delete me

By vegeto079 on Mar 23, 2007

This is a quite simple !DM script. It does what its meant to do, create little 'fights' between people in the channel, under their request. You can start by saving this in your mIRC directory, then open it, and hit yes, then type in the channel you want your !DM script to be in. For anyone to initiate a "dm", they just need to type !DM. For commands and an explanation, they need to type !DMcommands

Here is a list of everything (taken from !dmcommands):

DM RULES. You start with 100% Special Attack meter. It is suggested you use this. Every turn, your Special Attack meter raises 5%. DM SPECIAL COMMANDS. Syntax: Command :: Percent special uses :: Max hit :: Effect !dds :: 25% :: 46 (double 23) :: Hits twice. !dmace :: 25% :: 50 :: Double the chance to hit below 25. !anchor :: 50% :: 40 :: Double the chance to hit above 15. !dscim :: 60% :: 35 :: 5% chance of earning 100% special meter. 10% chance of earning 40% special meter. 50% chance of STEALING 10% special meter. !whip :: 55% :: 35 (40. See special) :: If hits below 10, do 1 extra damage. If hits above 11, do 2 extra damage, if hits above 25, do 3 extra damage, if hits 35, do 5 extra damage and steal 20% special meter. !daxe :: 60% :: Either hits 0 or 45 :: Low chance to hit 45. DM NORMAL COMMANDS. Syntax: Command :: Max hit :: Effect !Nmaul :: 25 :: Slightly high chance to hit higher. !Nanchor :: 35 :: Slightly high chance to hit lower. !Ndscim :: 25 :: Regenerate 5% extra special meter this turn. OTHER COMMANDS. Syntax: Command :: Effect !dmstop :: Stops DM. Requires two people to initiate. !dmcommands :: Display all commands. This that you are reading IS !dmcommands !dmcheck :: Display current Win/Lose record, K/D ratio, gold, items. !dmmods :: Checks what mods are currently enabled. !admindm :: For ADMINS. Displays admin commands. ADMIN COMMANDS An underlined line means YOU put that info in. If something is bold underlined, it means it is optional. Syntax: Command - What it does !dmadmin edit type amount other - Edits type to amount. EDIT COMMANDS (type) !dmadmin edit hp amount person - Edits person's Health to amount !dmadmin edit wins amount person - Edits person's Win amount to amount !dmadmin edit loses amount person - Edits person's Lose amount to amount !dmadmin edit special amount person - Edits person's Special Meter to amount !dmadmin edit vote amount - Edits the current amount of votes to end the game to amount !dmadmin edit gold amount person - Edits person's gold amount to amount !dmadmin edit person number person - Changes number's game position to person's. If person is unspecified, it's you. DM NUMBER SYNTAX FOR ABOVE COMMAND: number 1: person who first said !DM. number 2: person who accepted DM by typing !DM second. More commmands to be coming. Admin in beta mode currently. ITEMS TO BUY LIST TO BUY: !dmbuy buy item Syntax: Item - Price - Effect Health_Boost1 - 1500 - Increases your health by 1 hp each turn. Health_Boost5 - 5000 - Increases your health by 5 hp each turn. Health_Boost10 - 9500 - Increases your health by 10 hp each turn. Special_Boost100 - 20000 - Infinite special meter. Special_Boost50 - 12000 - Increases your special meter by 50 each turn. Special_Boost15 - 7000 - Increases your special meter by 15 each turn. Special_Boost10 - 5000 - Increases your special meter by 10 each turn. Special_Boost5 - 2500 - Increases your special meter by 5 each turn. Extra_Damage - 10000 - Hits an extra 5 damage every hit. Weak_Armor - 1500 - Get inflicted with 1 less damage every hit. Med_Armor - 2500 - Get inflicted with 2 less damage every hit. Strong_Armor - 10000 - Get inflicted with 5 less damage every hit. Inc_Wins1 - 4000 - Increase your wins by 1 win. Inc_Wins5 - 15000 - Increase your wins by 5 wins. Dec_Loses1 - 5000 - Decrease your loses by 1 lose. Dec_Loses5 - 20000 - Decrease your loses by 5 loses. Dm Beta Buying Mod

............... Please bare in mind that this is currently IN testing, and has NOT been thoroughly tested. I will update this with, of course, updates and bug fixes and whatnot. Just comment a bug/glitch or whatever if you come across one. ...............

Update: Saturday, March 24, 2007. 12:31am EST time : For one, the script actually works now. Everything seems to work according to plan.

Update: Saturday, March 24, 2007. 12:54am EST time : Fixed a few anonymous things. Works crystal clear for as far as I can see. I will be adding more specials and whatnot and MAYBE a leveling system. Also wanting to make an AI you could face if nobody else is there to play with you.

