This one, I made during a very boring night.
;Weapons Game , by NightBlade
on 1:TEXT: !weapon *:#:{
set %weapon $rand(1,4)
if (%weapon == 1) describe $chan gives $nick a small, rusty 3" pocket knife, and grabs a 3' sword, and battles him, winning, takes $ 300,000.
if (%weapon == 2) describe $chan gives $nick a large, razor sharp axe, and grabs a bow & arrow set,stays at a distance, shoots multiple times, and wins, taking $ 300,000.
if (%weapon == 3) describe $chan gives $nick a shotgun, and takes a pistol, seeing no chance of winning, runs, and accidentally slams into a cliff wall, where he is trapped, and shot, losing $ 300,000 to $nick .
if (%weapon == 4) describe $chan gives $nick a sniper rifle, and takes a shotgun. Wandering around, stops to rest, and gets his head blown up by a sniper bullet, losing $ 300,000 to $nick .
}
why not put these in a txt file
maybe somthing like
on *:TEXT: !weapon:#:{ if (!%weapon.flood) { set -u5 %weapon.flood on | describe $chan gives $nick $read(weapon.txt) } }
on *:load:{
write weapon.txt a small, rusty 3" pocket knife, and grabs a 3' sword, and battles him, winning, takes $ 300,000.
write weapon.txt a large, razor sharp axe, and grabs a bow & arrow set,stays at a distance, shoots multiple times, and wins, taking $ 300,000.
write weapon.txt a shotgun, and takes a pistol, seeing no chance of winning, runs, and accidentally slams into a cliff wall, where he is trapped, and shot, losing $ 300,000 to $nick .
write weapon.txt a sniper rifle, and takes a shotgun. Wandering around, stops to rest, and gets his head blown up by a snuper bullet, losing $ 300,000 to $nick .
}
then maybe add an alias to add more or remove some