runescape dming game based off some bots i got banned from on swiftirc. i apologise for any mistakes and also for my sloppy codeing :).
updates: fixed a couple glitches concerning the store and the hp bar's.
on *:nick: {
if ($nick == %player1) {
set %player1 $newnick
}
elseif ($nick == %player2) {
set %player2 $newnick
}
}
on $*:TEXT:/^[!@.]enddm/Si:#:{
unset %fight2
unset %p1hp
unset %p2hp
unset %game
unset %end
unset %fight
unset %player1
unset %player2
unset %special1
unset %special2
unset %setoff
unset %first
unset %turnrandom
unset %freeze1
unset %freeze2
unset %poison1
unset %poison2
msg # the dm has been ended.
}
on $*:TEXT:/^[!@.]dm/Si:#:{
if ($chr(65) isin $1) { dmace }
if ($chr(65) !isin $1) {
if (%fight2 == active) {
.notice $nick there is already a dm going on in this channel! | halt
}
if (%fight == active) && (%game == $chan) {
set %turnrandom $rand(1,2)
if (%turnrandom == 1) { set %turn 1 | set %first %player1 }
set %player2 $nick
if (%turnrandom == 2) { set %turn 2 | set %first %player2 }
if (%player2 = %player1) { halt }
if ($readini(idm.ini, %player1, wins) == $null) writeini idm.ini %player1 wins 0
if ($readini(idm.ini, %player1, loses) == $null) writeini idm.ini %player1 loses 0
if ($readini(idm.ini, %player2, wins) == $null) writeini idm.ini %player2 wins 0
if ($readini(idm.ini, %player2, loses) == $null) writeini idm.ini %player2 loses 0
msg $chan 7[03DM07] 9,0 %player2 1,0 7[Wins 03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] has accepted 3,0 %player1 $+ 1,0's 7[Wins 03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] DM. 03 %first gets the first move.
set %fight2 active
set %setoff off
set %p1hp 100
set %p2hp 100
set %special1 100
set %game $chan
set %special2 100
set %end
set %cash 0
set %loot1 $rand(1,30)
if (%loot1 == 1) set %loot1 Dragon Mace
if (%loot1 == 2) set %loot1 Dragon Plateskirt
if (%loot1 == 3) set %loot1 Zamorak d'hide
if (%loot1 == 4) set %loot1 needle
if (%loot1 == 5) set %loot1 wimpy feather
if (%loot1 == 6) set %loot1 bucket
if (%loot1 == 7) set %loot1 toktz-ket-xil
if (%loot1 == 8) set %loot1 mystic robe top
if (%loot1 == 9) set %loot1 3rd age platebody
if (%loot1 == 10) set %loot1 grapes
if (%loot1 == 11) set %loot1 godsword shard 1
if (%loot1 == 12) set %loot1 godsword shard 2
if (%loot1 == 13) set %loot1 godsword shard 3
if (%loot1 == 14) set %loot1 morrigan's javelin
if (%loot1 == 15) set %loot1 Rock-shell gloves
if (%loot1 == 16) set %loot1 1/3 Evil Turnip
if (%loot1 == 17) set %loot1 Seers Ring
if (%loot1 == 18) set %loot1 Magic longbow
if (%loot1 == 19) set %loot1 Dragon halberd
if (%loot1 == 20) set %loot1 Ahrim's Skirt
if (%loot1 == 21) set %loot1 Gilded kiteshield
if (%loot1 == 22) set %loot1 Torag's platebody
if (%loot1 == 23) set %loot1 Dragon platebody
if (%loot1 == 24) set %loot1 Berserker helm
if (%loot1 == 25) set %loot1 Vesta's chainbody
if (%loot1 == 26) set %loot1 Dharok's platelegs
if (%loot1 == 27) set %loot1 Vesta's Spear
if (%loot1 == 28) set %loot1 Rock-shell legs
if (%loot1 == 29) set %loot1 Dharok's platebody
if (%loot1 == 30) set %loot1 Karil's skirt
set %loot2 $rand(1,30)
if (%loot2 == 1) set %loot2 Dragon Mace
if (%loot2 == 2) set %loot2 Dragon Plateskirt
if (%loot2 == 3) set %loot2 Zamorak d'hide
if (%loot2 == 4) set %loot2 needle
if (%loot2 == 5) set %loot2 wimpy feather
if (%loot2 == 6) set %loot2 bucket
if (%loot2 == 7) set %loot2 toktz-ket-xil
if (%loot2 == 8) set %loot2 mystic robe top
if (%loot2 == 9) set %loot2 3rd age platebody
if (%loot2 == 10) set %loot2 grapes
if (%loot2 == 11) set %loot2 godsword shard 1
if (%loot2 == 12) set %loot2 godsword shard 2
if (%loot2 == 13) set %loot2 godsword shard 3
if (%loot2 == 14) set %loot2 morrigan's javelin
if (%loot2 == 15) set %loot2 Rock-shell gloves
if (%loot2 == 16) set %loot2 1/3 Evil Turnip
if (%loot2 == 17) set %loot2 Seers Ring
if (%loot2 == 18) set %loot2 Magic longbow
if (%loot2 == 19) set %loot2 Dragon halberd
if (%loot2 == 20) set %loot2 Ahrim's Skirt
if (%loot2 == 21) set %loot2 Gilded kiteshield
if (%loot2 == 22) set %loot2 Torag's platebody
if (%loot2 == 23) set %loot2 Dragon platebody
if (%loot2 == 24) set %loot2 Berserker helm
if (%loot2 == 25) set %loot2 Vesta's chainbody
if (%loot2 == 26) set %loot2 Dharok's platelegs
if (%loot2 == 27) set %loot2 Vesta's Spear
if (%loot2 == 28) set %loot2 Rock-shell legs
if (%loot2 == 29) set %loot2 Dharok's platebody
if (%loot2 == 30) set %loot2 Karil's skirt
set %loot3 $rand(1,30)
if (%loot3 == 1) set %loot3 Dragon Mace
if (%loot3 == 2) set %loot3 Dragon Plateskirt
if (%loot3 == 3) set %loot3 Zamorak d'hide
if (%loot3 == 4) set %loot3 needle
if (%loot3 == 5) set %loot3 wimpy feather
if (%loot3 == 6) set %loot3 bucket
if (%loot3 == 7) set %loot3 toktz-ket-xil
if (%loot3 == 8) set %loot3 mystic robe top
if (%loot3 == 9) set %loot3 3rd age platebody
if (%loot3 == 10) set %loot3 grapes
if (%loot3 == 11) set %loot3 godsword shard 1
if (%loot3 == 12) set %loot3 godsword shard 2
if (%loot3 == 13) set %loot3 godsword shard 3
if (%loot3 == 14) set %loot3 morrigan's javelin
if (%loot3 == 15) set %loot3 Rock-shell gloves
if (%loot3 == 16) set %loot3 1/3 Evil Turnip
if (%loot3 == 17) set %loot3 Seers Ring
if (%loot3 == 18) set %loot3 Magic longbow
if (%loot3 == 19) set %loot3 Dragon halberd
