Heres the Battle System for it...
on *:text:*`Heal:#:{
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt }
if (%tourneystarted = yes) { Notice $nick Tourney is happening | halt }
if (%BRtourney = yes) { Notice $nick Battle Royale Is Going On | halt }
if ($readini($nick $+ .ini,$nick,fighting) == Yes) { Notice $nick You are Fighting! | halt }
if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Already Healing | halt }
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Notice $nick $+ %Aura You Will Heal in 60 Seconds.
/timerheal $+ $nick 1 60 /Heal $nick
}
on 1:TEXT:`atl*:#:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$nick,Attacking) != yes) { halt }
if ($timer(Dodge $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { goto Here }
if ($timer(item $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { goto Here2 }
if ($timer(attack $+ $nick).secs = $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick $nick $+ , There was a Problem in Your Attack. This was fixed. | /recoil $nick }
Notice $nick Attack Time Left:11,1 $duration($timer(attack $+ $nick).secs))
halt
:Here
Notice $nick Dodge Time Left:11,1 $duration($timer(Dodge $+ $nick).secs))
halt
:Here2
Notice $nick Item Time Left:11,1 $duration($timer(Item $+ $nick).secs))
}
on 1:TEXT:`cancel:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$nick,Oozaru) == Yes) { Notice $nick You Are an oozaru! | halt }
if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt }
if ($readini($nick $+ .ini,$nick,Attacking) != yes) { halt }
if ($timer(dodge $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick You Cant Cancel a Dodge. | halt }
if ($timer(item $+ $nick).secs != $null) && ($readini( $nick $+ .ini,$nick,attacking ) == yes) { notice $nick You Cant Cancel a Item. | halt }
Writeini $nick $+ .ini $nick Attacking no
/timerattack $+ $nick off
Notice $nick You have canceled your attack!
}
on 1:TEXT:`motto*:#:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($2- = $null) { notice $nick You cannot set your motto to that | halt }
writeini $nick $+ .ini $nick motto $2-
notice $nick You have changed your entering motto to 9" $+ $2- $+ "
}
on 1:TEXT:`entered:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
var %x = 1
var %y = $numtok(%batlist,32)
while (%x <= %y) {
set %entered %entered $gettok(%batlist,%x,32) $chr(45)
inc %x
}
notice $nick %entered Are In the Field.
unset %entered
}
on *:text:`Enter Arena:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$Nick,PowerLevel) <= 0) { Notice $nick Please Heal | halt }
if ($readini($nick $+ .ini,$Nick,PowerLevel) == 0) { Notice $nick Please Heal | halt }
if ($readini($nick $+ .ini,$nick,Traveling) == yes) { Notice $nick You are Traveling! | halt }
if ($readini($nick $+ .ini,$nick,Training) == yes) { Notice $nick You Are Training! | halt }
if ($readini($nick $+ .ini,$nick,fighting) == yes) { Notice $nick You are in Battle! | halt }
if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt }
if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Healing | halt }
if (%tourney = yes) { timerchecktourney off }
if (%tourney = yes) && (%currentmatch. [ $+ [ $nick ] ] != yes) { halt }
if (%BRtourney = yes) && (%BRintourney. [ $+ [ $nick ] ] != yes) { halt }
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Writeini $nick $+ .ini $nick fighting yes
Writeini $nick $+ .ini $nick field normal
set %batlist %batlist $nick
Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Enters the Arena. $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Says:15 $readini($nick $+ .ini,$nick,motto)
}
on 1:text:`Enter NoobArena:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$Nick,PowerLevel) <= 0) { Notice $nick Please Heal | halt }
if ($readini($nick $+ .ini,$Nick,PowerLevel) == 0) { Notice $nick Please Heal | halt }
if ($readini($nick $+ .ini,$Nick,Level) >= 30) { Notice $nick You Are No Longer a Noob! | halt }
if ($readini($nick $+ .ini,$nick,Traveling) == yes) { Notice $nick You are Traveling! | halt }
if ($readini($nick $+ .ini,$nick,Training) == yes) { Notice $nick You Are Training! | halt }
if ($readini($nick $+ .ini,$nick,fighting) == yes) { Notice $nick You are in Battle! | halt }
if ($readini($nick $+ .ini,Planet,Dead) == yes) { Notice $nick You are Dead!! | halt }
if ($timer(Heal $+ $nick).secs != $null) { Notice $nick You Are Healing | halt }
if (%tourney = yes) { timerchecktourney off }
if (%tourney = yes) && (%currentmatch. [ $+ [ $nick ] ] != yes) { halt }
if (%BRtourney = yes) && (%BRintourney. [ $+ [ $nick ] ] != yes) { halt }
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Writeini $nick $+ .ini $nick fighting yes
Writeini $nick $+ .ini $nick field Noob
Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Enters the Noob-Arena. $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Says:15 $readini($nick $+ .ini,$nick,motto)
