Gundam Bot

By Romeo on Nov 02, 2004

Its not the greatest bot... But what ever
Special thanks to: Super_17

[script]
n0=on *:TEXT:`register:*: {
n1=  /set %chr. [ $+ [ $nick ] ] null
n2=  /notice $nick 9,1So you Want to become a Duelest.....
n3=  /notice $nick 9,1First, What is your Gender? (`Genders)
n4=}
n5=on *:TEXT:`Genders:*: {
n6=  /notice $nick 9,1What kind of chr do you want.....
n7=  /notice $nick 9,1Chr Genders: Boy or Girl
n8=  /notice $nick 9,1choose your race (`race (race))
n9=}
n10=on *:text:`race *:*: {
n11=  if (%race. [ $+ [ $nick ] ] = yes) { /notice  7,2 $nick You now type `chr <chr> to pick a chr. | halt }
n12=  if ($2 = Girl) {
n13=    /set %race. [ $+ [ $nick ] ] yes
n14=    /set %race [ $+ [ $nick ] ] Girl
n15=    /set %attacking. [ $+ [ $nick ] ] no
n16=    /notice $nick 9,1So you are a girl....
n17=    /notice $nick 9,1You now the chr you told Broly you wanted so register her.  (Type `chr <chr> to pick your chr.)
n18=  }
n19=  if ($2 = Boy) {
n20=    /set %race. [ $+ [ $nick ] ] yes
n21=    /set %race [ $+ [ $nick ] ] Boy
n22=    /set %attacking. [ $+ [ $nick ] ] no
n23=    /notice $nick 9,1So you are a guy....
n24=    /notice $nick 9,1You now the chr you told Broly you wanted so register him. (Type `chr <chr> to pick your chr.)
n25=  }
n26=}
n27=%race $+($nick,yes)
n28=on *:text:`chr *:*: {
n29=  if ($nick = flashx) && ($2- = Weevil) {
n30=    /set %ene. [ $+ [ $nick ] ] 4000
n31=    /set %mene. [ $+ [ $nick ] ] 4000 
n32=    /set %entered. [ $+ [ $nick ] ] null
n33=    /set %money. [ $+ [ $nick ] ] 10000
n34=    /set %attack1. [ $+ [ $nick ] ] PerfictlyGreatMoth
n35=    /set %attack2. [ $+ [ $nick ] ] QueenBee
n36=    /set %attack3. [ $+ [ $nick ] ] GreatMoth
n37=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n38=    /set %chr. [ $+ [ $nick ] ] Weevil
n39=    /set %training. [ $+ [ $nick ] ] no
n40=    /notice $nick 7,2You are now have the bug expert, Weevil
n41=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n42=  }
n43=  if ($nick = ace477) && ($2- = Esperoba) {
n44=    /set %ene. [ $+ [ $nick ] ] 4000
n45=    /set %mene. [ $+ [ $nick ] ] 4000 
n46=    /set %entered. [ $+ [ $nick ] ] null
n47=    /set %money. [ $+ [ $nick ] ] 10000
n48=    /set %attack1. [ $+ [ $nick ] ] Jinzo
n49=    /set %attack2. [ $+ [ $nick ] ] WallOfIllousion
n50=    /set %attack3. [ $+ [ $nick ] ] Jinzo#7
n51=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n52=    /set %chr. [ $+ [ $nick ] ] Esperoba
n53=    /set %training. [ $+ [ $nick ] ] no
n54=    /notice $nick 7,2You are now Esperoba
n55=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n56=  }
n57=  if ($nick = SS4_Vegeta) && ($2- = Bandit Keth) {
n58=    /set %ene. [ $+ [ $nick ] ] 4000
n59=    /set %mene. [ $+ [ $nick ] ] 4000 
n60=    /set %entered. [ $+ [ $nick ] ] null
n61=    /set %money. [ $+ [ $nick ] ] 10000
n62=    /set %attack1. [ $+ [ $nick ] ] SlotMachine
n63=    /set %attack2. [ $+ [ $nick ] ] BarelDragon
n64=    /set %attack3. [ $+ [ $nick ] ] AligatorSword
n65=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n66=    /set %chr. [ $+ [ $nick ] ] Bandit Keth
n67=    /set %training. [ $+ [ $nick ] ] no
n68=    /notice $nick 7,2You are now have Bandit Keth.
n69=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n70=  }
n71=  if ($nick = Ash) && ($2- = Seto Kaiba) {
n72=    /set %ene. [ $+ [ $nick ] ] 6000
n73=    /set %mene. [ $+ [ $nick ] ] 6000 
n74=    /set %entered. [ $+ [ $nick ] ] null
n75=    /set %money. [ $+ [ $nick ] ] 10000
n76=    /set %attack1. [ $+ [ $nick ] ] BattleOx
n77=    /set %attack2. [ $+ [ $nick ] ] BlueEyesWhiteDragon
n78=    /set %attack3. [ $+ [ $nick ] ] LordOfDragons
n79=    /set %disc. [ $+ [ $nick ] ] Duel Disc
n80=    /set %chr. [ $+ [ $nick ] ] Seto Kiba
n81=    /set %training. [ $+ [ $nick ] ] no
n82=    /notice $nick 7,2You are now have the all powerful Seto Kiba
n83=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n84=  }
n85=  if ($nick = Omega) && ($2- = Mako) {
n86=    /set %ene. [ $+ [ $nick ] ] 4000
n87=    /set %mene. [ $+ [ $nick ] ] 4000 
n88=    /set %entered. [ $+ [ $nick ] ] null
n89=    /set %money. [ $+ [ $nick ] ] 10000
n90=    /set %attack1. [ $+ [ $nick ] ] FortressWhale
n91=    /set %attack2. [ $+ [ $nick ] ] Kairyu-Shin
n92=    /set %attack3. [ $+ [ $nick ] ] SerpentMarauder
n93=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n94=    /set %chr. [ $+ [ $nick ] ] Mako
n95=    /set %training. [ $+ [ $nick ] ] no
n96=    /notice $nick 7,2You are now Mako
n97=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n98=  }
n99=  if ($nick = Jefferey) && ($2- = Pegasus) {
n100=    /set %ene. [ $+ [ $nick ] ] 4000
n101=    /set %mene. [ $+ [ $nick ] ] 4000 
n102=    /set %entered. [ $+ [ $nick ] ] null
n103=    /set %money. [ $+ [ $nick ] ] 10000
n104=    /set %attack1. [ $+ [ $nick ] ] BlueEyesToonDragon
n105=    /set %attack2. [ $+ [ $nick ] ] ToonSummondSkull
n106=    /set %attack3. [ $+ [ $nick ] ] Relinquished
n107=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n108=    /set %chr. [ $+ [ $nick ] ] Pegasus
n109=    /set %training. [ $+ [ $nick ] ] no
n110=    /notice $nick 7,2You are now have the all powerful Pegasus
n111=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n112=  }
n113=  if ($nick = Broly_SSJ4) && ($2- = Marick) {
n114=    /set %ene. [ $+ [ $nick ] ] 8000
n115=    /set %mene. [ $+ [ $nick ] ] 8000
n116=    /set %DP. [ $+ [ $nick ] ] 30
n117=    /set %MDP. [ $+ [ $nick ] ] 30
n118=    /set %entered. [ $+ [ $nick ] ] null
n119=    /set %money. [ $+ [ $nick ] ] 100000
n120=    /set %attack1. [ $+ [ $nick ] ] SlyferTheSkyDragon
n121=    /set %attack2. [ $+ [ $nick ] ] WingedDragonOfRa
n122=    /set %attack3. [ $+ [ $nick ] ] ObeliskTheTormentor
n123=    /set %disc. [ $+ [ $nick ] ] Promo Duel Disc
n124=    /set %chr. [ $+ [ $nick ] ] Marick
n125=    /set %training. [ $+ [ $nick ] ] no
n126=    /notice $nick 7,2My lord, welcome back....
n127=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n128=  }
n129=  if ($nick = ^Cloud^) && ($2- = Joey) {
n130=    /set %ene. [ $+ [ $nick ] ] 4000
n131=    /set %mene. [ $+ [ $nick ] ] 4000
n132=    /set %entered. [ $+ [ $nick ] ] null
n133=    /set %money. [ $+ [ $nick ] ] 10000
n134=    /set %attack1. [ $+ [ $nick ] ] ReyEyesBlackDragon
n135=    /set %attack2. [ $+ [ $nick ] ] FlameSwordsman
n136=    /set %attack3. [ $+ [ $nick ] ] TimeWizard
n137=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n138=    /set %chr. [ $+ [ $nick ] ] Joey
