A simple script for when your bored.
Basically you pick a random number (the higher the level your on, the bigger the numbers)
if you get the number right, you'll advance to the next level.
Trigger:
/safe
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;Zerg's Safe Alias------------------;;
;;Coded By Zerg----------------------;;
;;Contact on: Irc.swiftirc.net 6667--;;
;;#zergs_list #fender or #gs-pure----;;
;;All rights reserved.---------------;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
alias Safe {
safegame
}
alias safegame {
if (%level == 1) || (%level == $null) {
set %level 1
set %safe.num $r(1,3)
set %safe.guess $$?="Guess a number, between 1 and 3"
if (%safe.guess == %safe.num) {
inc %level
echo -a 12You've cracked the04 First safe, 12Your now on level:04 2
safegame
}
else {
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
if (%level == 2) {
set %safe.num $r(1,6)
echo -a 12Hints: The Number can be:04 %safe.num $r(1,6) $r(1,6) $r(1,6)
set %safe.guess $$?="Guess a number, between 1 and 6"
if (%safe.guess == %safe.num) {
inc %level
echo -a 12You've cracked the04 Second safe, 12Your now on level:04 3
}
else {
//dec %level
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
if (%level == 3) {
set %safe.num $r(1,9)
echo -a 12Hints: The Number can be:04 $r(1,9) $r(1,9) %safe.num $r(1,9) $r(1,9)
set %safe.guess $$?="Guess a number, between 1 and 9"
if (%safe.guess == %safe.num) {
inc %level
echo -a 12You've cracked the04 Third safe, 12Your now on level:04 4
}
else {
//dec %level
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
if (%level == 4) {
set %safe.num $r(1,15)
echo -a 12Hints: The Number can be:04 $r(1,15) %safe.num $r(1,15) $r(1,15) $r(1,15) $r(1,15)
set %safe.guess $$?="Guess a number, between 1 and 15"
if (%safe.guess == %safe.num) {
inc %level
echo -a 12You've cracked the04 Fourth safe, 12Your now on level:04 5
}
else {
//dec %level
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
if (%level == 5) {
set %safe.num $r(1,35)
echo -a 12Hints: The Number can be:04 %safe.num $r(1,35) $r(1,35) $r(1,35) $r(1,35) $r(1,35)
set %safe.guess $$?="Guess a number, between 1 and 35"
if (%safe.guess == %safe.num) {
inc %level
echo -a 12You've cracked the04 Fifth safe, 12Your now on level:04 6
}
else {
//dec %level
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
if (%level == 6) {
set %safe.num $r(1,100)
echo -a 12Hints: The Number can be:04 $r(1,100) %safe.num $r(1,100)
set %safe.guess $$?="Guess a number, between 1 and 100"
if (%safe.guess == %safe.num) {
unset %level
echo -a 12You've cracked the 04Sixth safe12, You Get the gold!
set %gold $rand(1,50000000)
set %mygold $calc( %mygold + %gold )
echo -a 12You've got:04 $bytes(%gold,bd) gold 12from this safe. Enjoy your winnings. Your Total Gold:04 $+($chr(36),$bytes(%mygold,bd))
}
else {
//dec %level
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num 12You're now on safe level:04 %level
}
}
}
check this shizznizle out. Your game, but never ending, and in a better dialog..
alias sfe.hint {
var %r $$did(sfe,66)
if ($2 <= $1) { tokenize 32 $1 $calc($1 +1) %r }
var %i = $1,%e = $rand(1,$1)
while %i > 0 {
var %c $rand(1,$2)
if (%c != %r) { did -a sfe 6 $iif(%i == %e,%r,%c) | dec %i }
}
}
alias safe { dialog -m sfe sfe }
alias sfe {
unset %safe.*
var %safe.amnt $calc(%level * 3)
var %safe.num2 $did(sfe,66)
var %safe.guess2 $1
if (%safe.guess2 == %safe.num2) {
echo -a 12You've cracked the04 %level $+ $iif(%level == 1,st,$iif(%level == 2,nd,$iif(%level == 3,rd,th))) safe, 12You're now on level:04 $calc(%level + 1)
inc %level
}
else {
$iif(%level > 1,dec %level)
echo -a 04You've 04mis-hit the lock12, the correct number was:04 %safe.num2 12You're now on safe level:04 %level
}
dialog -x sfe sfe
dialog -m sfe sfe
}
dialog sfe {
title "Safe"
size -1 -1 62 67
option dbu
text "Hint", 1, -147 0 10 8, disable center
button "Crack", 2, 4 54 50 10
edit "", 3, 30 44 25 10
text "Guess:", 4, 4 45 25 8, right
list 6, 4 6 54 30, size
text "", 66, 1 1 1 1, hidden
box Hint, 7, 2 0 58 38
box Group Box, 5, 2 38 58 28
}
on *:dialog:sfe:init:*: {
if !%level { set %level 1 }
unset %safe.*
var %safe.amnt $calc(%level * 3)
did -ra sfe 66 $r(1,%safe.amnt)
echo -a 12You're currently on level:04 %level
sfe.hint $calc(%level + 2) %safe.amnt
}
on *:dialog:sfe:sclick:2: { sfe $$did(sfe,3) }
on *:dialog:sfe:dclick:6: { did -ra sfe 3 $did(sfe,6).seltext }
Granted all rights.
grats
Zerg, actually it was me who asked for it to be channel game like !safe trigger, and not wizard :P
"Posted on Aug 23, 2009 10:17 am Edit
Wow, real nice Zerg 9/10
Is it possible to make it a trigger like !safe instead of an alias?
still a 1-player game, but so it messages the channel so everyone could see when you are playing, instead of just echo to yourself with alias.
lemme know"
anyway, it doesnt have to be multichan, since im mostly only in one channel (the one im founder of) so it should be okay.