}
on *:text:`Leave Arena:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$nick,Oozaru) == Yes) { Notice $nick You Are an oozaru! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You Are Not in Battle field! | halt }
if ($timer(Leave $+ $nick).secs != $null) { Notice $nick You Are Already Leaving | halt }
if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt }
if ($readini($nick $+ .ini,$nick,Mutating) == yes) { Notice $nick Cant! | halt }
if ($readini($nick $+ .ini,$nick,Evolving) == yes) { Notice $nick Cant! | halt }
if ($readini($nick $+ .ini,$nick,Path3) == yes) { Notice $nick Cant! | halt }
if (%NamekFighter == $nick) { Notice $nick Cant! | halt }
if (%HBTCUSER == $nick) { halt }
if (%BRintourney. [ $+ [ $nick ] ] = yes) { halt }
if (%GBattling = $nick) { halt }
if (%currentmatch. [ $+ [ $nick ] ] = yes) { halt }
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Is Fleeing! In 60 Seconds $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )9,1 Shall Leave the field!
/timerLeave $+ $nick 1 60 /leave $nick
}
on 1:TEXT:`LTL:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($timer(Leave $+ $nick).secs = $null) { halt }
Notice $nick 9Leave Time Left:3 $duration($timer(Leave $+ $nick).secs))
}
on *:text:*`Struggle:#:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You Are Not in Battle field! | halt }
if ($timer(Struggle $+ $nick).secs != $null) { Notice $nick You Are already trying to get UnParalized | halt }
if ($readini($nick $+ .ini,$nick,Paralized) != yes) { Notice $nick You are not Paralized! | halt }
if ($readini($nick $+ .ini,$nick,Mutating) == yes) { Notice $nick Cant! | halt }
if ($readini($nick $+ .ini,$nick,Evolving) == yes) { Notice $nick Cant! | halt }
if ($readini($nick $+ .ini,$nick,Path3) == yes) { Notice $nick Cant! | halt }
if ($readini($nick $+ .ini,BlowUp,Blowing) == yes) { Notice $nick You Cant, Your Blowing | halt }
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Struggles to get free!
/timerStruggle $+ $nick 1 $rand(15,30) /Struggle $nick
}
on 1:TEXT:`Punch*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Punch isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /Punch $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`ArmStretch*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (ArmStretch isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /ArmStretch $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Strecthes His/her and grabs $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1's face!
echo yo
}
}
on 1:TEXT:`Kick*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Kick isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /Kick1 $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Slash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,Sword) != Equipped) { Notice $nick Please Equip Your Sword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Slash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /Slash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Sword!
echo yo
}
}
on 1:TEXT:`PowerSlash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,PowerSword) != Equipped) { Notice $nick Please Equip Your PowerSword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (PowerSlash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /PowerSlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Power Sword!
echo yo
}
}
on 1:TEXT:`ZSlash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,ZSword) != Equipped) { Notice $nick Please Equip Your ZSword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (ZSlash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /ZSlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Z Sword!
echo yo
}
}
on 1:TEXT:`ShapiroSlash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,ShapiroSword) != Equipped) { Notice $nick Please Equip Your ShapiroSword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (ShapiroSlash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /ShapiroSlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Shapiro Sword!
echo yo
}
}
on 1:TEXT:`ShadowSlash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,ShadowSword) != Equipped) { Notice $nick Please Equip Your ShadowSword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (ShadowSlash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /ShadowSlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her Shadow Sword!
echo yo
}
}
on 1:TEXT:`XSlash*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,Weapon,XSword) != Equipped) { Notice $nick Please Equip Your XSword | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (XSlash isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /XSlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Runs Toward $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1 With His/Her X Sword!