n139=    /set %training. [ $+ [ $nick ] ] no
n140=    /notice $nick 7,2Joey huh... nice choice....
n141=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n142=  }
n143=  if ($nick = Mutation) && ($2- = Yu-Gi) {
n144=    /set %ene. [ $+ [ $nick ] ] 4000
n145=    /set %mene. [ $+ [ $nick ] ] 4000
n146=    /set %entered. [ $+ [ $nick ] ] null
n147=    /set %money. [ $+ [ $nick ] ] 10000
n148=    /set %attack1. [ $+ [ $nick ] ] DarkMagician
n149=    /set %attack2. [ $+ [ $nick ] ] DarkMagicianGirl
n150=    /set %attack3. [ $+ [ $nick ] ] SummonedSkull
n151=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n152=    /set %chr. [ $+ [ $nick ] ] Yu-Gi
n153=    /set %training. [ $+ [ $nick ] ] no
n154=    /notice $nick 7,2Yu-Gi huh... nice choice....
n155=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n156=  }
n157=  if ($nick = Neo) && ($2- = Yu-Gi-Oh) {
n158=    /set %ene. [ $+ [ $nick ] ] 4000
n159=    /set %mene. [ $+ [ $nick ] ] 4000
n160=    /set %entered. [ $+ [ $nick ] ] null
n161=    /set %money. [ $+ [ $nick ] ] 10000
n162=    /set %attack1. [ $+ [ $nick ] ] DarkMagician
n163=    /set %attack2. [ $+ [ $nick ] ] DarkMagicianGirl
n164=    /set %attack3. [ $+ [ $nick ] ] SummonedSkull
n165=    /set %disc. [ $+ [ $nick ] ] Normal Disc
n166=    /set %chr. [ $+ [ $nick ] ] Yu-Gi-Oh
n167=    /set %training. [ $+ [ $nick ] ] no
n168=    /notice $nick 7,2Yu-Gi huh... nice choice....
n169=    /notice $nick 7,2You are now done registering type `stats to view your stats and `Deck to see your attacks.
n170=  }
n171=}
n172=on *:text:`Duel:*: {
n173=  if (%race. [ $+ [ $nick ] ] = yes) && (%training. [ $+ [ $nick ] ] = no ) && (%Ene. [ $+ [ $nick ] ] > 0) {
n174=    /mode $chan +v $nick
n175=    /msg $chan 9,1 $nick has entered the Dueling field!
n176=    /msg $chan 9,1 $nick says: %motto. [ $+ [ $nick ] ]
n177=    set %training. [ $+ [ $nick ] ] yes
n178=  }
n179=}
n180=on *:text:`Stop Dueling:*: {
n181=  if (%training. [ $+ [ $nick ] ] = yes) {
n182=    /mode $chan -v $nick
n183=    /set %training. [ $+ [ $nick ] ] no
n184=    /msg $chan 9,1 $nick has left the Dueling field!
n185=  }
n186=}
n187=on *:text:`stats:*: {
n188=  if (%chr. [ $+ [ $nick ] ] != $null) {
n189=  }
n190=  /notice $nick 4,1Your stats are: %chr. [ $+ [ $nick ] ] : LP/MLP: $bytes(%ene. [ $+ [ $nick ] ],b) $+ / $+ $bytes(%mene. [ $+ [ $nick ] ],b) Money: $bytes(%money. [ $+ [ $nick ] ],b) DP: $bytes(%DP. [ $+ [ $nick ] ],b) MDP: $bytes(%MDP. [ $+ [ $nick ] ],b)
n191=}
n192=on *:text:`Deck:*: {
n193=  /notice $nick 12,1Your moves are:9,1 %attack1. [ $+ [ $nick ] ] %attack2. [ $+ [ $nick ] ] %attack3. [ $+ [ $nick ] ] %attack4. [ $+ [ $nick ] ] %attack5. [ $+ [ $nick ] ] 
n194=}
n195=on *:TEXT:`Shops:#: {
n196=  /notice $nick 4,2 The Shops are as follow: `Dukes Shop, `Duel Shop, and `Kaiba Corp.
n197=}
n198=on *:TEXT:`Kaiba Corp.:#: {
n199=  /notice $nick 4,2 Welcome to Kaiba Corperation. Here is what we have: Duel Disc (50000), Promo Duel Disc(75000), Arena Based Duel Disc(100000), DPRestore(20000), and DiscRestore(20000). Type `buy <Item> to buy an item
n200=}
n201=on *:TEXT:`Dukes Shop:#: {
n202=  /notice $nick 4,2 Welcome to Duke Devilens Shop. This is what we have: SwordStalker(15000), GiltiaTheDKnight(15000), and Twin-HeadedFireDragon(20000) Type `buy <Item> to buy an item
n203=}
n204=on *:TEXT:`Duel Shop:#: {
n205=  /notice $nick 4,2 Welcome to The Duel Shop. This is what we have: BabyDragon(5000), CharubianTheFireKnight(5000), DarkWitch(10000), and Ansatsu(10000). Type `buy <Item> to buy an item
n206=}
n207=on *:TEXT:`buy *:#: {
n208=  if (%money. [ $+ [ $nick ] ] >= 20000) && ($2 = DiscRestore) {
n209=    /dec %money. [ $+ [ $nick ] ] 20000
n210=    /set %DiscRestore. [ $+ [ $nick ] ] yes
n211=    /set %item1 DiscRestore
n212=    /notice $nick 7 You bought a $2 !! This will help you heal your Battle Disc faster. 
n213=  }
n214=  if (%money. [ $+ [ $nick ] ] >= 20000) && ($2 = DPRestore) {
n215=    /dec %money. [ $+ [ $nick ] ] 20000
n216=    /set %DPRestore. [ $+ [ $nick ] ] yes
n217=    /set %item1 DPRestore
n218=    /notice $nick 7 You bought a $2 !! This will help you heal your DP faster. 
n219=  }
n220=  if (%money. [ $+ [ $nick ] ] >= 5000) && ($2 = BabyDragon) {
n221=    /dec %money. [ $+ [ $nick ] ] 5000
n222=    /set %BabyDragon. [ $+ [ $nick ] ] yes
n223=    /set %item1 BabyDragon
n224=    /notice $nick 7 You bought a $2 !! This will let you use BabyDragon. 
n225=  }
n226=  if (%money. [ $+ [ $nick ] ] >= 5000) && ($2 = CharubianTheFireKnight) {
n227=    /dec %money. [ $+ [ $nick ] ] 5000
n228=    /set %CharubianTheFireKnight. [ $+ [ $nick ] ] yes
n229=    /set %item1 CharubianTheFireKnight
n230=    /notice $nick 7 You bought a $2 !! This will let you use CharubianTheFireKnight. 
n231=  }
n232=  if (%money. [ $+ [ $nick ] ] >= 10000) && ($2 = DarkWitch) {
n233=    /dec %money. [ $+ [ $nick ] ] 10000
n234=    /set %DarkWitch. [ $+ [ $nick ] ] yes
n235=    /set %item1 DarkWitch
n236=    /notice $nick 7 You bought a $2 !! This will let you use DarkWitch. 
n237=  }
n238=  if (%money. [ $+ [ $nick ] ] >= 10000) && ($2 = Ansatsu) {
n239=    /dec %money. [ $+ [ $nick ] ] 10000
n240=    /set %Ansatsu. [ $+ [ $nick ] ] yes
n241=    /set %item1 Ansatsu
n242=    /notice $nick 7 You bought a $2 !! This will let you use Ansatsu. 
n243=  }
n244=  if (%money. [ $+ [ $nick ] ] >= 15000) && ($2 = GiltiaTheDKnight) {
n245=    /dec %money. [ $+ [ $nick ] ] 15000
n246=    /set %GiltiaTheDKnight. [ $+ [ $nick ] ] yes
n247=    /set %item1 GiltiaTheDKnight
n248=    /notice $nick 7 You bought a $2 !! This will let you use GiltiaTheDKnight. 
n249=  }
n250=  if (%money. [ $+ [ $nick ] ] >= 15000) && ($2 = SwordStalker) {
n251=    /dec %money. [ $+ [ $nick ] ] 15000
n252=    /set %SwordStalker. [ $+ [ $nick ] ] yes
n253=    /set %item1 SwordStalker
n254=    /notice $nick 7 You bought a $2 !! This will let you use SwordStalker. 
n255=  }
n256=  if (%money. [ $+ [ $nick ] ] >= 20000) && ($2 = Twin-HeadedFireDragon) {
n257=    /dec %money. [ $+ [ $nick ] ] 20000
n258=    /set %Twin-HeadedFireDragon. [ $+ [ $nick ] ] yes
n259=    /set %item1 Twin-HeadedFireDragon
n260=    /notice $nick 7 You bought a $2 !! This will let you use Twin-HeadedFireDragon. 
n261=  }
n262=}
n263=on *:TEXT:`money:#: {
n264=  /notice $nick 12,1 Cash: %money. [ $+ [ $nick ] ]
n265=}
n266=on *:TEXT:`Disc:#: {
n267=  /notice $nick 12,1 Disc: %disc. [ $+ [ $nick ] ]
n268=}
n269=on *:text:`motto *:*: {
n270=  /set %motto. [ $+ [ $nick ] ] $2-
