This snippet will allow you to attack ppl with the finishers and signature moves of many Z-Fighters.
There Are:
Yamcha:SpiritBall Attack
Tien:Volleyball Fist
Goku:Kamehameha, Warp Kamehameha
Vegeta:Gallick Gun, Big Bang Attack
Trunks:Burning Slash
Debora:Hell Blade Rush
Piccolo:Special Beam Cannon
Just paste this code in REMOTE after hitting ALT+R
after a while u will level up
Once pasted in REMOTE go to file and click LOAD (ctrl+l)
and then to attack; simply right-click a name from the nicklist and try out the attacks
PLZ DO NOT MODIFY THIS SCRIPT. IF U DO IT WILL AFFECT IT AND IT MAY NOT BE PREPARABLE AND WILL HAVE TO BE REDONE.
On *:Load: {
set %Level 1
set %Bullets 8
set %Exp 0
}
Menu Nicklist,Query {
.FINISHER(HBR) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with a 4,1ki blast; its evaded and I burst outta the sky and pounce with4,1Hell Blade Rush! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with a 9,1ki blast; its evaded and I burst outta the sky and pounce with4,1Hell Blade Rush! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(BS) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with a 4,1ki blast; its evaded and I burst outta the sky and pounce with12,1Burning Slash! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with a 9,1ki blast; its evaded and I burst outta the sky and pounce with12,1Burning Slash! 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(SBC) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 11,1 $1 with 9,1Special Beam Cannon 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 11,1 $1 with 9,1Special Beam Cannon 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(VBF) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 15,1VolleyBall Fist 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 15,1VolleyBall Fist 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(SBA) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 8,1SpiritBall Attack 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 8,1SpiritBall Attack 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(WK) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 11,1WARP KAMEHAMEHA 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 11,1WARP KAMEHAMEHA 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.FINISHER(BBA) {
if (%Exp > $Calc( %Level * 950) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 7,1BIG BANG ATTACK! 13,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 7,1BIG BANG ATTACK! 13,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.BLAST(GG) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 13,1Gallick Gun 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.BLAST(K) {
if (%Exp > $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
inc %Level
set %Exp 0
me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
timer.Level^1 1 1 set %Exp 0
timer.Level^2 1 2 inc %Level
timer.Level^3 1 3 me 12,1( $+ 7Level up! $+ 12) has leveled up to level ( %Level )! 12,1( $+ 7Level up! $+ 12)
}
if (%Exp < $Calc( %Level * 550) ) && (%Bullets > 0) && ($1 != $Me) {
set %Damage $Calc( %Level * $rand(1,15) )
dec %Bullets
set %Gained $Rand(10,20)
inc %Exp %Gained
me 4,1BLASTS at 9,1 $1 with 11,1Kamehameha 7,1doing ( %Damage ) 4,0|Damage!| 4,1he also gained ( %Gained ) exp!
}
if (%Bullets <= 0) && ($1 != $Me) {
echo -a You are out of ammo!
halt
}
if ($1 = $Me) {
echo -a You cannot shoot yourself!
}
}
.Charge {
timer.Charge1 1 30 set %Ki 800
timer.Charge2 1 2 me is 4,0charging his 12,0Ki Energy!
timer.Charge3 1 31 me 4,0is done charging his 12,0Ki Energy 4,0and now has a glowing aura around his 12,0((|body|))!
}
}