echo yo
}
}
on 1:TEXT:`Kiblast*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Kiblast isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 9) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 10)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /Kiblast $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Kamehameha*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Kamehameha isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 24) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 25)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /Kamehameha $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather energy between his/her palms and Yells "Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`SuperKamehameha*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (SuperKamehameha isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 44) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 45)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /SuperKamehameha $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather more energy between his/her palms and Yells "Super! Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`KamehamehaX10*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (KamehamehaX10 isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 89) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 90)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 10 )
timerattack $+ $nick 1 %Speed /KamehamehaX10 $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 STARTS TO GATHER MASSIVE ENERGY BETWEEN HIS/HER PALMS AND YELLS "KA! ME! HE! ME! AT $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on *:text:`Charge SpiritBomb:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (SpiritBomb isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 199) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 200)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
writeini $nick $+ .ini $nick Attacking Yes
writeini $nick $+ .ini Charging SpiritBomb Yes
writeini $nick $+ .ini Charging Charging Yes
writeini $nick $+ .ini Charging Damage 0
timerattack $+ $nick 30 10 /SpiritBomb $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his Hands in the air and starts to form a spiritbomb!
}
}
on *:text:*`give SpiritBomb*:#:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($address($nick,3) == $address($3,3)) { Notice $Nick You can't send Power to yourself | halt }
if ($4 > $readini($nick $+ .ini,$nick,Energy)) { Notice $nick You do not have this much Energy! | halt }
if ($readini($3 $+ .ini,Charging,Charging) != yes) { Notice $nick $3 is Not Charging AnyThing | halt }
if ($readini($3 $+ .ini,Charging,SpiritBomb) != yes) { Notice $nick $3 is Not Charging a Spirit Bomb | halt }
if ($4 <= 0) { Notice $nick don't share negative Energy! | halt }
if ($4 !isnum) { halt }
if (. isin $4) { Notice $nick Dont Use Decimals! | halt }
if ($readini($nick $+ .ini,$nick,Formed) == Yes) { Notice Cant | halt }
if ($3 ison %ChanSet) {
if (%TopControl == Yes) { halt }
Set %TopControl Yes
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
Writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$nick,Energy) - $4)
Writeini $3 $+ .ini Charging Damage $calc($readini($3 $+ .ini,Charging,Damage) + $4)
Msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gives $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 $4 Power!
/timer 1 10 /unset %TopControl
}
}
on 1:TEXT:`Throw SpiritBomb*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $3) { Notice $nick Don't attack yourself! | halt }
if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt }
if ($readini($nick $+ .ini,Charging,SpiritBomb) != yes) { Notice $nick Your Not Charging a Spirit Bomb | halt }
if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt }
if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (SpiritBomb isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
writeini $nick $+ .ini $nick Attacking no
writeini $nick $+ .ini Charging SpiritBomb no
writeini $nick $+ .ini Charging Charging no
/timerattack $+ $nick off
Set %Agility2 [ $readini $nick $+ .ini $nick Agility ]
Set %Agility3 [ $readini $3 $+ .ini $3 Agility ]
set %Agility2 $round($calc(%Agility2 * 1.5),0)
set %Agility3 $round($calc(%Agility3 * 1.5),0)
set %Agility $calc(%Agility3 - %Agility2)
if (%Agility > 2) { /Dodge $nick $3 }
set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ]
set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ]
set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0)
set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0)
set %Countering $calc(%Intelligence3 - %Accuracy2)
Set %Counter $Rand(1,10)
if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt }
set %base.power [ $readini $nick $+ .ini Charging Damage ]
set %ExpGain $Rand(3,6)
set %defense.power [ $readini $3 $+ .ini $3 Defense ]
set %Ki.power [ $readini $nick $+ .ini $nick Ki ]
set %power set %power $calc( %base.power * 15)
Set %Exp %ExpGain
Set %Critical 0Normal Hit
Set %Critical2 $rand(1,10)
Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ]
Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0)
if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 )
}
set %Damage $calc( %base.power + (%Ki.power - %defense.power))
if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt }
set %PLo $readini($3 $+ .ini,$3,PowerLevel)
if (%Damage < 1) {
set %Damage 1
}
Set %Confused $rand(1,2)
if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) {
/Confused $nick $3
/halt
}
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 THROWS A SPIRITBOMB AT $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12)
dec %PLo %damage
writeini $3 $+ .ini $3 PowerLevel %PLo
writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp)
writeini $nick $+ .ini Charging Damage 0
if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) {
Set %Asorb $Calc( %Damage / 2 )
Set %Absorb $Rand(1,%Asorb)
if (%Absorb < 1) { set %Absorb 1 }
writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb)
Notice $2 You gained %Absorb Energy
Set %Energy $readini($2 $+ .ini,$2,MEnergy)
if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy }
}
LvLCheck $nick
check $nick $3
}
}
on 1:TEXT:`DragonFist*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (DragonFist isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 79) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 80)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 15 )
timerattack $+ $nick 1 %Speed /DragonFist $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges His/Her Left Fist at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`EnergyBeam*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (EnergyBeam isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 9) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 10)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /EnergyBeam $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Do-Don-Ray*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Do-Don-Ray isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 19) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 20)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /Do-Don-Ray $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Left Hand at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`GalicGun*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (GalicGun isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 25) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 25)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /GalicGun $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`BigBang*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (BigBang isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /BigBang $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on *:text:`Charge AtomicBlast:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (AtomicBlast isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 149) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 150)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
writeini $nick $+ .ini $nick Attacking Yes
writeini $nick $+ .ini Charging AtomicBlast Yes
writeini $nick $+ .ini Charging Charging Yes
writeini $nick $+ .ini Charging Damage 0
timerattack $+ $nick 10 5 /AtomicBlast $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his Hands & legs and arms apart and charges An Atomic Blast!