n271=  /notice $nick 14,1 Your motto has been set to: $2-
n272=}
n273=on *:TEXT:`help:*: {
n274=  if (readini($nick $+ .int,$nick,spite) == on) { halt }
n275=/notice $nick 4,2(Help Topics: Registering, Commands, Characters. Type `help <Topic> for more information. If you have any questions, please pm Broly_SSJ4 | halt }
n276=on *:start:{
n277=  /antiidle
n278=}
n279=on *:TEXT:`help *:*: {
n280=  if ($2 == Registering) { /notice $nick 4,2Type `register to start | halt }
n281=  if ($2 == Commands) { /notice $nick 4,2Here are a list of the Commands on this bot- `help, `help <topic> `Deck, `Disc, `motto <motto>, `stats, and `RepairDisc.  | halt }
n282=  if ($2 == Characters) { /notice $nick 4,2Here is a list of the Chrs: Yu-Gi(Mutation), Seto Kaiba(Ash), Marick(Broly_SSJ4), Bandit Keth(SS4_Vegeta), Weevil(flashx), Pegasus(Jefferey), Mako(Omega), Joey(^Cloud^), Esparoba(ace477), Mai(None), Bones(None), and Rex(None) If you have any more chrs, tell me. | halt }
n283=}
n284=on *:text:`RepairDisc:*: {
n285=  if (%Ene. [ $+ [ $nick ] ] < %MEne. [ $+ [ $nick ] ] ) && (%training. [ $+ [ $nick ] ] = no) && (%DiscRestore. [ $+ [ $nick ] ] = yes) {
n286=    /notice $nick 4,1 You will be repaired in 30 seconds.
n287=    /timer 1 30 /notice 4,1 $nick You have been repaired!
n288=  /timer 1 30 /set %Ene. [ $+ [ $nick ] ] %MEne. [ $+ [ $nick ] ] | halt }
n289=  if (%ene. [ $+ [ $nick ] ] < %MEne. [ $+ [ $nick ] ] ) && (%training. [ $+ [ $nick ] ] = no) {
n290=    /notice $nick 4,1 You will be repaired in 20 seconds.
n291=    /timer 1 20 /notice $nick 4,1 You have been repaired!
n292=  /timer 1 20 /set %Ene. [ $+ [ $nick ] ] %MEne. [ $+ [ $nick ] ] | halt }
n293=}
n294=on *:text:`RepairDP:*: {
n295=  if (%DP. [ $+ [ $nick ] ] < %MDP. [ $+ [ $nick ] ] ) && (%training. [ $+ [ $nick ] ] = no) && (%DPRestore. [ $+ [ $nick ] ] = yes) {
n296=    /notice $nick 4,1 You will be repaired in 30 seconds.
n297=    /timer 1 30 /notice 4,1 $nick Your DP has been repaired!
n298=  /timer 1 30 /set %DP. [ $+ [ $nick ] ] %MEne. [ $+ [ $nick ] ] | halt }
n299=  if (%DP. [ $+ [ $nick ] ] < %MDP. [ $+ [ $nick ] ] ) && (%training. [ $+ [ $nick ] ] = no) {
n300=    /notice $nick 4,1 Your DP will be repaired in 20 seconds.
n301=    /timer 1 20 /notice $nick 4,1 Your DP has been repaired!
n302=  /timer 1 20 /set %DP. [ $+ [ $nick ] ] %MDP. [ $+ [ $nick ] ] | halt }
n303=}
n304=on *:text:!give access *:*: {
n305=  if ($nick = Broly_SSJ4) {
n306=    /notice $3 9,2Congratulations you have tourney access!!
n307=  /set %access. [ $+ [ $3 ] ] yes | halt }
n308=}
n309=on *:TEXT:`BlueEyesWhiteDragon *:#: {
n310=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n311=    /mode $chan -v $nick
n312=    /set %training. [ $+ [ $nick ] ] no
n313=    /msg $chan $nick was knocked out of the battle field!!
n314=  }
n315=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Seto Kiba) {
n316=    /inc %money. [ $+ [ $nick ] ] 2
n317=    /set %damage. [ $+ [ $nick ] ] 1500 
n318=    /msg # 10,1 [ $+ [ $NICK ] ] Kiba summons his Blue Eyes White Dragon and the yells "Blue Eyes, White Lighting!!"
n319=    /set %time. [ $+ [ $nick ] ] 15
n320=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n321=    /set %attacking. [ $+ [ $nick ] ] yes
n322=    /timer 1 15 /msg $chan 10,1 [ $+ [ $NICK ] ] Blue Eyes BLASTED $2 with a White Lighting attack dealing %damage. [ $+ [ $nick ] ]
n323=    /timer 1 15 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n324=    /timer 1 15 /set %attacking. [ $+ [ $nick ] ] no 
n325=  }
n326=} 
n327=on *:TEXT:`BattleOx *:#: {
n328=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n329=    /mode $chan -v $nick 
n330=    /set %training. [ $+ [ $nick ] ] no
n331=    /msg $chan $nick was knocked out of the battle field!!
n332=  }
n333=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Seto Kiba) {
n334=    /inc %money. [ $+ [ $nick ] ] 2  
n335=    /set %damage. [ $+ [ $nick ] ] 900
n336=    /msg # 10,1 [ $+ [ $NICK ] ] Kiba summons his Battle Ox to the field and yells "Battle Ox, Axe Slash!!"
n337=    /set %time. [ $+ [ $nick ] ] 15
n338=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n339=    /set %attacking. [ $+ [ $nick ] ] yes
n340=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] Battle Ox SLASH'S $2 with a Axe Slash attack dealing %damage. [ $+ [ $nick ] ]
n341=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n342=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n343=  }
n344=} 
n345=on *:TEXT:`LordOfDragons *:#: {
n346=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n347=    /mode $chan -v $nick 
n348=    /set %training. [ $+ [ $nick ] ] no
n349=    /msg $chan $nick was knocked out of the battle field!!
n350=  }
n351=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Seto Kiba) {
n352=    /inc %money. [ $+ [ $nick ] ] 2
n353=    /set %damage. [ $+ [ $nick ] ] 600
n354=    /msg # 10,1 [ $+ [ $NICK ] ] Kiba summons The Lord Of Dragons to the field and yells "Lord Of Dragons, Attack his monster!!"
n355=    /set %time. [ $+ [ $nick ] ] 15
n356=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n357=    /set %attacking. [ $+ [ $nick ] ] yes
n358=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] attacks $2 with a Dragon Punch attack dealing %damage. [ $+ [ $nick ] ]
n359=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n360=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n361=  }
n362=} 
n363=on *:TEXT:`WingedDragonOfRa *:#: {
n364=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Marick) {
n365=    /inc %money. [ $+ [ $nick ] ] 2
n366=    /set %damage. [ $+ [ $nick ] ] 6000
n367=    /msg # 8,14 [ $+ [ $NICK ] ] (Marick) summons The Winged Dragon Of Ra to the field and yells "Winged Dragon, Finish him!!"
n368=    /set %time. [ $+ [ $nick ] ] 15
n369=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n370=    /set %attacking. [ $+ [ $nick ] ] yes
n371=    /timer 1 10 /msg $chan 8,14 [ $+ [ $NICK ] ] BLAST'S $2 dealing %damage. [ $+ [ $nick ] ]
n372=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n373=    /timer 1 10 /dec %DP. [ $+ [ $nick ] ] 20
n374=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n375=  }
n376=  if (%Ene. [ $+ [ $2 ] ] < 1 ) && (%training. [ $+ [ $nick ] ] = yes) {
n377=    /mode $chan -v $2
n378=    /set %training. [ $+ [ $2 ] ] no
n379=    /msg $chan $2 was knocked out of the battle field!!  
n380=  }
n381=}
n382=on *:TEXT:`ObeliskTheTormentor *:#: {