if (%loot3 == 20) set %loot3 Ahrim's Skirt
if (%loot3 == 21) set %loot3 Gilded kiteshield
if (%loot3 == 22) set %loot3 Torag's platebody
if (%loot3 == 23) set %loot3 Dragon platebody
if (%loot3 == 24) set %loot3 Berserker helm
if (%loot3 == 25) set %loot3 Vesta's chainbody
if (%loot3 == 26) set %loot3 Dharok's platelegs
if (%loot3 == 27) set %loot3 Vesta's Spear
if (%loot3 == 28) set %loot3 Rock-shell legs
if (%loot3 == 29) set %loot3 Dharok's platebody
if (%loot3 == 30) set %loot3 Karil's skirt
if (%loot1 == dragon mace) inc %cash 30200
if (%loot1 == dragon plateskirt) inc %cash 180100
if (%loot1 == zamorak d'hide) inc %cash 1600000
if (%loot1 == needle) inc %cash 1
if (%loot1 == wimpy feather) inc %cash 1
if (%loot1 == bucket) inc %cash 1
if (%loot1 == toktz-ket-xil) inc %cash 107700
if (%loot1 == mystic robe top) inc %cash 73000
if (%loot1 == 3rd age platebody) inc %cash 102900000
if (%loot1 == grapes) inc %cash 211
if (%loot1 == godsword shard 1) inc %cash 151400
if (%loot1 == godsword shard 2) inc %cash 149800
if (%loot1 == godsword shard 3) inc %cash 151300
if (%loot1 == morrigan's javelin) set %morrigans yes
if (%loot1 == rock-shell gloves) inc %cash 3888
if (%loot1 == 1/3 evil turnip) inc %cash 15
if (%loot1 == seers ring) inc %cash 259100
if (%loot1 == magic longbow) inc %cash 1427
if (%loot1 == dragon halberd) inc %cash 196100
if (%loot1 == ahrim's skirt) inc %cash 3200000
if (%loot1 == gilded kiteshield) inc %cash 683100
if (%loot1 == torag's platebody) inc %cash 669500
if (%loot1 == dragon platebody) inc %cash 14000000
if (%loot1 == berserker helm) inc %cash 78200
if (%loot1 == vesta's chainbody) inc %cash 1400000
if (%loot1 == Dharok's platelegs) inc %cash 1100000
if (%loot1 == Vesta's Spear) inc %cash 22100
if (%loot1 == Rock-shell legs) inc %cash 93800
if (%loot1 == Dharok's platebody) inc %cash 615200
if (%loot1 == Karil's skirt) inc %cash 665400
if (%loot2 == dragon mace) inc %cash 30200
if (%loot2 == dragon plateskirt) inc %cash 180100
if (%loot2 == zamorak d'hide) inc %cash 1600000
if (%loot2 == needle) inc %cash 1
if (%loot2 == wimpy feather) inc %cash 1
if (%loot2 == bucket) inc %cash 1
if (%loot2 == toktz-ket-xil) inc %cash 107700
if (%loot2 == mystic robe top) inc %cash 73000
if (%loot2 == 3rd age platebody) inc %cash 102900000
if (%loot2 == grapes) inc %cash 211
if (%loot2 == godsword shard 1) inc %cash 151400
if (%loot2 == godsword shard 2) inc %cash 149800
if (%loot2 == godsword shard 3) inc %cash 151300
if (%loot2 == morrigan's javelin) set %morrigans yes
if (%loot2 == rock-shell gloves) inc %cash 3888
if (%loot2 == 1/3 evil turnip) inc %cash 15
if (%loot2 == seers ring) inc %cash 259100
if (%loot2 == magic longbow) inc %cash 1427
if (%loot2 == dragon halberd) inc %cash 196100
if (%loot2 == ahrim's skirt) inc %cash 3200000
if (%loot2 == gilded kiteshield) inc %cash 683100
if (%loot2 == torag's platebody) inc %cash 669500
if (%loot2 == dragon platebody) inc %cash 14000000
if (%loot2 == berserker helm) inc %cash 78200
if (%loot2 == vesta's chainbody) inc %cash 1400000
if (%loot2 == Dharok's platelegs) inc %cash 1100000
if (%loot2 == Vesta's Spear) inc %cash 22100
if (%loot2 == Rock-shell legs) inc %cash 93800
if (%loot2 == Dharok's platebody) inc %cash 615200
if (%loot2 == Karil's skirt) inc %cash 6654002
if (%loot3 == dragon mace) inc %cash 30200
if (%loot3 == dragon plateskirt) inc %cash 180100
if (%loot3 == zamorak d'hide) inc %cash 1600000
if (%loot3 == needle) inc %cash 1
if (%loot3 == wimpy feather) inc %cash 1
if (%loot3 == bucket) inc %cash 1
if (%loot3 == toktz-ket-xil) inc %cash 107700
if (%loot3 == mystic robe top) inc %cash 73000
if (%loot3 == 3rd age platebody) inc %cash 102900000
if (%loot3 == grapes) inc %cash 211
if (%loot3 == godsword shard 1) inc %cash 151400
if (%loot3 == godsword shard 2) inc %cash 149800
if (%loot3 == godsword shard 3) inc %cash 151300
if (%loot3 == morrigan's javelin) set %morrigans yes
if (%loot3 == rock-shell gloves) inc %cash 3888
if (%loot3 == 1/3 evil turnip) inc %cash 15
if (%loot3 == seers ring) inc %cash 259100
if (%loot3 == magic longbow) inc %cash 1427
if (%loot3 == dragon halberd) inc %cash 196100
if (%loot3 == ahrim's skirt) inc %cash 3200000
if (%loot3 == gilded kiteshield) inc %cash 683100
if (%loot3 == torag's platebody) inc %cash 669500
if (%loot3 == dragon platebody) inc %cash 14000000
if (%loot3 == berserker helm) inc %cash 78200
if (%loot3 == vesta's chainbody) inc %cash 1400000
if (%loot3 == Dharok's platelegs) inc %cash 1100000
if (%loot3 == Vesta's Spear) inc %cash 22100
if (%loot3 == Rock-shell legs) inc %cash 93800
if (%loot3 == Dharok's platebody) inc %cash 615200
if (%loot3 == Karil's skirt) inc %cash 665400
}
elseif (%fight != active) && (%fight2 != active) {
set %fight active
set %player1 $nick
if ($readini(idm.ini, $nick, wins) == $null) writeini idm.ini $nick wins 0
if ($readini(idm.ini, $nick, loses) == $null) writeini idm.ini $nick loses 0
set %setoff on
set %game $chan
msg $chan 7[03DM07] 9,0 %player1 1,0 7[Wins 03 $readini(idm.ini, $nick, wins) 1,0losses3,0 $readini(idm.ini, $nick, loses)03586 07] has requested a DM! You have 0720 seconds to accept.
.timer 1 20 if (%setoff == on) msg $chan 7[03DM07] Nobody has accepted 03 %player1 $+ 's DM request, and the DM has ended.
