PCharizard
ON *:TEXT:!FlameThrower *:#: {
if ($nick == PCharizard) {
if ($me == Ash) {
var %x $r(1,8)
msg # $nick takes a deep breath and slowly exhales burning fire on $2 $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!DragonRage *:#: {
if ($nick == PCharizard) {
if ($me == Ash) {
var %x $r(9,13)
msg # $nick ejects a massive amber flame from his mouth, burning $2 with a powerful dragon-like acid $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!BlastBurn *:#: {
if ($nick == PCharizard) {
if ($me == Ash) {
var %x $r(30,40)
msg # $nick blasts $2 with a burning sensation of fire in the shape of a large sphere $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
;Moves for PBlastoise
ON *:TEXT:!WaterGun *:#: {
if ($nick == PBlastoise) {
if ($me == Ash) {
var %x $r(1,8)
msg # $nick shoots a quick burst of water on $2 inflicting moderate damage $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!SkullBash *:#: {
if ($nick == PBlastoise) {
if ($me == Ash) {
var %x $r(9,13)
msg # $nick pulls his head back and lunges towards $2 with heavy thrust $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!HydroCannon *:#: {
if ($nick == PBlastoise) {
if ($me == Ash) {
var %x $r(30,40)
msg # $nick builds up a pool of water and releases it at $2 with the pressure and form of a cannonball $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
;Moves for PRaichu
ON *:TEXT:!IronTail *:#: {
if ($nick == PRaichu) {
if ($me == Ash) {
var %x $r(1,8)
msg # $nick hardens its tail like heavy metal and quickly swings it at $2 $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!Surf *:#: {
if ($nick == PRaichu) {
if ($me == Ash) {
var %x $r(9,13)
msg # $nick builds up a wave of water and drowns $2 immersed in it $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
ON *:TEXT:!Thunder *:#: {
if ($nick == PRaichu) {
if ($me == Ash) {
var %x $r(30,40)
msg # $nick releases a bolt of thunder from the skies and embraces $2 with its unbearable voltage $+ ! The damage done to $2 was %x damage. | .timer 1 2 msg $chan It is now $2 $+ 's turn!
if (!$readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 %x
elseif ($readini(damage.ini,Damage,$2)) .writeini damage.ini Damage $2 $calc($v1 + %x)
if ($readini(damage.ini,Damage,$2) >= 200) { .timer 1 1 mode # -v $2 | .timer 1 2 msg # $2 now has $v1 damage and is devoiced. Resetting value... | .timer 1 3 msg $chan Congrats $nick $+ ! You have beat $2 and won this battle! | .timer 1 4 remini damage.ini Damage $2 | .timer 1 5 mode $chan -v $nick | .timer 1 6 mode $chan -m | .timer 1 7 msg $chan You may now change your nick back to what it was before the game started. }
}
}
}
;- COMMANDS FOR YOU -
;PokeKill Command
ON *:TEXT:!PokeKill*:#:{
if ($me == Ash) {
if ($nick == PRaichu) {
.timer 1 1 msg $chan $nick uses the move Kill giving $2 an 1000 Point KO!
.timer 1 2 mode $chan -v $2
.timer 1 3 msg $chan 2 $+ $2 has been taken out of the game. The game has ended.
.timer 1 4 mode $chan -m
}
}
}
;Voice Nick Command
ON *:TEXT:!PokeVoice*:#:{
if ($me == Ash) {
if ($nick == PRaichu) {
.timer 1 1 mode $chan +v $2
}
}
}
;Devoice Nick Command
ON *:TEXT:!PokeUnVoice*:#:{
if ($me == Ash) {
if ($nick == PRaichu) {
.timer 1 1 mode $chan -v $2
}
}
}
lol im not sure if wariopower minds but i think hes already posted this http://www.hawkee.com/snippet/6648/