n383=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n384=    /mode $chan -v $nick 
n385=    /set %training. [ $+ [ $nick ] ] no
n386=    /msg $chan $nick was knocked out of the battle field!!
n387=  }
n388=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Marick) {
n389=    /inc %money. [ $+ [ $nick ] ] 2
n390=    /set %damage. [ $+ [ $nick ] ] 4000
n391=    /msg # 8,14 [ $+ [ $NICK ] ] (Marick) summons Obelisk The Tormentor to the field and yells "Obelisk, Tormenter Punch!!"
n392=    /set %time. [ $+ [ $nick ] ] 15
n393=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n394=    /set %attacking. [ $+ [ $nick ] ] yes
n395=    /timer 1 10 /msg $chan 8,14 [ $+ [ $NICK ] ] HIT'S $2 with a Tormenter Punch dealing %damage. [ $+ [ $nick ] ]
n396=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n397=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n398=  }
n399=} 
n400=on *:TEXT:`SlyferTheSkyDragon *:#: {
n401=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n402=    /mode $chan -v $nick 
n403=    /set %training. [ $+ [ $nick ] ] no
n404=    /msg $chan $nick was knocked out of the battle field!!
n405=  }
n406=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Marick) {
n407=    /inc %money. [ $+ [ $nick ] ] 2
n408=    /set %damage. [ $+ [ $nick ] ] 5000
n409=    /msg # 8,14 [ $+ [ $NICK ] ] (Marick) summons Slyfer The Sky Dragon to the field and yells "Slyfer, attack him with a Slyfer Twin Blast!!"
n410=    /set %time. [ $+ [ $nick ] ] 15
n411=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n412=    /set %attacking. [ $+ [ $nick ] ] yes
n413=    /timer 1 10 /msg $chan 8,14 [ $+ [ $NICK ] ] BLAST'S $2 with a Slyfer Twin Blast attack dealing %damage. [ $+ [ $nick ] ]
n414=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n415=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n416=  }
n417=}
n418=on *:TEXT:`RedEyesBlackDragon *:#: {
n419=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n420=    /mode $chan -v $nick 
n421=    /set %training. [ $+ [ $nick ] ] no
n422=    /msg $chan $nick was knocked out of the battle field!!
n423=  }
n424=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Marick) {
n425=    /inc %money. [ $+ [ $nick ] ] 2
n426=    /set %damage. [ $+ [ $nick ] ] 1000
n427=    /msg # 10,1 [ $+ [ $NICK ] ] (Joey) summons the all powerful Red Eyes Black Dragon to the field and yells "Red Eyes, attack him with your Red Thunder attack!!"
n428=    /set %time. [ $+ [ $nick ] ] 15
n429=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n430=    /set %attacking. [ $+ [ $nick ] ] yes
n431=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Red Thunder attack dealing %damage. [ $+ [ $nick ] ]
n432=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n433=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n434=  }
n435=}
n436=on *:TEXT:`TimeWizard *:#: {
n437=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n438=    /mode $chan -v $nick 
n439=    /set %training. [ $+ [ $nick ] ] no
n440=    /msg $chan $nick was knocked out of the battle field!!
n441=  }
n442=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Joey) {
n443=    /inc %money. [ $+ [ $nick ] ] 2
n444=    /set %damage. [ $+ [ $nick ] ] 400
n445=    /msg # 10,1 [ $+ [ $NICK ] ] (Joey) summons a Time Wizard to the field and yells "Time Wizard, send this guy to the stone age, Time Warp!!"
n446=    /set %time. [ $+ [ $nick ] ] 15
n447=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n448=    /set %attacking. [ $+ [ $nick ] ] yes
n449=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] weakens $2 with a Time Warp attack dealing %damage. [ $+ [ $nick ] ]
n450=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n451=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n452=  }
n453=}
n454=on *:TEXT:`FlameSwordsman *:#: {
n455=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n456=    /mode $chan -v $nick 
n457=    /set %training. [ $+ [ $nick ] ] no
n458=    /msg $chan $nick was knocked out of the battle field!!
n459=  }
n460=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Joey) {
n461=    /inc %money. [ $+ [ $nick ] ] 2
n462=    /set %damage. [ $+ [ $nick ] ] 900
n463=    /msg # 10,1 [ $+ [ $NICK ] ] (Joey) summons the Flame Swordsman to the field and yells "Flame Swordsman, Fire Slash!!"
n464=    /set %time. [ $+ [ $nick ] ] 15
n465=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n466=    /set %attacking. [ $+ [ $nick ] ] yes
n467=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] SLASH'S $2 with a Flame Slash attack dealing %damage. [ $+ [ $nick ] ]
n468=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n469=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n470=  }
n471=}
n472=on *:TEXT:`DarkMagician *:#: {
n473=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n474=    /mode $chan -v $nick 
n475=    /set %training. [ $+ [ $nick ] ] no
n476=    /msg $chan $nick was knocked out of the battle field!!
n477=  }
n478=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Yu-Gi) {
n479=    /inc %money. [ $+ [ $nick ] ] 2
n480=    /set %damage. [ $+ [ $nick ] ] 1300
n481=    /msg # 10,1 [ $+ [ $NICK ] ] (Yu-Gi) summons the Dark Magician to the field and yells "Dark Magician, Dark Magic attack!!"
n482=    /set %time. [ $+ [ $nick ] ] 15
n483=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n484=    /set %attacking. [ $+ [ $nick ] ] yes
n485=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Dark Magic attack dealing %damage. [ $+ [ $nick ] ]
n486=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n487=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n488=  }
n489=}
n490=on *:TEXT:`DarkMagicianGirl *:#: {
n491=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n492=    /mode $chan -v $nick 
n493=    /set %training. [ $+ [ $nick ] ] no
n494=    /msg $chan $nick was knocked out of the battle field!!
n495=  }
n496=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Yu-Gi) {
n497=    /inc %money. [ $+ [ $nick ] ] 2
n498=    /set %damage. [ $+ [ $nick ] ] 1000
n499=    /msg # 10,1 [ $+ [ $NICK ] ] (Yu-Gi) summons the Dark Magician Girl to the field and yells "Dark Magician Girl, Magical Rod attack!!"
n500=    /set %time. [ $+ [ $nick ] ] 15
n501=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n502=    /set %attacking. [ $+ [ $nick ] ] yes
n503=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Magical Rod attack dealing %damage. [ $+ [ $nick ] ]
n504=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n505=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n506=  }
