I'm sorry bout the last snippet....
it was Riht_2's format i just made it with dbz moves...
this is the same but with Naruto moves. :)
THANKS RIHT_2 :D
Just paste this code in REMOTE after hitting ALT+R
after a while u will level up
Once pasted in REMOTE go to file and click LOAD (ctrl+l)
and then to attack; simply right-click a name from the nicklist and try out the attacks
PLZ DO NOT MODIFY THIS SCRIPT. IF U DO IT WILL AFFECT IT AND IT MAY NOT BE REPAIRABLE AND WILL HAVE TO BE REDONE.
On *:Load: {
set %Level 1
set %Bullets 8
set %Exp 0
}
Menu Nicklist,Query {
.JUTSU(DEFLECT!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,9000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 10,1ATTACK DEFLECTION JUTSU! on 8,1 $1 9,1reversing all damage done from the previous attack 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 9,1uses 10,1ATTACK DEFLECTION JUTSU! on 8,1 $1 9,1reversing all damage done from the previous attack 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(ASJ!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1summons 15,1M14,1O15,1N14,1K15,1E14,1Y 15,1K14,1I15,1N14,1G 15,1E14,1N15,1M14,1A 9,1with 15,1THE APE SUMMONING JUTSU!! 9,1The Huge Ape Bursts into the air and slashes8,1 $1 9,1With His 4,1Blade9,1 %Gained Times 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1summons 15,1M14,1O15,1N14,1K15,1E14,1Y 15,1K14,1I15,1N14,1G 15,1E14,1N15,1M14,1A 9,1with 15,1THE APE SUMMONING JUTSU!! 9,1The Huge Ape Bursts into the air and slashes8,1 $1 9,1With His 4,1Blade9,1 %Gained Times 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(PHEONIX!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 4,1P7,1H4,1E7,1O4,1N7,1I4,1X 7,1F4,1I4,1R7,1E 4,1J7,1U4,1T7,1S4,1U7,1!! 9,1and bombards8,1 $1 9,1with %Gained fireballs 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 4,1P7,1H4,1E7,1O4,1N7,1I4,1X 7,1F4,1I4,1R7,1E 4,1J7,1U4,1T7,1S4,1U7,1!! 9,1and bombards8,1 $1 9,1with %Gained fireballs 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(SAND COFFIN!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1engulfs 8,1 $1 9,1in sand with the 15,1SAND COFFIN JUTSU! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1engulfs 8,1 $1 9,1in sand with the 15,1SAND COFFIN JUTSU! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chakra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(MAGENKYO!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 11,1M7,1A11,1G7,1E11,1N7,1K11,1Y7,1O 11,1S7,1H11,1A7,1R11,1I7,1N11,1G7,1A11,1N7,1!! on 8,1 $1 11,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 11,1M7,1A11,1G7,1E11,1N7,1K11,1Y7,1O 11,1S7,1H11,1A11,1R4,1I7,1N11,1G7,1A11,1N7,1!! on 8,1 $1 11,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(SEXY JUTSU) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 11,1uses 13,1SEXXXY JUTSU! 11,1and turns into the 13,1SEXIEST 11,1thing and 0,1humps 9,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 11,1uses 13,1SEXXXY JUTSU! 11,1and turns into the 13,1SEXIEST 11,1thing and 0,1humps 9,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chakra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(REAPER!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 4,1R15,1E4,1A15,1P4,1E15,1R 4,1D15,1E4,1A15,1T4,1H S15,1E4,1A15,1L 9,1and summons 4,1THE DEATH REAPER TO SUCK THE LIFE OUT OF 8,1 $1 4,1KILLING HIM/HER || 11,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 4,1R15,1E4,1A15,1P4,1E15,1R 4,1D15,1E4,1A15,1T4,1H S15,1E4,1A15,1L 9,1and summons 4,1THE DEATH REAPER TO SUCK THE LIFE OUT OF 8,1 $1 4,1KILLING HIM/HER || 11,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(FSJ!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1summons 9,1A HUGE FROG WITH THE FROG SUMMONING JUTSU!! 4.1The Frog Bursts Into The Air and Lands on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,2000)
inc %Exp %Gained
me 4,1summons 9,1A HUGE FROG WITH THE FROG SUMMONING JUTSU!! 4,1The Frog Bursts Into The Air and Lands on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(BYAKUGAN!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 11,1BYAKUGAN! on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 11,1BYAKUGAN! on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(RASENGAN!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 12,1RASENGAN!! on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 12,1RASENGAN!! on 8,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(SHARINGAN!) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 9,1uses 4,1SHARINGAN! on 11,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 9,1uses 4,1SHARINGAN! on 11,1 $1 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chalkra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.JUTSU(SCJ) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1clones himself %Gained times with the 14,1SHADOW CLONE JUTSU! 9,1and unleashes them all on 8,1 $1. 9,1They all punch him with all their might 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(1000,2000)
inc %Exp %Gained
me 4,1clones himself %Gained times with the 14,1SHADOW CLONE JUTSU! 9,1and unleashes them all on 8,1 $1. 9,1They all punch him with all their might 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out chakra!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.Build Chalkra {
timer.Build1 1 30 set %Bullets 800
timer.Build2 1 2 me 12,0is building up his 4,0Chalkra!
timer.Build3 1 31 me 12,0is done building up his 4,0Chalkra 12,0and now has a glowing aura around his 4,0((|body|))!
}
}
.Build Chalkra {
timer.Build1 1 30 set %Bullets 800
timer.Build2 1 2 me is 12,0is building up his 4,0Chalkra!
timer.Build3 1 31 me 12,0is done building up his 4,0Chalkra 12,0and now has a glowing aura around his 4,0((|body|))!
}
}
O_O wow you keep redoing Riht_2\'s script like crazy...SIGH again with the timer flood. Read comments. Read the comment i left in your other post http://www.hawkee.com/snippet/3027/