.timer 1 20 if (%setoff == on) unset %fight active
}
}
}
on $*:TEXT:/^[!@.]cbow/Si:#:{
if (%turn == 1) && ($nick == %player1) {
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 shoots a dragon bolt at 03 %player2 with their Crossbow hitting 07 %damage - 03 6 $+ . HP %hpbar2
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 shoots a dragon bolt at 03 %player2 with their Crossbow hitting 07 %damage $+ . HP %hpbar2
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %p2hp 100
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) {
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 shoots a dragon bolt at 03 %player1 with their Crossbow hitting 07 %damage - 03 6 $+ . HP %hpbar1
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 shoots a dragon bolt at 03 %player1 with their Crossbow hitting 07 %damage $+ . HP %hpbar1
set %freeze2 off
set %para2 off
set %turn 1
}
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
on $*:TEXT:/^[!@.]onyx/Si:#:{
if (%turn == 1) && ($nick == %player1) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 2) { set %heal $calc(%damage / 2) | inc %p1hp $ceil(%heal) }
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage - 036 $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 shoots at 03 %player2 with their Onyx Bolt hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %poison1
unset %poison2
unset %game $chan
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 2) set %heal $calc(%damage / 2)
if (%healchance == 2) inc %p2hp $ceil(%heal)
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage - 036 $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 shoots at 03 %player1 with their Onyx Bolt hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dbow/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 == 100) {
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,35) | set %damage2 $rand(8,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,40) | set %damage2 $rand(8,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(8,40) | set %damage2 $rand(8,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45) | set %damage2 $rand(0,45)
if (%poison1 == on) dec %p2hp 6
dec %special1 75
dec %p2hp %damage
dec %p2hp %damage2
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 fires two dragon arrows towards 03 %player2 with their Dark Bow hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar2
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 fires two dragon arrows towards 03 %player2 with their Dark Bow hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 == 100) {
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,35) | set %damage2 $rand(8,35)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == $null) set %damage $rand(8,40) | set %damage2 $rand(8,40)
if ($readini(idm.ini, $nick, voidrange) == $null) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(8,40) | set %damage2 $rand(8,40)
if ($readini(idm.ini, $nick, voidrange) == yes) && ($readini(idm.ini, $nick, accumulator) == yes) set %damage $rand(0,45) | set %damage2 $rand(0,45)
if (%poison2 == on) dec %p1hp 6
dec %special2 75
dec %p1hp %damage
dec %p1hp %damage2
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 fires two dragon arrows towards 03 %player1 with their Dark Bow hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar1
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 fires two dragon arrows towards 03 %player1 with their Dark Bow hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dds/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,20) | set %damage2 $rand(0,20)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,23) | set %damage2 $rand(0,23)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,25) | set %damage2 $rand(0,25)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,28) | set %damage2 $rand(0,28)
set %poisonchance $r(1,2)
if (%poisonchance == 1) set %poison1 on
if (%poison1 == on) dec %p2hp 6
dec %special1 25
dec %p2hp %damage
dec %p2hp %damage2
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 stabs 03 %player2 with their Dragon Dagger hitting 07 %damage - 07 %damage2 - 03 6 $+ . HP %hpbar2
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 stabs 03 %player2 with their Dragon Dagger hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,20) | set %damage2 $rand(0,20)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,23) | set %damage2 $rand(0,23)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,25) | set %damage2 $rand(0,25)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,28) | set %damage2 $rand(0,28)
set %poisonchance $r(1,2)
if (%poisonchance == 1) set %poison2 on
if (%poison2 == on) dec %p1hp 6
dec %special2 25
dec %p1hp %damage
dec %p1hp %damage2
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 stabs 03 %player1 with their Dragon Dagger hitting 07 %damage - 07 %damage2 - 03 6 $+ . HP %hpbar1
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 stabs 03 %player1 with their Dragon Dagger hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]whip/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 slashes 03 %player2 with their abyssal whip hitting 07 %damage - 036 $+ . HP %hpbar2
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 slashes 03 %player2 with their abyssal whip hitting 07 %damage $+ . HP %hpbar2
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 slashes 03 %player1 with their abyssal whip hitting 07 %damage - 036 $+ . HP %hpbar1
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 slashes 03 %player1 with their abyssal whip hitting 07 %damage $+ . HP %hpbar1
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]blood/Si:#:{
if (%turn == 1) && ($nick == %player1) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 2) set %heal $calc(%damage / 2)
if (%healchance == 2) inc %p1hp $ceil(%heal)
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts at 03 %player2 using Blood Barrage hitting 07 %damage $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts at 03 %player2 using Blood Barrage hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 casts at 03 %player2 using Blood Barrage hitting 07 %damage - 036 $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 casts at 03 %player2 using Blood Barrage hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) && (%game == $chan) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 2) set %heal $calc(%damage / 2)
if (%healchance == 2) inc %p2hp $ceil(%heal)
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts at 03 %player1 using Blood Barrage hitting 07 %damage $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts at 03 %player1 using Blood Barrage hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 casts at 03 %player1 using Blood Barrage hitting 07 %damage - 036 $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 casts at 03 %player1 using Blood Barrage hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dscim/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,33)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,38)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 severs 03 %player2 with their Dragon Scimitar hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 severs 03 %player2 with their Dragon Scimitar hitting 07 %damage - 036 $+ . HP %hpbar2
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,33)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,38)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 severs 03 %player1 with their Dragon Scimitar hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 severs 03 %player1 with their Dragon Scimitar hitting 07 %damage - 036 $+ . HP %hpbar1
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze2
unset %freeze1
unset %para1
unset %para2
unset %poison1
unset %poison2
unset %game $chan
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]gmaul/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,25) | set %damage2 $rand(0,25) | set %damage3 $rand(0,25)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,28) | set %damage2 $rand(0,28) | set %damage3 $rand(0,28)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,30) | set %damage2 $rand(0,30) | set %damage3 $rand(0,30)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,33) | set %damage2 $rand(0,33) | set %damage3 $rand(0,33)
if (%poison1 == on) dec %p2hp 6
dec %special1 100
dec %p2hp %damage
dec %p2hp %damage2
dec %p2hp %damage3
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 whacks at 03 %player2 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 whacks at 03 %player2 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 -03 6 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,25) | set %damage2 $rand(0,25) | set %damage3 $rand(0,25)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,28) | set %damage2 $rand(0,28) | set %damage3 $rand(0,28)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,30) | set %damage2 $rand(0,30) | set %damage3 $rand(0,30)
if (%poison2 == on) dec %p1hp 6
dec %special2 100
dec %p1hp %damage
dec %p1hp %damage2
dec %p1hp %damage3
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 whacks at 03 %player1 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 whacks at 03 %player1 with their Granite Maul hitting 07 %damage -07 %damage2 -07 %damage3 -03 6 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dh/Si:#:{
if ($chr(65) isin $1) { dhally }
if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) && ($chr(65) !isin $1) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) && ($chr(65) !isin $1) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) && ($chr(65) !isin $1) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,43)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,45)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,48)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,75)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,78)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,80)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,83)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Dharok's Greataxe hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Dharok's Greataxe hitting 07 %damage -036 $+ . HP %hpbar2
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %para1
unset %para2
unset %freeze1
unset %freeze2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) && ($chr(65) !isin $1) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) && ($chr(65) !isin $1) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) && ($chr(65) !isin $1) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp >= 11) set %damage $rand(0,43)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,45)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp >= 11) set %damage $rand(0,48)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,75)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) && (%p1hp <= 10) set %damage $rand(0,78)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,80)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) && (%p1hp <= 10) set %damage $rand(0,83)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Dharok's Greataxe hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Dharok's Greataxe hitting 07 %damage -036 $+ . HP %hpbar1
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]ice/Si:#:{
if (%turn == 1) && ($nick == %player1) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
set %freeze $rand(1,2)
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts above 03 %player2 using Ice Barrage hitting 07 %damage and fails to freeze them. HP %hpbar2