n507=}
n508=on *:TEXT:`SummondSkull *:#: {
n509=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n510=    /mode $chan -v $nick 
n511=    /set %training. [ $+ [ $nick ] ] no
n512=    /msg $chan $nick was knocked out of the battle field!!
n513=  }
n514=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Yu-Gi) {
n515=    /inc %money. [ $+ [ $nick ] ] 2
n516=    /set %damage. [ $+ [ $nick ] ] 900
n517=    /msg # 10,1 [ $+ [ $NICK ] ] (Yu-Gi) summons a Summond Skull to the field and yells "Summond Skull, Thunder Barrier attack!!"
n518=    /set %time. [ $+ [ $nick ] ] 15
n519=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n520=    /set %attacking. [ $+ [ $nick ] ] yes
n521=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Thunder Barrier attack dealing %damage. [ $+ [ $nick ] ]
n522=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n523=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n524=  }
n525=}
n526=on *:TEXT:`BlueEyesToonDragon *:#: {
n527=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n528=    /mode $chan -v $nick 
n529=    /set %training. [ $+ [ $nick ] ] no
n530=    /msg $chan $nick was knocked out of the battle field!!
n531=  }
n532=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Pegasus) {
n533=    /inc %money. [ $+ [ $nick ] ] 2
n534=    /set %damage. [ $+ [ $nick ] ] 1000
n535=    /msg # 10,1 [ $+ [ $NICK ] ] (Pegasus) summons his Toon Blue Eyes to the field and yells "My belovid Toon Dragon, Attack his monster!!"
n536=    /set %time. [ $+ [ $nick ] ] 15
n537=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n538=    /set %attacking. [ $+ [ $nick ] ] yes
n539=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 attack dealing %damage. [ $+ [ $nick ] ]
n540=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n541=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n542=  }
n543=}
n544=on *:TEXT:`ToonSummondSkull *:#: {
n545=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n546=    /mode $chan -v $nick 
n547=    /set %training. [ $+ [ $nick ] ] no
n548=    /msg $chan $nick was knocked out of the battle field!!
n549=  }
n550=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Pegasus) {
n551=    /inc %money. [ $+ [ $nick ] ] 2
n552=    /set %damage. [ $+ [ $nick ] ] 700
n553=    /msg # 10,1 [ $+ [ $NICK ] ] (Pegasus) summons his Toon Summond Skull to the field and yells "Toon Skull, show him why you are the most feared it Toonworld!!!"
n554=    /set %time. [ $+ [ $nick ] ] 15
n555=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n556=    /set %attacking. [ $+ [ $nick ] ] yes
n557=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 attack dealing %damage. [ $+ [ $nick ] ]
n558=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n559=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n560=  }
n561=}
n562=on *:TEXT:`Relinquished *:#: {
n563=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n564=    /mode $chan -v $nick 
n565=    /set %training. [ $+ [ $nick ] ] no
n566=    /msg $chan $nick was knocked out of the battle field!!
n567=  }
n568=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Pegasus) {
n569=    /inc %money. [ $+ [ $nick ] ] 2
n570=    /set %damage. [ $+ [ $nick ] ] 1400
n571=    /msg # 10,1 [ $+ [ $NICK ] ] (Pegasus) summons his Ultimate Relinquished to the field and yells "Relinquished, Finish Him!!!"
n572=    /set %time. [ $+ [ $nick ] ] 15
n573=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n574=    /set %attacking. [ $+ [ $nick ] ] yes
n575=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 attack dealing %damage. [ $+ [ $nick ] ]
n576=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n577=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n578=  }
n579=}
n580=on *:TEXT:`PerfictlyGreatMoth *:#: {
n581=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n582=    /mode $chan -v $nick 
n583=    /set %training. [ $+ [ $nick ] ] no
n584=    /msg $chan $nick was knocked out of the battle field!!
n585=  }
n586=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Weevil) {
n587=    /inc %money. [ $+ [ $nick ] ] 2
n588=    /set %damage. [ $+ [ $nick ] ] 1300
n589=    /msg # 10,1 [ $+ [ $NICK ] ] (Weevil) summons his Perfictly Great Moth to the field and yells "My Perfict Moth will CRUSH you!! Finish Him!!!"
n590=    /set %time. [ $+ [ $nick ] ] 15
n591=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n592=    /set %attacking. [ $+ [ $nick ] ] yes
n593=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] STINGS'S $2 with a sting attack dealing %damage. [ $+ [ $nick ] ]
n594=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n595=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n596=  }
n597=}
n598=on *:TEXT:`GreatMoth *:#: {
n599=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n600=    /mode $chan -v $nick 
n601=    /set %training. [ $+ [ $nick ] ] no
n602=    /msg $chan $nick was knocked out of the battle field!!
n603=  }
n604=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Weevil) {
n605=    /inc %money. [ $+ [ $nick ] ] 2
n606=    /set %damage. [ $+ [ $nick ] ] 1000
n607=    /msg # 10,1 [ $+ [ $NICK ] ] (Weevil) summons his Great Moth to the field and yells "My Great Moth will DESTROY you!! Finish Him!!!"
n608=    /set %time. [ $+ [ $nick ] ] 15
n609=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n610=    /set %attacking. [ $+ [ $nick ] ] yes
n611=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] STINGS'S $2 with a sting attack dealing %damage. [ $+ [ $nick ] ]
n612=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n613=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n614=  }
n615=}
n616=on *:TEXT:`QueenBee *:#: {
n617=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n618=    /mode $chan -v $nick 
n619=    /set %training. [ $+ [ $nick ] ] no
n620=    /msg $chan $nick was knocked out of the battle field!!
n621=  }
n622=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Weevil) {
n623=    /inc %money. [ $+ [ $nick ] ] 2
n624=    /set %damage. [ $+ [ $nick ] ] 700
n625=    /msg # 10,1 [ $+ [ $NICK ] ] (Weevil) summons his Queen Bee to the field and yells "My Queen is the best!! Attack my belovid Bee!!!"
n626=    /set %time. [ $+ [ $nick ] ] 15
n627=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n628=    /set %attacking. [ $+ [ $nick ] ] yes
n629=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] SHOT'S $2 with a Web Shot attack dealing %damage. [ $+ [ $nick ] ]