}
}
on 1:TEXT:`Fire AtomicBlast*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $3) { Notice $nick Don't attack yourself! | halt }
if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt }
if ($readini($nick $+ .ini,Charging,AtomicBlast) != yes) { Notice $nick Your Not Charging a AtomicBlast | halt }
if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt }
if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (AtomicBlast isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
writeini $nick $+ .ini $nick Attacking no
writeini $nick $+ .ini Charging AtomicBlast no
writeini $nick $+ .ini Charging Charging no
/timerattack $+ $nick off
Set %Agility2 [ $readini $nick $+ .ini $nick Agility ]
Set %Agility3 [ $readini $3 $+ .ini $3 Agility ]
set %Agility2 $round($calc(%Agility2 * 1.5),0)
set %Agility3 $round($calc(%Agility3 * 1.5),0)
set %Agility $calc(%Agility3 - %Agility2)
if (%Agility > 2) { /Dodge $nick $3 }
set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ]
set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ]
set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0)
set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0)
set %Countering $calc(%Intelligence3 - %Accuracy2)
Set %Counter $Rand(1,10)
if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt }
set %base.power [ $readini $nick $+ .ini Charging Damage ]
set %ExpGain $Rand(3,6)
set %defense.power [ $readini $3 $+ .ini $3 Defense ]
set %Ki.power [ $readini $nick $+ .ini $nick Ki ]
set %power set %power $calc( %base.power * 15)
Set %Exp %ExpGain
Set %Critical 0Normal Hit
Set %Critical2 $rand(1,10)
Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ]
Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0)
if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 )
}
set %Damage $calc( %base.power + (%Ki.power - %defense.power))
if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt }
set %PLo $readini($3 $+ .ini,$3,PowerLevel)
if (%Damage < 1) {
set %Damage 1
}
Set %Confused $rand(1,2)
if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) {
/Confused $nick $3
/halt
}
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 fires a massive blast at $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12)
dec %PLo %damage
writeini $3 $+ .ini $3 PowerLevel %PLo
writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp)
writeini $nick $+ .ini Charging Damage 0
if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) {
Set %Asorb $Calc( %Damage / 2 )
Set %Absorb $Rand(1,%Asorb)
if (%Absorb < 1) { set %Absorb 1 }
writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb)
Notice $2 You gained %Absorb Energy
Set %Energy $readini($2 $+ .ini,$2,MEnergy)
if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy }
}
LvLCheck $nick
check $nick $3
}
}
on 1:TEXT:`FinalFlash *:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (FinalFlash isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 50) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 50)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /FinalFlash $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gets ready to fire a Final Flash at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`FinalFlashX10 *:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (FinalFlashX10 isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 139) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 140)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 10 )
timerattack $+ $nick 1 %Speed /FinalFlashX10 $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Gets ready to fire a Final Flash X10 at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`EyeBeam*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (EyeBeam isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 14) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 15)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 3 )
timerattack $+ $nick 1 %Speed /EyeBeam $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Eyes start to glow at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`RenzokuEnergyDan*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (RenzokuEnergyDan isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /RenzokuEnergyDan $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Multiple Energy Balls at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Chobakuretsumaha*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Chobakuretsumaha isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /Chobakuretsumaha $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to fire Energy balls that surround $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`SpecialBeamCannon*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (SpecialBeamCannon isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 100) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 100)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 9 )
timerattack $+ $nick 1 %Speed /SpecialBeamCannon $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts his/her left Hands Left and Middle finger to his/her forehead and build up energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Masenko*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Masenko isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 19) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 20)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /Masenko $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/Her hands together and charges energy at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`ChouKameHameHa*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (ChouKameHameHa isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 30) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /ChouKameHameHa $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Starts to gather energy between his/her palms and Yells "Ka! me! ha! me! at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`BurningAttack*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (BurningAttack isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 59) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 60)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 8 )
timerattack $+ $nick 1 %Speed /BurningAttack $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Hands Foward and starts to do some hand movements at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`UltraBurningAttack*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (UltraBurningAttack isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 99) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 100)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 12 )