if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts above 03 %player2 using Ice Barrage hitting 07 %damage and successfully 12FREEZES them. HP %hpbar2
if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts above 03 %player2 using Ice Barrage hitting 07 %damage -036 and fails to freeze them. HP %hpbar2
if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts above 03 %player2 using Ice Barrage hitting 07 %damage -036 and successfully 12FREEZES them. HP %hpbar2
if (%freeze == 2) set %freeze2 on
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) {
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
set %freeze $rand(1,2)
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts above 03 %player1 using Ice Barrage hitting 07 %damage and fails to freeze them. HP %hpbar1
if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts above 03 %player1 using Ice Barrage hitting 07 %damage and successfully 12FREEZES them. HP %hpbar1
if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts above 03 %player1 using Ice Barrage hitting 07 %damage -036 and fails to freeze them. HP %hpbar1
if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts above 03 %player1 using Ice Barrage hitting 07 %damage -036 and successfully 12FREEZES them. HP %hpbar1
if (%freeze == 2) set %freeze1 on
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]guth/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison1 == on) dec %p2hp 6
set %healchance $rand(1,2)
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 2) set %heal $calc(%damage / 2)
if (%healchance == 2) inc %p1hp $ceil(%heal)
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage -036 $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 stabs at 03 %player2 with their Guthans Warspear hitting 07 %damage -036 and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison2 == on) dec %p1hp 6
set %healchance $rand(1,2)
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 2) set %heal $calc(%damage / 2)
if (%healchance == 2) inc %p2hp $ceil(%heal)
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage -036 $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 stabs at 03 %player1 with their Guthans Warspear hitting 07 %damage -036 and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dlong/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 25) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 hacks 03 %player2 with their Dragon Longsword hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 hacks 03 %player2 with their Dragon Longsword hitting 07 %damage - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 25) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43)
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 hacks 03 %player1 with their Dragon Longsword hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 hacks 03 %player1 with their Dragon Longsword hitting 07 %damage - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]smoke/Si:#:{
if (%turn == 1) && ($nick == %player1) {
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
set %poisonchance $r(1,2)
if (%poisonchance == 1) set %poison1 on
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 casts 14smoke barrage on 03 %player2 hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 casts 14smoke barrage on 03 %player2 hitting 07 %damage - 036 $+ . HP %hpbar2
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) && (%game == $chan) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) {
set %healchance $rand(1,2)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,30)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,35)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == $null) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == $null) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == $null) set %damage $rand(0,40)
if ($readini(idm.ini, $nick, magesbook) == yes) && ($readini(idm.ini, $nick, godcape) == yes) && ($readini(idm.ini, $nick, voidmage) == yes) set %damage $rand(0,45)
set %poisonchance $r(1,2)
if (%poisonchance == 1) set %poison2 on
if (%poison2 == on) dec %p1hp 6
dec %p1hp %damage
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 casts 14smoke barrage on 03 %player1 hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 casts 14smoke barrage on 03 %player1 hitting 07 %damage - 036 $+ . HP %hpbar1
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]surf/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, mudkip) == yes) {
if (%poison1 == on) dec %p2hp 6
set %damage $rand(0,25)
dec %p2hp %damage
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 uses surf on 03 %player2 with their Mudkip hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 uses surf on 03 %player2 with their Mudkip hitting 07 %damage - 036 $+ . HP %hpbar2
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, mudkip) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, mudkip) == yes) {
set %damage $rand(0,25)
dec %p1hp %damage
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 uses surf on 03 %player1 with their Mudkip hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 uses surf on 03 %player1 with their Mudkip hitting 07 %damage - 036 $+ . HP %hpbar1
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]ags/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, ags) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,58)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,60)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,63)
if (%poison1 == on) dec %p2hp 6
dec %p2hp %damage
dec %special1 50
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 whirls around and slashes at 03 %player2 with their Armadyl Godsword hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 whirls around and slashes at 03 %player2 with their Armadyl Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, ags) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, ags) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,58)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,60)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,63)
dec %p1hp %damage
dec %special1 50
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 whirls around and slashes at 03 %player1 with their Armadyl Godsword hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 whirls around and slashes at 03 %player1 with their Armadyl Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %poison1
unset %poison2
unset %game $chan
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]bgs/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 100) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, bgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,75)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,78)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,80)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,83)
dec %p2hp %damage
dec %special1 100
if (%poison1 == on) dec %p2hp 6
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 dismembers 03 %player2 with their Bandos Godsword hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 dismembers 03 %player2 with their Bandos Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, bgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 100) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, bgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,75)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,78)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,80)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,83)
dec %p1hp %damage
dec %special1 100
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 dismembers 03 %player1 with their Bandos Godsword hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 dismembers 03 %player1 with their Bandos Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]sgs/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, sgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
set %healchance $rand(1,2)
dec %p2hp %damage
dec %special1 50
if (%poison1 == on) dec %p2hp 6
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healingchance == 2) set %heal $calc($ceil(%damage / 2))
if (%healingchance == 2) inc %p1hp %heal
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healchance == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
if (%healchance == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage - 036 $+ . HP %hpbar2
if (%healchance == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 crushes 03 %player2 with their Saradomin Godsword hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player2 HP %hpbar2 - 03 %player1 HP %hpbar1
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, sgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, sgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
set %healchance $rand(1,2)
dec %special2 50
dec %p1hp %damage
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%healingchance == 2) set %heal $calc($ceil(%damage / 2))
if (%healingchance == 2) inc %p2hp %heal
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%healchance == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
if (%healchance == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage - 036 $+ . HP %hpbar1
if (%healchance == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 crushes 03 %player1 with their Saradomin Godsword hitting 07 %damage - 036 and 03 HEALING $+ . 03 %player1 HP %hpbar1 - 03 %player2 HP %hpbar2
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]zgs/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, zgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
dec %p2hp %damage
dec %special1 50
if (%poison1 == on) dec %p2hp 6
set %freeze $rand(1,2)
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%freeze == 1) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage and fails to freeze them. HP %hpbar2
if (%freeze == 2) && (%poison1 != on) msg $chan 7[03DM07] 03 %player1 cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage and successfully 12FREEZES them. HP %hpbar2
if (%freeze == 1) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage - 036 and fails to freeze them. HP %hpbar2
if (%freeze == 2) && (%poison1 == on) msg $chan 7[03DM07] 03 %player1 cleaves 03 %player2 with their Zamorak Godsword hitting 07 %damage - 036 and successfully 12FREEZES them. HP %hpbar2
if (%freeze == 2) set %freeze2 on
notice $nick you have %special1 special left.
set %freeze1 off
set %para1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, zgs) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, zgs) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,50)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,53)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,55)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,58)
dec %p1hp %damage
dec %special2 50
if (%poison2 == on) dec %p1hp 6
set %freeze $rand(1,2)
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%freeze == 1) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage and fails to freeze them. HP %hpbar1
if (%freeze == 2) && (%poison2 != on) msg $chan 7[03DM07] 03 %player2 cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage and successfully 12FREEZES them. HP %hpbar1
if (%freeze == 1) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage - 036 and fails to freeze them. HP %hpbar1
if (%freeze == 2) && (%poison2 == on) msg $chan 7[03DM07] 03 %player2 cleaves 03 %player1 with their Zamorak Godsword hitting 07 %damage - 036 and successfully 12FREEZES them. HP %hpbar1
if (%freeze == 2) set %freeze1 on
notice $nick you have %special2 special left.
