These are some oper windows me and my friend dug up.
on ^*:SNOTICE:*: {
if ((Client Connecting isin $1-) || (Client Exiting isin $1-) || (did a /whois isin $1-)) {
if (!$window($+(@Connections.,$network,.,$cid))) window -n @Connections. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo -te $+(@Connections.,$network,.,$cid) $1-
haltdef
}
elseif (G:Line isin $1-) || (Z:Line isin $1-) || (K:Line isin $1-) {
if (added isin $1-) {
if (!$window($+(@Bans[A].,$network,.,$cid))) {
window -n @Bans[A]. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo 4 -at Opened a @Bans[A] on $network $+ !
}
echo -te $+(@Bans[A].,$network,.,$cid) $1-
}
else {
if (!$window($+(@Bans[E].,$network,.,$cid))) window -n @Bans[E]. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo -te $+(@Bans[E].,$network,.,$cid) $1-
}
haltdef
}
elseif (*** HelpOp isin $1-) {
if (!$window($+(@HelpOp.,$network,.,$cid))) window -n @HelpOp. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo -te $+(@HelpOp.,$network,.,$cid) $1-
haltdef
}
elseif (*** OperOverride isin $1-) || (SAMODE isincs $1-) {
if (!$window($+(@OperOverride.,$network,.,$cid))) window -n @OperOverride. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo -te $+(@OperOverride.,$network,.,$cid) $1-
haltdef
}
elseif (from OperServ isin $1-) || (*** Notice isin $1-) || (LocOps isin $1-) || (*did*a*whois*on* iswm $1-) || (Forbidding isin $1-) || (*Stats*requested* iswm $1-) || (vhost isin $1-) || (flood isin $1-) || (shun isin $1-) || (spamfilter isin $1-) || (changed the virtual isin $1-) || (tried to kick you isin $1-) || $&
(link isin $1-) || (Permanent Global Q:Line isin $1-) || (lost connection to isin $1-) {
if (!$window($+(@Oper.,$network,.,$cid))) window -n @Oper. [ $+ [ $network ] ] $+ . [ $+ [ $cid ] ]
echo -te $+(@Oper.,$network,.,$cid) $1-
haltdef
}
}
Well, it's for specifics. Most people use multiple windows so they know what they're looking at. Like one ban window for all bans. That and other helpop/locops is a little difficult. It's easier to split it up, but different strokes for different folks imo.
And it's for Unreal/Anope really. I have a version for Inspirircd+Unreal though