timerattack $+ $nick 1 %Speed /UltraBurningAttack $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )4,1 Raises His Hands Foward and starts to do some hand movements at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )4,1
echo yo
}
}
on 1:TEXT:`FriezaBeam*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (FriezaBeam isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 18) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 19)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /FriezaBeam $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Left Hand and Points his Index Finger at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Daichiretsuzan*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Daichiretsuzan isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 22) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 23)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /Daichiretsuzan $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/her Hand Up and extends 2 Fingers Up at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Kienzan*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Kienzan isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 29) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /Kienzan $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/her Hand Up and starts to create a Red Disc at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`DestructoDisk*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (DestructoDisk isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 29) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /DestructoDisk $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/her Hand Up and starts to create a Yellow Disc at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on *:text:`Charge DeathBall:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (DeathBall isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 249) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 250)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
writeini $nick $+ .ini $nick Attacking Yes
writeini $nick $+ .ini Charging DeathBall Yes
writeini $nick $+ .ini Charging Charging Yes
writeini $nick $+ .ini Charging Damage 0
timerattack $+ $nick 30 10 /DeathBall $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises One hand Up and Extends His/Her Index Finger Up!
}
}
on 1:TEXT:`Throw DeathBall*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $3) { Notice $nick Don't attack yourself! | halt }
if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt }
if ($readini($nick $+ .ini,Charging,DeathBall) != yes) { Notice $nick Your Not Charging a DeathBall | halt }
if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt }
if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (DeathBall isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
writeini $nick $+ .ini $nick Attacking no
writeini $nick $+ .ini Charging DeathBall no
writeini $nick $+ .ini Charging Charging no
/timerattack $+ $nick off
Set %Agility2 [ $readini $nick $+ .ini $nick Agility ]
Set %Agility3 [ $readini $3 $+ .ini $3 Agility ]
set %Agility2 $round($calc(%Agility2 * 1.5),0)
set %Agility3 $round($calc(%Agility3 * 1.5),0)
set %Agility $calc(%Agility3 - %Agility2)
if (%Agility > 2) { /Dodge $nick $3 }
set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ]
set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ]
set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0)
set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0)
set %Countering $calc(%Intelligence3 - %Accuracy2)
Set %Counter $Rand(1,10)
if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt }
set %base.power [ $readini $nick $+ .ini Charging Damage ]
set %ExpGain $Rand(3,6)
set %defense.power [ $readini $3 $+ .ini $3 Defense ]
set %Ki.power [ $readini $nick $+ .ini $nick Ki ]
set %power set %power $calc( %base.power * 15)
Set %Exp %ExpGain
Set %Critical 0Normal Hit
Set %Critical2 $rand(1,10)
Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ]
Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0)
if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 )
}
set %Damage $calc( %base.power + (%Ki.power - %defense.power))
if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt }
set %PLo $readini($3 $+ .ini,$3,PowerLevel)
if (%Damage < 1) {
set %Damage 1
}
Set %Confused $rand(1,2)
if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) {
/Confused $nick $3
/halt
}
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 THROWS A DeathBall AT $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12)
dec %PLo %damage
writeini $3 $+ .ini $3 PowerLevel %PLo
writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp)
writeini $nick $+ .ini Charging Damage 0
if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) {
Set %Asorb $Calc( %Damage / 2 )
Set %Absorb $Rand(1,%Asorb)
if (%Absorb < 1) { set %Absorb 1 }
writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb)
Notice $2 You gained %Absorb Energy
Set %Energy $readini($2 $+ .ini,$2,MEnergy)
if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy }
}
LvLCheck $nick
check $nick $3
}
}
on 1:TEXT:`Shogekiha*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Shogekiha isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 13) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 14)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /Shogekiha $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/Her Hand Up $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`GenocideAttack*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (GenocideAttack isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 29) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /GenocideAttack $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges Energy Balls at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on *:text:`Charge KiOrb:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (KiOrb isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 399) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 400)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
writeini $nick $+ .ini $nick Attacking Yes
writeini $nick $+ .ini Charging KiOrb Yes
writeini $nick $+ .ini Charging Charging Yes
writeini $nick $+ .ini Charging Damage 0
timerattack $+ $nick 40 9 /KiOrb $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises Both arm foward and starts to create a Ki Orb!!