set %freeze2 off
set %para2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!@.]dclaws/Si:#:{
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) && ($readini(idm.ini, $nick, dclaws) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,24) | set %damage2 $rand(0,12) | set %damage3 $rand(0,6) | set %damage4 $rand(0,3)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,27) | set %damage2 $rand(0,14) | set %damage3 $rand(0,7) | set %damage4 $rand(0,4)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,29) | set %damage2 $rand(0,15) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,32) | set %damage2 $rand(0,16) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
dec %special1 50
dec %p2hp %damage
dec %p2hp %damage2
dec %p2hp %damage3
dec %p2hp %damage4
if (%poison1 == on) dec %p2hp 6
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 scratches 03 %player2 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 scratches 03 %player2 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) && ($readini(idm.ini, $nick, dclaws) == yes) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) && ($readini(idm.ini, $nick, dclaws) == yes) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,24) | set %damage2 $rand(0,12) | set %damage3 $rand(0,6) | set %damage4 $rand(0,3)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,27) | set %damage2 $rand(0,14) | set %damage3 $rand(0,7) | set %damage4 $rand(0,4)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,29) | set %damage2 $rand(0,15) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,32) | set %damage2 $rand(0,16) | set %damage3 $rand(0,8) | set %damage4 $rand(0,4)
dec %special2 50
dec %p1hp %damage
dec %p1hp %damage2
dec %p1hp %damage3
dec %p1hp %damage4
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 scratches 03 %player1 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 scratches 03 %player1 with their Dragon Claws, hitting 07 %damage - 07 %damage2 - 07 %damage3 - 07 %damage4 - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %game $chan
unset %poison1
unset %poison2
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
on $*:TEXT:/^[!.]store/Si:*:{
notice $nick 07[03STORE07] 03Void Range (+5 to ranged attacks) (07500.0M) - 03Void Mage (+5 to mage attacks) (07800.0M) - 03Fire Cape (+5 to melee attacks) (074.0B) - 03Barrows Gloves (+3 to melee attacks) (073.0B, 072K+ DMs, 071K+ Wins) - 03Mage's Book (+5 to mage attacks) (071.0B) - 03God Cape (+5 to mage attacks) (071.2B) - 03Accumulator (+5 to range attacks) (071.0B)
notice $nick 07[03STORE07] 03Armadyl Godsword (07400.0M) - 03Bandos Godsword (07500.0M) - 03Saradomin Godsword (07600.0M) - 03Zamorak Godsword (07400.0M) - 03Dragon Claws (072.5B) - 03Mudkip (07200.0M) - 03Ring of Wealth (Doubles chance of rare drop) (073.0B)
}
on *:TEXT:@store:#: {
msg $chan 07[03STORE07] 03Void Range (+5 to ranged attacks) (07500.0M) - 03Void Mage (+5 to mage attacks) (07800.0M) - 03Fire Cape (+5 to melee attacks) (074.0B) - 03Barrows Gloves (+3 to melee attacks) (073.0B, 072K+ DMs, 071K+ Wins) - 03Mage's Book (+5 to mage attacks) (071.0B) - 03God Cape (+5 to mage attacks) (071.2B) - 03Accumulator (+5 to range attacks) (071.0B)
msg $chan 07[03STORE07] 03Armadyl Godsword (07400.0M) - 03Bandos Godsword (07500.0M) - 03Saradomin Godsword (07600.0M) - 03Zamorak Godsword (07400.0M) - 03Dragon Claws (072.5B) - 03Mudkip (07200.0M) - 03Ring of Wealth (Doubles chance of rare drop) (073.0B)
}
on $*:TEXT:/^[!.]commands/Si:*:{
notice $nick 07[03COMMANDS07] 07Account [03!money, 03!equip, 07Shop [03!buy/sell item, 03!store]
notice $nick 07[03COMMANDS07] 07Control [03!dm, 03!enddm, 03!status] 07Attacks [03!ags, 03!bgs, 03!sgs, 03!zgs, 03!whip, 03!guth, 03!dscim, 03!dh, 03!dds, 03!dclaws, 03!dmace, 03!dlong, 03!dhally, 03!gmaul, 03!cbow, 03!onyx, 03!dbow, 03!ice, 03!blood, 03!smoke, 03!surf]
}
on *:TEXT:@commands:#: {
msg # 07[03COMMANDS07] 07Account [03!money, 03!equip, 07Shop [03!buy/sell item, 03!store]
msg # 07[03COMMANDS07] 07Control [03!dm, 03!enddm, 03!status] 07Attacks [03!ags, 03!bgs, 03!sgs, 03!zgs, 03!whip, 03!guth, 03!dscim, 03!dh, 03!dds, 03!dclaws, 03!dmace, 03!dlong, 03!dhally, 03!gmaul, 03!cbow, 03!onyx, 03!dbow, 03!ice, 03!blood, 03!smoke, 03!surf]
}
on $*:TEXT:/^[!@.]money*/Si:#:{
if ($chr(64) !isin $1) && ($2 != $null) {
if ($readini(idm.ini, $2, money) == 0) { halt }
if ($readini(idm.ini, $2, money) <= 999) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $readini(idm.ini, $2, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999) && ($readini(idm.ini, $2, money) >= 1000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999999) && ($readini(idm.ini, $2, money) >= 1000000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999999999) && ($readini(idm.ini, $2, money) >= 1000000000) notice $nick 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $mid($readini(idm.ini, $2, money),7,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
}
if ($chr(64) !isin $1) && ($2 == $null) {
if ($readini(idm.ini, $nick, money) == 0) { halt }
if ($readini(idm.ini, $nick, money) <= 999) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $readini(idm.ini, $nick, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999) && ($readini(idm.ini, $nick, money) >= 1000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999999) && ($readini(idm.ini, $nick, money) >= 1000000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999999999) && ($readini(idm.ini, $nick, money) >= 1000000000) notice $nick 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $mid($readini(idm.ini, $nick, money),7,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
}
if ($chr(64) isin $1) && ($2 == $null) {
if ($readini(idm.ini, $nick, money) == 0) { halt }
if ($readini(idm.ini, $nick, money) <= 999) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $readini(idm.ini, $nick, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999) && ($readini(idm.ini, $nick, money) >= 1000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999999) && ($readini(idm.ini, $nick, money) >= 1000000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
if ($readini(idm.ini, $nick, money) <= 999999999999) && ($readini(idm.ini, $nick, money) >= 1000000000) msg $chan 07[03 $+ $nick $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $nick, money),3) $+ , $+ $mid($readini(idm.ini, $nick, money),4,3) $+ , $+ $mid($readini(idm.ini, $nick, money),7,3) $+ , $+ $right($readini(idm.ini, $nick, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $nick, wins) 03Losses: 07 $+ $readini(idm.ini, $nick, loses)
}
if ($chr(64) isin $1) && ($2 != $null) {
if ($readini(idm.ini, $2, money) == 0) { halt }
if ($readini(idm.ini, $2, money) <= 999) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $readini(idm.ini, $2, money) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999) && ($readini(idm.ini, $2, money) >= 1000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999999) && ($readini(idm.ini, $2, money) >= 1000000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