Bosse you could put this on a bot!
on $:TEXT:/^[!@.]cracked/Si:#:{
if ( %safecrack [ $+ [ $nick ] ] == $null ) {
set %safecrack [ $+ [ $nick ] ] 0
msg # $nick has cracked %safecrack [ $+ [ $nick ] ] safes
}
elseif ( %safecrack [ $+ [ $nick ] ] == 1 ) {
msg # $nick has cracked %safecrack [ $+ [ $nick ] ] safe!
}
else {
msg # $nick has cracked %safecrack [ $+ [ $nick ] ] safes!
}
}
on $:TEXT:/^[!@.]safe/Si:#:{
if ( %money [ $+ [ $nick ] ] >= 200 ) {
if ( %safecracking == $null ) {
set %safecracker $nick
set %safecracking 1
msg # $nick enters a bank and starts cracking the safe!
set %safenumber $rand(1,3)
set %moneyloss $rand(50,100)
timer208 -o 1 50 msg # $nick has tooken to long and lost %moneyloss dollars after bribeing the cops to say they was just "looking"
timer207 -o 1 50 dec %money [ $+ [ $nick ] ] %moneyloss
timer206 -o 1 50 unset %safecracker
timer205 -o 1 50 unset %safecracking
timer204 -o 1 50 unset %turn
timer203 -o 1 50 timersafe off
timer202 -o 1 50 set %steth 0
timer201 -o 1 2 msg # $nick must now try to crack the safe! What will your first number be?
}
else { notice $nick %safecracker is already cracking a safe
}
}
else { notice $nick you dont have enough money to bribe the cops if you get caught!
}
}
on $:TEXT:/^[!@.]stethoscope/Si:#:{
if ( %steth [ $+ [ $nick ] ] >= 0 ) {
if (%steth >= 4 ) { msg # The stethoscope you have breaks in your hands from excess use. | halt }
elseif ( $nick == %safecracker ) {
notice $nick you hear the dial spinning and stop at %safenumber
inc %steth $rand(1,4)
}
else {
notice $nick you are not the safe cracker
}
}
else { .notice $nick you dont have a stethoscope to use.
}
}
on :TEXT:*:#: {
set %moneyloss $rand(200,700)
set %moneygain $rand(5000,13000)
if ( %safecracker == $nick ) {
if ( $1 == %safenumber ) {
if ( %turn == 3 ) { msg # you have cracked the safe! and ran out of the bank with %moneygain dollars! | inc %money [ $+ [ $nick ] ] %moneygain | inc %mug [ $+ [ $nick ] ] | timer20? off | unset %turn | unset %safecracking | set %steth 0 | inc %safecrack [ $+ [ $nick ] ] | unset %safecracker | halt }
elseif ( %turn == 2 ) { msg # you have 1 more number to crack! say your next number! | set %safenumber $rand(1,3) | inc %turn 1 | halt }
elseif ( %turn == 1 ) { msg # you have cracked the second number! say the next number! | set %safenumber $rand(1,3) | inc %turn 1 | halt }
elseif ( %turn == $null ) { msg # you have cracked first number! 3 more, say the next number! | set %safenumber $rand(1,3) | set %turn 1 | halt }
}
if ( $1 == 1 ) { msg # you have picked the wrong number the alarm has went off and the police charge you %moneyloss dollars for robbery
if ( %moneyloss >= %money [ $+ [ $nick ] ] ) {
set %money [ $+ [ $nick ] ] 0
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
else {
dec %money [ $+ [ $nick ] ] %moneyloss
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
}
if ( $1 == 2 ) { msg # you have picked the wrong number the alarm has went off and the police charge you %moneyloss dollars for robbery
if ( %moneyloss >= %money [ $+ [ $nick ] ] ) {
set %money [ $+ [ $nick ] ] 0
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
else {
dec %money [ $+ [ $nick ] ] %moneyloss
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
}
if ( $1 == 3 ) { msg # you have picked the wrong number the alarm has went off and the police charge you %moneyloss dollars for robbery
if ( %moneyloss >= %money [ $+ [ $nick ] ] ) {
set %money [ $+ [ $nick ] ] 0
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
else {
dec %money [ $+ [ $nick ] ] %moneyloss
unset %safecracker
unset %safecracking
unset %turn
timersafe off
set %steth 0
timer20? off
}
}
}
}
of course its just a different version of this, Works in the exact same way from what i know :P But i never passed lv 1 so i could be wrong :|
yea i found the script Zerg, he posted it here on hawkee a while back. here it is just to let you know what i was talking about :p http://www.hawkee.com/snippet/6010/ is a compilation of some of his scripts, the bottom portion is the number game.