}
}
on 1:TEXT:`Throw KiOrb*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $3) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt }
if ($readini($nick $+ .ini,Charging,KiOrb) != yes) { Notice $nick Your Not Charging a DeathBall | halt }
if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt }
if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (KiOrb isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
writeini $nick $+ .ini $nick Attacking no
writeini $nick $+ .ini Charging KiOrb no
writeini $nick $+ .ini Charging Charging no
/timerattack $+ $nick off
Set %Agility2 [ $readini $nick $+ .ini $nick Agility ]
Set %Agility3 [ $readini $3 $+ .ini $3 Agility ]
set %Agility2 $round($calc(%Agility2 * 1.5),0)
set %Agility3 $round($calc(%Agility3 * 1.5),0)
set %Agility $calc(%Agility3 - %Agility2)
if (%Agility > 2) { /Dodge $nick $3 }
set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ]
set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ]
set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0)
set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0)
set %Countering $calc(%Intelligence3 - %Accuracy2)
Set %Counter $Rand(1,10)
if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt }
set %base.power [ $readini $nick $+ .ini Charging Damage ]
set %ExpGain $Rand(3,6)
set %defense.power [ $readini $3 $+ .ini $3 Defense ]
set %Ki.power [ $readini $nick $+ .ini $nick Ki ]
set %power set %power $calc( %base.power * 15)
Set %Exp %ExpGain
Set %Critical 0Normal Hit
Set %Critical2 $rand(1,10)
Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ]
Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0)
if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 )
}
set %Damage $calc( %base.power + (%Ki.power - %defense.power))
if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt }
set %PLo $readini($3 $+ .ini,$3,PowerLevel)
if (%Damage < 1) {
set %Damage 1
}
Set %Confused $rand(1,2)
if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) {
/Confused $nick $3
/halt
}
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 LAUNCHES A KI ORB AT $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12)
dec %PLo %damage
writeini $3 $+ .ini $3 PowerLevel %PLo
writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp)
writeini $nick $+ .ini Charging Damage 0
if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) {
Set %Asorb $Calc( %Damage / 2 )
Set %Absorb $Rand(1,%Asorb)
if (%Absorb < 1) { set %Absorb 1 }
writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb)
Notice $2 You gained %Absorb Energy
Set %Energy $readini($2 $+ .ini,$2,MEnergy)
if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy }
}
LvLCheck $nick
check $nick $3
}
}
on 1:TEXT:`CrusherBall*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (CrusherBall isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 24) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 25)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 5 )
timerattack $+ $nick 1 %Speed /CrusherBall $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Charges up a Crusher ball at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`TwinCrusherBall*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (TwinCrusherBall isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 39) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 40)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 7 )
timerattack $+ $nick 1 %Speed /TwinCrusherBall $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts His/Her Hands Apart Charging 1 Crusher Ball in Each Hand At $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on *:text:`Charge UltimateCrusherBall:#: {
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($readini($nick $+ .ini,Charging,Charging) == yes) { Notice $nick Your already Charging | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (UltimateCrusherBall isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 399) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 400)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
writeini $nick $+ .ini $nick Attacking Yes
writeini $nick $+ .ini Charging UltimateCrusherBall Yes
writeini $nick $+ .ini Charging Charging Yes
writeini $nick $+ .ini Charging Damage 0
timerattack $+ $nick 20 9 /UltimateCrusherBall $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises One Hand Up and Charges a Ultimate Crusher Ball!!!!!!