if ($readini(idm.ini, $2, money) <= 999999999999) && ($readini(idm.ini, $2, money) >= 1000000000) msg $chan 07[03 $+ $2 $+ 07] 03Money: 07 $+ $left($readini(idm.ini, $2, money),3) $+ , $+ $mid($readini(idm.ini, $2, money),4,3) $+ , $+ $mid($readini(idm.ini, $2, money),7,3) $+ , $+ $right($readini(idm.ini, $2, money),3) $+ gp 03Wins: 07 $+ $readini(idm.ini, $2, wins) 03Losses: 07 $+ $readini(idm.ini, $2, loses)
}
}
on $*:TEXT:/^[!@.]status/Si:*:{
if (%game == $chan) {
if ($chr(64) isin $1) {
if (%turn == 1) msg $chan 07[03STATUS07] Turn: 03 %player1 $+ 's HP: 03 %player1 07 %p1hp 03 %player2 07 %p2hp Special Bar: 03 %player1 07 %special1 $+ % 03 %player2 07 %special2 $+ %
if (%turn == 2) msg $chan 07[03STATUS07] Turn: 03 %player2 $+ 's HP: 03 %player2 07 %p2hp 03 %player1 07 %p1hp Special Bar: 03 %player2 07 %special2 $+ % 03 %player1 07 %special1 $+ %
}
if ($chr(64) !isin $1) {
if (%turn == 1) notice $nick 07[03STATUS07] Turn: 03 %player1 $+ 's HP: 03 %player1 07 %p1hp 03 %player2 07 %p2hp Special Bar: 03 %player1 07 %special1 $+ % 03 %player2 07 %special2 $+ %
if (%turn == 2) notice $nick 07[03STATUS07] Turn: 03 %player2 $+ 's HP: 03 %player2 07 %p2hp 03 %player1 07 %p1hp Special Bar: 03 %player2 07 %special2 $+ % 03 %player1 07 %special1 $+ %
}
}
}
on $*:TEXT:/^[!@.]equip/Si:*:{
if ($2 == $null) {
if ($readini(idm.ini, $nick, voidrange) == yes) set %voidrange Void Ranged
if ($readini(idm.ini, $nick, voidmage) == yes) set %voidmage Void Mage
if ($readini(idm.ini, $nick, firecape) == yes) set %firecape Fire Cape
if ($readini(idm.ini, $nick, barrowsgloves) == yes) set %barrowsgloves Barrows Gloves
if ($readini(idm.ini, $nick, magesbook) == yes) set %magesbook Mage's Book
if ($readini(idm.ini, $nick, godcape) == yes) set %godcape God Cape
if ($readini(idm.ini, $nick, accumulator) == yes) set %accumulator Accumulator
if ($readini(idm.ini, $nick, ags) == yes) set %ags AGS
if ($readini(idm.ini, $nick, bgs) == yes) set %bgs BGS
if ($readini(idm.ini, $nick, zgs) == yes) set %zgs ZGS
if ($readini(idm.ini, $nick, sgs) == yes) set %sgs SGS
if ($readini(idm.ini, $nick, dclaws) == yes) set %dclaws Dragon Claws
if ($readini(idm.ini, $nick, mudkip) == yes) set %mudkip Mudkip
if ($chr(64) isin $1) msg $chan 07[03 $+ $nick $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
if ($chr(64) !isin $1) notice $nick 07[03 $+ $nick $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
}
elseif ($2 != $null) {
if ($readini(idm.ini, $2, voidrange) == yes) set %voidrange Void Ranged,
if ($readini(idm.ini, $2, voidmage) == yes) set %voidmage Void Mage,
if ($readini(idm.ini, $2, firecape) == yes) set %firecape Fire Cape,
if ($readini(idm.ini, $2, barrowsgloves) == yes) set %barrowsgloves Barrows Gloves,
if ($readini(idm.ini, $2, magesbook) == yes) set %magesbook Mage's Book,
if ($readini(idm.ini, $2, godcape) == yes) set %godcape God Cape,
if ($readini(idm.ini, $2, accumulator) == yes) set %accumulator Accumulator,
if ($readini(idm.ini, $2, ags) == yes) set %ags AGS,
if ($readini(idm.ini, $2, bgs) == yes) set %bgs BGS,
if ($readini(idm.ini, $2, zgs) == yes) set %zgs ZGS,
if ($readini(idm.ini, $2, sgs) == yes) set %sgs SGS,
if ($readini(idm.ini, $2, dclaws) == yes) set %dclaws Dragon Claws,
if ($readini(idm.ini, $2, mudkip) == yes) set %mudkip Mudkip,
if ($chr(64) isin $1) msg $chan 07[03 $+ $2 $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
if ($chr(64) !isin $1) notice $nick 07[03 $+ $2 $+ 07] 03Equipment: %voidrange %voidmage %firecape %barrowsgloves %magesbook %godcape %accumulator %ags %bgs %sgs %zgs %dclaws %mudkip
unset %voidrange
unset %voidmage
unset %firecape
unset %barrowsgloves
unset %magesbook
unset %godcape
unset %accumulator
unset %ags
unset %bgs
unset %zgs
unset %sgs
unset %dclaws
unset %mudkip
}
}
on $*:TEXT:/^[!@.]Buy/Si:*:{
if ($readini(idm.ini, $nick, money) >= 500000000) && ($2-3 == void range) {
notice $nick you have purchased full Void Range.
var %money $readini(idm.ini, $nick, money)
dec %money 500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick voidrange yes
}
if ($readini(idm.ini, $nick, money) >= 800000000) && ($2-3 == void mage) {
notice $nick you have purchased full Void Mage.
var %money $readini(idm.ini, $nick, money)
dec %money 800000000
writeini idm.ini $nick money %money
writeini idm.ini $nick voidmage yes
}
if ($readini(idm.ini, $nick, money) >= 4000000000) && ($2-3 == fire cape) {
notice $nick you have purchased a Fire Cape.
var %money $readini(idm.ini, $nick, money)
dec %money 4000000000
writeini idm.ini $nick money %money
writeini idm.ini $nick firecape yes
}
if ($readini(idm.ini, $nick, money) >= 3000000000) && ($readini(idm.ini, $nick, wins) >= 1000) && ($2-3 == barrows gloves) {
notice $nick you have purchased a pair of Barrows Gloves.
var %money $readini(idm.ini, $nick, money)
dec %money 3000000000
writeini idm.ini $nick money %money
writeini idm.ini $nick barrowsgloves yes
}
if ($readini(idm.ini, $nick, money) >= 1000000000) && ($2-3 == mage's book) {
notice $nick you have purchased a Mage's Book.
var %money $readini(idm.ini, $nick, money)
dec %money 1000000000
writeini idm.ini $nick money %money
writeini idm.ini $nick magesbook yes
}
if ($readini(idm.ini, $nick, money) >= 1200000000) && ($2-3 == god cape) {
notice $nick you have purchased a God Cape.
var %money $readini(idm.ini, $nick, money)
dec %money 1200000000
writeini idm.ini $nick money %money
writeini idm.ini $nick godcape yes
}
if ($readini(idm.ini, $nick, money) >= 1000000000) && ($2 == accumulator) {
notice $nick you have purchased an Accumulator.
var %money $readini(idm.ini, $nick, money)
dec %money 1000000000
writeini idm.ini $nick money %money
writeini idm.ini $nick accumulator yes
}
if ($readini(idm.ini, $nick, money) >= 400000000) && ($2-3 == ags) {
notice $nick you have purchased an Armadyl Godsword.
var %money $readini(idm.ini, $nick, money)
dec %money 400000000
writeini idm.ini $nick money %money
writeini idm.ini $nick ags yes
}
if ($readini(idm.ini, $nick, money) >= 500000000) && ($2 == bgs) {
notice $nick you have purchased a Bandos Godsword.
var %money $readini(idm.ini, $nick, money)
dec %money 500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick bgs yes
}
if ($readini(idm.ini, $nick, money) >= 600000000) && ($2 == sgs) {
notice $nick you have purchased a Saradomin Godsword.
var %money $readini(idm.ini, $nick, money)
dec %money 600000000
writeini idm.ini $nick money %money
writeini idm.ini $nick sgs yes
}
if ($readini(idm.ini, $nick, money) >= 400000000) && ($2 == zgs) {
notice $nick you have purchased a Zamorak Godsword.
var %money $readini(idm.ini, $nick, money)
dec %money 400000000
writeini idm.ini $nick money %money
writeini idm.ini $nick zgs yes
}
if ($readini(idm.ini, $nick, money) >= 2500000000) && ($2 == dclaws) {
notice $nick you have purchased a pair of Dragon Claws.