n630=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n631=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n632=  }
n633=}
n634=on *:TEXT:`FortressWhale *:#: {
n635=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n636=    /mode $chan -v $nick 
n637=    /set %training. [ $+ [ $nick ] ] no
n638=    /msg $chan $nick was knocked out of the battle field!!
n639=  }
n640=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Mako) {
n641=    /inc %money. [ $+ [ $nick ] ] 2
n642=    /set %damage. [ $+ [ $nick ] ] 1200
n643=    /msg # 10,1 [ $+ [ $NICK ] ] (Mako) summons his Fortress Whale to the field and yells "Fortress Whale will chew you up and spit you out!! Attack my Water Master!!!"
n644=    /set %time. [ $+ [ $nick ] ] 15
n645=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n646=    /set %attacking. [ $+ [ $nick ] ] yes
n647=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] HIT'S $2 with Body Slam attack dealing %damage. [ $+ [ $nick ] ]
n648=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n649=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n650=  }
n651=}
n652=on *:TEXT:`SerpentMarauder *:#: {
n653=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n654=    /mode $chan -v $nick 
n655=    /set %training. [ $+ [ $nick ] ] no
n656=    /msg $chan $nick was knocked out of the battle field!!
n657=  }
n658=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Mako) {
n659=    /inc %money. [ $+ [ $nick ] ] 2
n660=    /set %damage. [ $+ [ $nick ] ] 1200
n661=    /msg # 10,1 [ $+ [ $NICK ] ] (Mako) summons his SerpentMarauder to the field and yells "SerpentMarauder!! Attack my friend!!!"
n662=    /set %time. [ $+ [ $nick ] ] 15
n663=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n664=    /set %attacking. [ $+ [ $nick ] ] yes
n665=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with Water Blast attack dealing %damage. [ $+ [ $nick ] ]
n666=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n667=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n668=  }
n669=}
n670=on *:TEXT:`Kairyu-Shin *:#: {
n671=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n672=    /mode $chan -v $nick 
n673=    /set %training. [ $+ [ $nick ] ] no
n674=    /msg $chan $nick was knocked out of the battle field!!
n675=  }
n676=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Mako) {
n677=    /inc %money. [ $+ [ $nick ] ] 2
n678=    /set %damage. [ $+ [ $nick ] ] 900
n679=    /msg # 10,1 [ $+ [ $NICK ] ] (Mako) summons his Kairyu-Shin to the field and yells "Kairyu is one of my best water monsters!! Attack him!!!"
n680=    /set %time. [ $+ [ $nick ] ] 15
n681=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n682=    /set %attacking. [ $+ [ $nick ] ] yes
n683=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] HIT'S $2 with Bite attack dealing %damage. [ $+ [ $nick ] ]
n684=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n685=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n686=  }
n687=}
n688=on *:TEXT:`Jinzo *:#: {
n689=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n690=    /mode $chan -v $nick 
n691=    /set %training. [ $+ [ $nick ] ] no
n692=    /msg $chan $nick was knocked out of the battle field!!
n693=  }
n694=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Esperoba) {
n695=    /inc %money. [ $+ [ $nick ] ] 2
n696=    /set %damage. [ $+ [ $nick ] ] 1200
n697=    /msg # 10,1 [ $+ [ $NICK ] ] (Esperoba) summons his Jinzo to the field and yells "Jinzo!! Attack him with your Cyber Shock Attack!!!"
n698=    /set %time. [ $+ [ $nick ] ] 15
n699=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n700=    /set %attacking. [ $+ [ $nick ] ] yes
n701=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Cyber Shock Attack dealing %damage. [ $+ [ $nick ] ]
n702=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n703=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n704=  }
n705=}
n706=on *:TEXT:`Jinzo#7 *:#: {
n707=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n708=    /mode $chan -v $nick 
n709=    /set %training. [ $+ [ $nick ] ] no
n710=    /msg $chan $nick was knocked out of the battle field!!
n711=  }
n712=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Esperoba) {
n713=    /inc %money. [ $+ [ $nick ] ] 2
n714=    /set %damage. [ $+ [ $nick ] ] 900
n715=    /msg # 10,1 [ $+ [ $NICK ] ] (Esperoba) summons his Jinzo#7 to the field and yells "Jinzo 7!! Attack him with your Cyber Attack!!!"
n716=    /set %time. [ $+ [ $nick ] ] 15
n717=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n718=    /set %attacking. [ $+ [ $nick ] ] yes
n719=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with a Cyber Attack dealing %damage. [ $+ [ $nick ] ]
n720=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n721=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n722=  }
n723=}
n724=on *:TEXT:`WallOfIllousion *:#: {
n725=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n726=    /mode $chan -v $nick 
n727=    /set %training. [ $+ [ $nick ] ] no
n728=    /msg $chan $nick was knocked out of the battle field!!
n729=  }
n730=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Esperoba) {
n731=    /inc %money. [ $+ [ $nick ] ] 2
n732=    /set %damage. [ $+ [ $nick ] ] 600
n733=    /msg # 10,1 [ $+ [ $NICK ] ] (Esperoba) summons his Wall Of Illousion to the field and yells "Wall Of Illousion!! Attack him, Attack!!!"
n734=    /set %time. [ $+ [ $nick ] ] 15
n735=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n736=    /set %attacking. [ $+ [ $nick ] ] yes
n737=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] RAM'S $2 dealing %damage. [ $+ [ $nick ] ]
n738=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n739=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n740=  }
n741=}
n742=on *:TEXT:`ZeraTheMent *:#: {
n743=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n744=    /mode $chan -v $nick 
n745=    /set %training. [ $+ [ $nick ] ] no
n746=    /msg $chan $nick was knocked out of the battle field!!
n747=  }
n748=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Bandit Keth) {
n749=    /inc %money. [ $+ [ $nick ] ] 2
n750=    /set %damage. [ $+ [ $nick ] ] 1300
n751=    /msg # 10,1 [ $+ [ $NICK ] ] (Bandit Keth) summons Zera The Mint to the field and yells "Zera!! Attack him with your Zera Slash!!!"
n752=    /set %time. [ $+ [ $nick ] ] 15
n753=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n754=    /set %attacking. [ $+ [ $nick ] ] yes
n755=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] SLASH'S $2 with a Zera Slash attack dealing %damage. [ $+ [ $nick ] ]