}
}
on 1:TEXT:`Throw UltimateCrusherBall*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $3) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $3 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if ($readini($nick $+ .ini,Charging,Charging) != yes) { Notice $nick Your Are Not Charging AnyThing | halt }
if ($readini($nick $+ .ini,Charging,UltimateCrusherBall) != yes) { Notice $nick Your Not Charging a DeathBall | halt }
if ($3 == Weak+bag) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if ($3 == Supa+weak+Bag) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($3 $+ .ini,$3,fighting) != yes) { Notice $nick $3 is not Fighting! | halt }
if ($readini($nick $+ .ini,Charging,Damage) <= 299) { Notice $nick $2 Is Not Strong Enough | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($3 $+ .ini,$3,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (UltimateCrusherBall isin %attacks) {
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($3 $+ .ini,$3,Aura)
Set %BAura2 $readini($3 $+ .ini,$3,BAura)
writeini $nick $+ .ini $nick Attacking no
writeini $nick $+ .ini Charging UltimateCrusherBall no
writeini $nick $+ .ini Charging Charging no
/timerattack $+ $nick off
Set %Agility2 [ $readini $nick $+ .ini $nick Agility ]
Set %Agility3 [ $readini $3 $+ .ini $3 Agility ]
set %Agility2 $round($calc(%Agility2 * 1.5),0)
set %Agility3 $round($calc(%Agility3 * 1.5),0)
set %Agility $calc(%Agility3 - %Agility2)
if (%Agility > 2) { /Dodge $nick $3 }
set %Accuracy2 [ $readini $nick $+ .ini $nick Accuracy ]
set %Intelligence3 [ $readini $3 $+ .ini $3 Intelligence ]
set %Accuracy2 $round($calc(%Accuracy2 * 1.5),0)
set %Intelligence3 $round($calc(%Intelligence3 * 1.5),0)
set %Countering $calc(%Intelligence3 - %Accuracy2)
Set %Counter $Rand(1,10)
if (%Countering > 2) && (%Counter == 1) { /Counter $3 $nick | Halt }
set %base.power [ $readini $nick $+ .ini Charging Damage ]
set %ExpGain $Rand(3,6)
set %defense.power [ $readini $3 $+ .ini $3 Defense ]
set %Ki.power [ $readini $nick $+ .ini $nick Ki ]
set %power set %power $calc( %base.power * 15)
Set %Exp %ExpGain
Set %Critical 0Normal Hit
Set %Critical2 $rand(1,10)
Set %Accuracy [ $readini $3 $+ .ini $nick Accuracy ]
Set %Ender $round($calc(%Accuracy * .5 * .5 * .5 + 1),0)
if (%Critical2 <= %Ender) { Set %Critical 4Critical | inc %base.power %Power | Set %Exp $Calc( %ExpGain * 3 )
}
set %Damage $calc( %base.power + (%Ki.power - %defense.power))
if ($readini($3 $+ .ini,$3,shieldon) == on) { /shield $nick $3 | halt }
set %PLo $readini($3 $+ .ini,$3,PowerLevel)
if (%Damage < 1) {
set %Damage 1
}
Set %Confused $rand(1,2)
if (%Confused == 2) && ($readini($nick $+ .ini,$nick,Confused) == yes) {
/Confused $nick $3
/halt
}
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Slams The Ultimate Crusher Ball Like a Volley Ball At $+ %Aura2 $+ , $+ %BAura2 $+ $3 $+ ( $+ $readini($3 $+ .ini,$3,Name) $+ )0,1 dealing $bytes(%damage,b) damage! 12(0Gained14 %Exp 0Exp12) 12( $+ %Critical $+ 12)
dec %PLo %damage
writeini $3 $+ .ini $3 PowerLevel %PLo
writeini $nick $+ .ini $nick Exp $calc($readini($nick $+ .ini,$nick,Exp) + %Exp)
writeini $nick $+ .ini Charging Damage 0
if ($readini($2 $+ .ini,$2,AbsorbCore) == yes) {
Set %Asorb $Calc( %Damage / 2 )
Set %Absorb $Rand(1,%Asorb)
if (%Absorb < 1) { set %Absorb 1 }
writeini $2 $+ .ini $2 Energy $calc($readini($2 $+ .ini,$2,Energy) + %Absorb)
Notice $2 You gained %Absorb Energy
Set %Energy $readini($2 $+ .ini,$2,MEnergy)
if ($readini($2 $+ .ini,$2,Energy) >= %Energy) { Writeini $2 $+ .ini $2 %Energy }
}
LvLCheck $nick
check $nick $3
}
}
on 1:TEXT:`EraserGun*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Punch+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 110) { Notice $nick Your too strong too attack Punch+bag! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (EraserGun isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 29) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 30)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 4 )