var %money $readini(idm.ini, $nick, money)
dec %money 2500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick dclaws yes
}
if ($readini(idm.ini, $nick, money) >= 200000000) && ($2 == mudkip) {
notice $nick you have purchased a Mudkip Pouch.
var %money $readini(idm.ini, $nick, money)
dec %money 200000000
writeini idm.ini $nick money %money
writeini idm.ini $nick mudkip yes
}
}
on $*:TEXT:/^[!@.]sell/Si:*:{
if ($readini(idm.ini, $nick, voidrange) == yes) && ($2-3 == void range) {
notice $nick you have sold full Void Range.
var %money $readini(idm.ini, $nick, money)
inc %money 250000000
writeini idm.ini $nick money %money
writeini idm.ini $nick voidrange no
}
if ($readini(idm.ini, $nick, voidmage) == yes) && ($2-3 == void mage) {
notice $nick you have sold full Void Mage.
var %money $readini(idm.ini, $nick, money)
inc %money 400000000
writeini idm.ini $nick money %money
writeini idm.ini $nick voidmage no
}
if ($readini(idm.ini, $nick, firecape) == yes) && ($2-3 == fire cape) {
notice $nick you have sold a Fire Cape.
var %money $readini(idm.ini, $nick, money)
inc %money 2000000000
writeini idm.ini $nick money %money
writeini idm.ini $nick firecape no
}
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, wins) >= 1000) && ($2-3 == barrows gloves) {
notice $nick you have sold a pair of Barrows Gloves.
var %money $readini(idm.ini, $nick, money)
inc %money 1500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick barrowsgloves no
}
if ($readini(idm.ini, $nick, magesbook) == yes) && ($2-3 == mage's book) {
notice $nick you have sold a Mage's Book.
var %money $readini(idm.ini, $nick, money)
inc %money 500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick magesbook no
}
if ($readini(idm.ini, $nick, godcape) == yes) && ($2-3 == god cape) {
notice $nick you have sold a God Cape.
var %money $readini(idm.ini, $nick, money)
inc %money 600000000
writeini idm.ini $nick money %money
writeini idm.ini $nick godcape no
}
if ($readini(idm.ini, $nick, accumulator) == yes) && ($2 == accumulator) {
notice $nick you have sold an Accumulator.
var %money $readini(idm.ini, $nick, money)
inc %money 500000000
writeini idm.ini $nick money %money
writeini idm.ini $nick accumulator no
}
if ($readini(idm.ini, $nick, ags) == yes) && ($2-3 == armadyl godsword) || ($2 == ags) {
notice $nick you have sold an Armadyl Godsword.
var %money $readini(idm.ini, $nick, money)
inc %money 200000000
writeini idm.ini $nick money %money
writeini idm.ini $nick ags no
}
if ($readini(idm.ini, $nick, bgs) == yes) && ($2-3 == bandos godsword) || ($2 == bgs) {
notice $nick you have sold a Bandos Godsword.
var %money $readini(idm.ini, $nick, money)
inc %money 250000000
writeini idm.ini $nick money %money
writeini idm.ini $nick bgs no
}
if ($readini(idm.ini, $nick, sgs) == yes) && ($2-3 == saradomin godsword) || ($2 == sgs) {
notice $nick you have sold a Saradomin Godsword.
var %money $readini(idm.ini, $nick, money)
inc %money 300000000
writeini idm.ini $nick money %money
writeini idm.ini $nick sgs no
}
if ($readini(idm.ini, $nick, zgs) == yes) && ($2-3 == zamorak godsword) || ($2 == zgs) {
notice $nick you have sold a Zamorak Godsword.
var %money $readini(idm.ini, $nick, money)
inc %money 200000000
writeini idm.ini $nick money %money
writeini idm.ini $nick zgs no
}
if ($readini(idm.ini, $nick, dclaws) == yes) && ($2-3 == dragon claws) || ($2 == dclaws) {
notice $nick you have sold a pair of Dragon Claws.
var %money $readini(idm.ini, $nick, money)
inc %money 1250000000
writeini idm.ini $nick money %money
writeini idm.ini $nick dclaws no
}
if ($readini(idm.ini, $nick, mudkip) == yes) && ($2 == mudkip) {
notice $nick you have sold a Mudkip Pouch.
var %money $readini(idm.ini, $nick, money)
inc %money 100000000
writeini idm.ini $nick money %money
writeini idm.ini $nick mudkip no
}
}
alias dmace {
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 50) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,45)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,48)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,50)
dec %p2hp %damage
dec %special1 50
if (%poison1 == on) dec %p2hp 6
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 smashes 03 %player2 with their Dragon Mace hitting 07 %damage $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 smashes 03 %player2 with their Dragon Mace hitting 07 %damage - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %super1 5
unset %game $chan
unset %super2 5
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 50) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,45)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,48)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,50)
dec %p1hp %damage
dec %special2 50
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 smashes 03 %player1 with their Dragon Mace hitting 07 %damage $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 smashes 03 %player1 with their Dragon Mace hitting 07 %damage - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %para1
unset %para2
unset %freeze1
unset %freeze2
unset %super1 5
unset %game $chan
unset %super2 5
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
alias dhally {
if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 == on) && (%para1 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 != on) && (%para1 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 1) && ($nick == %player1) && (%special1 >= 75) && (%freeze1 != on) && (%para1 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35) | set %damage2 $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38) | set %damage2 $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40) | set %damage2 $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43) | set %damage2 $rand(0,43)
dec %special1 75
dec %p2hp %damage
dec %p2hp %damage2
if (%poison1 == on) dec %p2hp 6
if (%p2hp <= 0) set %hpbar2 4,4.........01KO4,4..........
if (%p2hp >= 1) && (%p2hp < 11) set %hpbar2 9,9:4,4..........01 $+ %p2hp $+ 4,4........
if (%p2hp >= 11) && (%p2hp < 16) set %hpbar2 9,9::4,4........01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 16) && (%p2hp < 21) set %hpbar2 9,9:::4,4.......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 26) && (%p2hp < 31) set %hpbar2 9,9::::4,4......01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 31) && (%p2hp < 36) set %hpbar2 9,9:::::4,4.....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 36) && (%p2hp < 41) set %hpbar2 9,9::::::4,4....01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 41) && (%p2hp < 46) set %hpbar2 9,9:::::::4,4...01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 46) && (%p2hp < 51) set %hpbar2 9,9::::::::4,4..01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 51) && (%p2hp < 56) set %hpbar2 9,9:::::::::4,4.01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 56) && (%p2hp < 61) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 4,4.........
if (%p2hp >= 61) && (%p2hp < 66) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:4,4........
if (%p2hp >= 66) && (%p2hp < 71) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::4,4.......
if (%p2hp >= 71) && (%p2hp < 76) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::4,4......
if (%p2hp >= 76) && (%p2hp < 81) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::4,4.....
if (%p2hp >= 81) && (%p2hp < 86) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::4,4....
if (%p2hp >= 86) && (%p2hp < 91) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9::::::4,4...
if (%p2hp >= 91) && (%p2hp < 96) set %hpbar2 9,9::::::::::01 $+ %p2hp $+ 9,9:::::::4,4..
if (%p2hp >= 96) && (%p2hp < 100) set %hpbar2 9,9:::::::::01 $+ %p2hp $+ 9,9:::::::4,4.
if (%p2hp == 100) set %hpbar2 9,9........01 $+ %p2hp $+ 9,9...........