n756=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n757=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n758=  }
n759=}
n760=on *:TEXT:`SlotMachine *:#: {
n761=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n762=    /mode $chan -v $nick 
n763=    /set %training. [ $+ [ $nick ] ] no
n764=    /msg $chan $nick was knocked out of the battle field!!
n765=  }
n766=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Bandit Keth) {
n767=    /inc %money. [ $+ [ $nick ] ] 2
n768=    /set %damage. [ $+ [ $nick ] ] 1000
n769=    /msg # 10,1 [ $+ [ $NICK ] ] (Bandit Keth) summons a Slot Machine to the field and yells "Slot Machine!! Slot Tackle!!!"
n770=    /set %time. [ $+ [ $nick ] ] 15
n771=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n772=    /set %attacking. [ $+ [ $nick ] ] yes
n773=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] RAM'S $2 dealing %damage. [ $+ [ $nick ] ]
n774=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n775=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n776=  }
n777=}
n778=on *:TEXT:` BarelDragon *:#: {
n779=  if (%Ene. [ $+ [ $nick ] ] < 1 ) && (%training. [ $+ [ $2 ] ] = yes) && (%attacking. [ $+ [ $nick ] ] = no) {
n780=    /mode $chan -v $nick 
n781=    /set %training. [ $+ [ $nick ] ] no
n782=    /msg $chan $nick was knocked out of the battle field!!
n783=  }
n784=  if (%training. [ $+ [ $2 ] ] = yes)  && (%attacking. [ $+ [ $nick ] ] = no) && (%chr. [ $+ [ $nick ] ] = Bandit Keth) {
n785=    /inc %money. [ $+ [ $nick ] ] 2
n786=    /set %damage. [ $+ [ $nick ] ] 800
n787=    /msg # 10,1 [ $+ [ $NICK ] ] (Bandit Keth) summons a  Barel Dragon to the field and yells " Barel Dragon!! Double Twin Cannon Blast!!!"
n788=    /set %time. [ $+ [ $nick ] ] 15
n789=    /timer 7 1 /dec %time. [ $+ [ $nick ] ] 1
n790=    /set %attacking. [ $+ [ $nick ] ] yes
n791=    /timer 1 10 /msg $chan 10,1 [ $+ [ $NICK ] ] BLAST'S $2 with his 4 Cannons dealing %damage. [ $+ [ $nick ] ]
n792=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $nick ] ]
n793=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no 
n794=  }
n795=}
n796=on *:TEXT:`BabyDragon *:#: {
n797=  if (%BabyDragon. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n798=    /set %attacking. [ $+ [ $nick ] ] yes
n799=    /set %damage. [ $+ [ $nick ] ] 400
n800=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Baby Dragon to the field and yells "Baby Dragon, Dragon Claw!"
n801=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] SLASH'S $2 dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n802=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n803=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n804=  }
n805=}
n806=on *:TEXT:`CharubinTheFireKnight *:#: {
n807=  if (%CharubinTheFireKnight. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n808=    /set %attacking. [ $+ [ $nick ] ] yes
n809=    /set %damage. [ $+ [ $nick ] ] 500
n810=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Charubin The Fire Knight to the field and yells "Charubin The Fire Knight, Flaming Sword Slash!!"
n811=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] SLASH'S $2 dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n812=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n813=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n814=  }
n815=}
n816=on *:TEXT:`DarkWitch *:#: {
n817=  if (%DarkWitch. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n818=    /set %attacking. [ $+ [ $nick ] ] yes
n819=    /set %damage. [ $+ [ $nick ] ] 800
n820=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Dark Witch to the field and yells "Dark Witch, attack $2!!"
n821=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] HIT'S $2 dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n822=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n823=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n824=  }
n825=}
n826=on *:TEXT:`Ansatsu *:#: {
n827=  if (%Ansatsu. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n828=    /set %attacking. [ $+ [ $nick ] ] yes
n829=    /set %damage. [ $+ [ $nick ] ] 800
n830=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Ansatsu to the field and yells "Ansatsu, attack $2!!"
n831=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] HIT'S $2 dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n832=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n833=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n834=  }
n835=}
n836=on *:TEXT:`SwordStalker *:#: {
n837=  if (%SwordStalker. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n838=    /set %attacking. [ $+ [ $nick ] ] yes
n839=    /set %damage. [ $+ [ $nick ] ] 1000
n840=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons SwordStalker to the field and yells "Sword Stalker, Darkness Slash!!"
n841=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] SLASH'S $2 with a Darkness Slash attack dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n842=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n843=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n844=  }
n845=}
n846=on *:TEXT:`GiltiaTheDKnight *:#: {
n847=  if (%GiltiaTheDKnight. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n848=    /set %attacking. [ $+ [ $nick ] ] yes
n849=    /set %damage. [ $+ [ $nick ] ] 1000
n850=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Giltia The D. Knight to the field and yells "Giltia The D. Knight, D. Slash!!!"
n851=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] SLASH'S $2 with a D. Slahs attack dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n852=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n853=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n854=  }
n855=}
n856=on *:TEXT:`Twin-HeadedFireDragon *:#: {
n857=  if (%Twin-HeadedFireDragon. [ $+ [ $nick ] ] = yes) && (%attacking. [ $+ [ $nick ] ] != yes) {
n858=    /set %attacking. [ $+ [ $nick ] ] yes
n859=    /set %damage. [ $+ [ $nick ] ] 1000
n860=    /msg $chan 10,1 [ $+ [ $NICK ] ] summons Twin-Headed Fire Dragon to the field and yells "Twin-Headed Fire Dragon, Twin Flamethrower!!!"
n861=    /timer 1 10,1 /msg $chan %color. [ $+ [ $NICK ] ] BURN'S $2 with a Twin Headed Flamethrower attack attack dealing $round($calc(%Ene. [ $+ [ $nick ] ] / 60),0)!
n862=    /timer 1 10 /set %attacking. [ $+ [ $nick ] ] no
n863=    /timer 1 10 /dec %Ene. [ $+ [ $2 ] ] %damage. [ $+ [ $2 ] ] 
n864=  }
n865=}