timerattack $+ $nick 1 %Speed /EraserGun $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Raises His Right Hand and makes it like a Gun and Aims it at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
on 1:TEXT:`Kikoho*:*:{
if ($chan != %ChanSet) { halt }
if ($readini($nick $+ .ini,Register,Complete) != on) { Notice $nick Please Register! `Register | halt }
if ($readini($nick $+ .ini,pass,passaccept) != on) { Notice $nick Login! | halt }
if ($nick == $2) { Notice $nick Don't attack yourself! | halt }
if (Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 30) { Notice $nick Your too strong too attack weak+bag! | halt }
if (Supa+Weak+bag isin $2 ) && ($readini($nick $+ .ini,$nick,level) >= 15) { Notice $nick Your too strong too attack Supa+weak+Bag! | halt }
if ($readini($nick $+ .ini,$nick,fighting) != yes) { Notice $nick You are not Fighting! | halt }
if ($readini($2 $+ .ini,$2,fighting) != yes) { Notice $nick $2 is not Fighting! | halt }
if ($readini($nick $+ .ini,$nick,Paralized) == yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Unable to Move! | halt }
if ($readini($nick $+ .ini,$nick,Sleeping) == yes) && ($readini($nick $+ .ini,$nick,Snore) != yes) { Notice $nick $readini($nick $+ .ini,$nick,Name) Is Sleeping | halt }
if ($readini($nick $+ .ini,$nick,Attacking) == yes) { Notice $nick You are Attacking! | halt }
if ($readini($nick $+ .ini,$nick,field) != $readini($2 $+ .ini,$2,field)) { Notice $nick Sorry It seems this person is in a Private Battle! | halt }
Set %attacks $readini($nick $+ .ini,$nick,move1) $readini($nick $+ .ini,$nick,move2) $readini($nick $+ .ini,$nick,move3) $readini($nick $+ .ini,$nick,move4) $readini($nick $+ .ini,$nick,move5) $readini($nick $+ .ini,$nick,move6) $readini($nick $+ .ini,$nick,move7) $readini($nick $+ .ini,$nick,move8) $readini($nick $+ .ini,$nick,move9) $readini($nick $+ .ini,$nick,move10)
if (Kikoho isin %attacks) {
if ($readini($nick $+ .ini,$nick,PowerCore) == Yes) { Goto Skip }
if ($readini($nick $+ .ini,$nick,Energy) <= 34) { Notice $nick You dont have enough Energy to perform this move! | halt }
writeini $nick $+ .ini $nick Energy $calc($readini($nick $+ .ini,$Nick,Energy) - 35)
:Skip
Set %Aura $readini($nick $+ .ini,$nick,Aura)
Set %BAura $readini($nick $+ .ini,$nick,BAura)
Set %Aura2 $readini($2 $+ .ini,$2,Aura)
Set %BAura2 $readini($2 $+ .ini,$2,BAura)
writeini $nick $+ .ini $nick Attacking Yes
Set %Speed $Calc( $readini($nick $+ .ini,$nick,Speed) * 6 )
timerattack $+ $nick 1 %Speed /Kikoho $nick $2
msg %ChanSet $+ %Aura $+ , $+ %BAura $+ $nick $+ ( $+ $readini($nick $+ .ini,$nick,Name) $+ )0,1 Puts The tip of His/Her Index Finger and Thumb together forming a Kind of "O" and aims it at $+ %Aura2 $+ , $+ %BAura2 $+ $2 $+ ( $+ $readini($2 $+ .ini,$2,Name) $+ )0,1
echo yo
}
}
Not a fuckin chance.One big reason you FAIL yet again here Solarcluster/Logan/Jub369 or wtf ever is your lack of just plain old skills.Dude seriously i just tested yur POKEMON script http://www.hawkee.com/snippet/3988/ and a matter of fact i was almost hoping it some what worked.Well i wasn\'t surprised it failed.Don\'t ripp ya moron,don\'t attempt to \"edit\" codes you dont understand(learn some shit first kthanks), an for the love of god don\'t post the lame shit.Untill you \"edit\" a working TESTED code i suggest you don\'t post here its gettin pathetic.And you do know im on karma well an i switch back an forth to splinter an i have looked for you in #pokemoncrater and #anime well the entire server if your there so called \"Scripting\" i have yet to find you an to be honest 100 + channels really there is not to many places to tuck tail.Anywho yeah have fun with games that don\'t work lol.GTFO,peace n00blet.`-.-