if (%poison1 != on) msg $chan 7[03DM07] 03 %player1 swipes 03 %player2 with their Dragon Halberd hitting 07 %damage - 07 %damage2 $+ . HP %hpbar2
if (%poison1 == on) msg $chan 7[03DM07] 03 %player1 swipes 03 %player2 with their Dragon Halberd hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar2
notice $nick you have %special1 special left.
set %freeze1 off
set %turn 2
}
if (%p2hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player1 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player1, wins)
set %loses $readini(idm.ini, %player2, loses)
inc %wins
inc %loses
writeini idm.ini %player1 wins %wins
writeini idm.ini %player2 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %super1 5
unset %game $chan
unset %super2 5
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
else {
if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 == on) && (%para2 != on) { notice $nick your frozen you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 != on) && (%para2 == on) { notice $nick your paralyzed you cant use melee attacks! | halt }
if (%turn == 2) && ($nick == %player2) && (%special2 >= 75) && (%freeze2 != on) && (%para2 != on) {
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,35) | set %damage2 $rand(0,35)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == $null) set %damage $rand(0,38) | set %damage2 $rand(0,38)
if ($readini(idm.ini, $nick, barrowsgloves) == $null) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,40) | set %damage2 $rand(0,40)
if ($readini(idm.ini, $nick, barrowsgloves) == yes) && ($readini(idm.ini, $nick, firecape) == yes) set %damage $rand(0,43) | set %damage2 $rand(0,43)
dec %special2 75
dec %p1hp %damage
dec %p1hp %damage2
if (%poison2 == on) dec %p1hp 6
if (%p1hp <= 0) set %hpbar1 4,4.........00KO4,4..........
if (%p1hp >= 1) && (%p1hp < 11) set %hpbar1 9,9:4,4..........00 $+ %p1hp $+ 4,4........
if (%p1hp >= 11) && (%p1hp < 16) set %hpbar1 9,9::4,4........00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 16) && (%p1hp < 21) set %hpbar1 9,9:::4,4.......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 26) && (%p1hp < 31) set %hpbar1 9,9::::4,4......00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 31) && (%p1hp < 36) set %hpbar1 9,9:::::4,4.....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 36) && (%p1hp < 41) set %hpbar1 9,9::::::4,4....00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 41) && (%p1hp < 46) set %hpbar1 9,9:::::::4,4...00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 46) && (%p1hp < 51) set %hpbar1 9,9::::::::4,4..00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 51) && (%p1hp < 56) set %hpbar1 9,9:::::::::4,4.00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 56) && (%p1hp < 61) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 4,4.........
if (%p1hp >= 61) && (%p1hp < 66) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:4,4........
if (%p1hp >= 66) && (%p1hp < 71) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::4,4.......
if (%p1hp >= 71) && (%p1hp < 76) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::4,4......
if (%p1hp >= 76) && (%p1hp < 81) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::4,4.....
if (%p1hp >= 81) && (%p1hp < 86) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::4,4....
if (%p1hp >= 86) && (%p1hp < 91) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9::::::4,4...
if (%p1hp >= 91) && (%p1hp < 96) set %hpbar1 9,9::::::::::00 $+ %p1hp $+ 9,9:::::::4,4..
if (%p1hp >= 96) && (%p1hp < 100) set %hpbar1 9,9:::::::::00 $+ %p1hp $+ 9,9:::::::4,4.
if (%p1hp == 100) set %hpbar1 9,9........00 $+ %p1hp $+ 9,9...........
if (%poison2 != on) msg $chan 7[03DM07] 03 %player2 swipes 03 %player1 with their Dragon Halberd hitting 07 %damage - 07 %damage2 $+ . HP %hpbar1
if (%poison2 == on) msg $chan 7[03DM07] 03 %player2 swipes 03 %player1 with their Dragon Halberd hitting 07 %damage - 07 %damage2 - 036 $+ . HP %hpbar1
notice $nick you have %special2 special left.
set %freeze2 off
set %turn 1
if (%p1hp <= 0) {
if (%cash >= 1000000) set %money $calc($ceil(%cash) / 1000000)
if (%cash >= 1000000) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ m03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash >= 1000) && (%cash <= 999999) set %money $calc($ceil(%cash) / 1000)
if (%cash >= 1000) && (%cash <= 999999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%money,2) $+ k03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
if (%cash <= 999) msg $chan 7[03KO07] 03 %player2 has received 03[07 $+ $round(%cash,2) $+ Gp03] loot. 03[ $+ %loot1 $+ , $+ %loot2 $+ , $+ %loot3 $+ 03]
set %wins $readini(idm.ini, %player2, wins)
set %loses $readini(idm.ini, %player1, loses)
inc %wins
inc %loses
writeini idm.ini %player2 wins %wins
writeini idm.ini %player1 loses %loses
unset %turn
unset %game
unset %fight
unset %player1
unset %first
unset %fight2 active
unset %p1hp 100
unset %p2hp 100
unset %freeze1
unset %freeze2
unset %para1
unset %para2
unset %super1 5
unset %game $chan
unset %super2 5
unset %end
unset %fight
unset %player1
unset %first
unset %turnrandom
set %money $calc($readini(idm.ini, $nick, money) + %cash)
writeini idm.ini $nick money %money
halt
}
}
}
}
Any chance you can rename the script from 'idm' because this really doesn't compare to iDM. For one thing, iDM uses SQL http://idm-bot.com/idm1.png
That doesn't really even matter. The same thing can be done in an *.ini file and some hash tables. Just because it's in SQL doesn't make it superior.
Just saying.
this could be shortened ALOT
try
unset %fight2 %p1hp %p2hp %game %end %fight %player1 %player2 %special1 %special2 %setoff %first %turnrandom %freeze1 %freeze2 %poison1 %poison2
instead of
unset %fight2
unset %p1hp
unset %p2hp
unset %game
unset %end
unset %fight
unset %player1
unset %player2
unset %special1
unset %special2
unset %setoff
unset %first
unset %turnrandom
unset %freeze1
unset %freeze2
unset %poison1
unset %poison2
Any chance you can rename the script from 'idm' because this really doesn't compare to iDM. For one thing, iDM uses SQL http://idm-bot.com/idm1.png
(15:14:02) <@Kindfer> [KO] evilMonkey has received [1.99m] loot. [Dragon halberd,Dragon halberd,Zamorak d'hide]
(15:14:10) <@GuitarMasterx7> .money evilMonkey
(15:14:10) <@evilMonkey> :D
(15:14:11) -Kindfer- [evilMonkey] Money: 199,220,200gp Wins: 1 Losses: 0
an then like couple mins later it said outta nowhere
(15:15:12) <@GuitarMasterx7> .dm
(15:15:12) <@Kindfer> [DM] GuitarMasterx7 [Wins 0 losses 1 ] has requested a DM! You have 20 seconds to accept.
(15:15:33) <@Kindfer> [DM] Nobody has accepted GuitarMasterx7's DM request, and the DM has ended.
(15:15:42) <@evilMonkey> [KO] evilMonkey has received [1.99m] loot. [Dragon halberd,Dragon halberd,Zamorak d'hide]
o.o
oki an ive came across a prob wif the hp bar
or maybe weapon
(15:13:18) <@evilMonkey> .blood
(15:13:18) <@Kindfer> [DM] evilMonkey casts at GuitarMasterx7 using Blood Barrage hitting 13 and HEALING. GuitarMasterx7 HP ::::::....38......... - evilMonkey HP :::::::::.55.........
(15:13:28) <@GuitarMasterx7> .dds
(15:13:28) <@Kindfer> [DM] GuitarMasterx7 stabs evilMonkey with their Dragon Dagger hitting 15 - 13 - 6. HP :::::::::.55.........
didnt take hp away lolz