Comments

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goku50   -  Mar 02, 2008

is there alsieis and any thing to say what the characters are romeo.

 Respond  
goku50   -  Mar 02, 2008

yhea and romeo when you save it save it in a txt file not a ini file with things like this and also it is more like a yu-gi-oh game but it is fun.

 Respond  
goku50   -  Mar 02, 2008

Hey i got it to work
it\'s very easy and it is fun too nice work romeo.

 Respond  
Romeo   -  May 17, 2006

just remove this code.... its horrible i know, i just needed some posts up, it was a long time ago...

 Respond  
`Kazuma   -  Feb 20, 2006

So much for gundom this is for Yu-gi-oh

 Respond  
`Kazuma   -  Feb 20, 2006

Looks ripped. :) If you\'re gonna submit something, take it from your remotes not from the ini file.

 Respond  
betawarrior3   -  Aug 02, 2005

how does this thing work? and if there is a way for it to work can someone explain how to get it working?

 Respond  
Yoinx   -  Jul 31, 2005

weird, thought bbcode might work here too. oh well.

 Respond  
Yoinx   -  Jul 31, 2005

I\'ll have to reference you to the directions when you go to post a snippet:
\".. Please make sure your code works when it is pasted into a blank script file within mIRC before submitting...\"
When you post items in ini format, you cannot paste it into the scripts editor. Therfore, all items posted as snippets are supposed to posted as .mrc format.

 Respond  
DarthReven   -  Jul 31, 2005

its posted in ini format so you\'d need the paste it in an ini file then /load -rs filename.ini

 Respond  
betawarrior3   -  Jul 31, 2005

how to put it in a .txt file?

 Respond  
Ruriko   -  Dec 01, 2004

how does it work? i typed in `register and nothing happens

 Respond  
DarthReven   -  Nov 17, 2004

this is a bot....um..no?

 Respond  
Romeo   -  Nov 06, 2004

I\'m lazy just paste the script in a txt or a file and just upload it to ur remotes

 Respond  
Shadow_Knight   -  Nov 02, 2004

I wouldnt recommend posting a script that has the .ini form =P

 Respond  
Soxide   -  Nov 02, 2004

mate change ur post no one will want it with all the n\'s upload another

 Respond  
PoiXon   -  Nov 02, 2004

wats all the n all about ?

 Respond  
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