Update: Saturday, March 24, 2007. 1:55pm EST time : Fixed a few things. Added a whole AI bot you can face if nobody else is there to play with you.

Update: Saturday, March 24, 2007. 2:01pm EST time : Added a Win/Loss record. Type !dmcheck to check your record.

Update: Saturday, March 24, 2007. 2:15pm EST time : Changed a few things, now allows !stopdm as well as !dmstop

Update: Saturday, March 24, 2007. 2:40pm EST time : Fixed anchor special when used by AI. It now should work and do damage.

Update: Saturday, March 24, 2007. 8:04pm EST time : Fixed an inconvenient spelling error ;)

Update: Saturday, March 24, 2007. 8:26pm EST time : Changed DAxe special: Instead of hitting a 55, it now hits a 45. Instead of a 1/3 chance to get it, theres now a 2/5 chance.

Update: Saturday, March 24, 2007. 9:15pm EST time : DMace special now doesn't wait until the next turn before inflicting the damage.

Update: Date not worth mentioning. Just fixed a few things :P

Update: Saturday, March 24, 2007. 11:43pm EST time : DMace now works.

Update: Monday, March 26, 2007. 8:42pm EST time : Daxe less cheap and hits at a 3/10 chance instead of 2/5

Update: Thursday, April 05, 2007. 2:55am EST time : No update in a while ;) cant find any bugs :) !nanchor i guess works with AI bot now..idk why lmao. couldve just been a bug in my friend's bot's aliases. Anyway, I just added a little feature; when you type !dmcheck [optional nick] itll show an average KD ratio.

Update: Thursday, April 05, 2007. 3:28am EST time : There is now a complete !Dmadmin script. Still in testing, though. Expect updates for bugs. Post any problems here. All Admin commands can be viewed by "!dmadmin" or "!dmadmin commands" if you are an admin. To set admins, you must either Re-Load the script, OR type "/dmadmins ADMINSYOUWANT" as ADMINSYOUWANT is the names of people you want as admins, no spaces, commas inbetween. All admin commands are listed below the usual commands above this text. Straight from file.

Update: Thursday, April 05, 2007. 4:42am EST time : Agh, after a while of working, a big update has gone through. A mod for GOLD. And a bunch of stuff to buy. To see stuff able to buy, look at help stuff above this text. Straight from file, as usual. Theres also a choice now if you are a boy or a girl when you load the script.

Update: Thursday, April 05, 2007. 5:33pm EST time : Changed the way gold was distrubuted and the calculations. It now gives you less or more depending on more badly you beat your opponent. If you win: The more health you have: more gold The less health opponent has: more gold The more special you have: more gold The less special they have: more gold

Update: Thursday, April 05, 2007. 5:55pm EST time : Nothing special. Only thing changed is that the highest amount of special meter you can have is now 100%, so you cant overlap it.

Update: Thursday, April 05, 2007. 6:12pm EST time : Nothing special again. Just added [DM] to the Death text.

Update: Thursday, April 05, 2007. 11:17pm EST time : Not much big, but when you type !dmcheck now, you will get there 'total gold earned to date'.

Update: Friday, April 06, 2007. 3:29pm EST time : Just for if you have two bots in one chan, i developed a beta thing to see if others are DM bots as well. They must have this version (2.0) or higher for this to work. Keep in mind that its still being tested, and its not finished. So it may not work at all. Yet.

Update: Saturday, June 02, 2007. 3:14am EST time : A LOONG time since an update o.O I took out the bot thing to stop multiple bots, after all, who would have that anyway? It was very irritating. Added !dmmods, which checks what current mods are running and what they do. Also added CopyMod Beta, which has the AI copy what items you have, so you dont have a terrible advantage over them while fighting them if you bought many items. To Activate all of this, please load this script, answer the questions, and continue on with gameplay! NOTE: This will NOT erase any game 'saves', such as money, items, etc.

Update: Saturday, June 02, 2007. 3:47am EST time : Meh, some bug fixes. Items actually work on bots now, and very many bot variables labled as "%dmhit" are now "%dmhit1" to clarify that there is one hit, and to help run a few other things to help items run in the first place. In all, there was a few other bugs that I also fixed.

Update: Wednesday, June 20, 2007. 11:54pm EST time : Some bug fixes, script 'should' work entirely now, added a little bit of color, made it so you cant type !dmcheck and !dmcommands and !dmstop etc in the wrong channel.

Update: Wednesday, June 21, 2007. 12:01am EST time : Changed some things, made "#chatdm" to your custom DM room, and made daxe quote "more cheap", giving it a 2/5 chance to hit again instead of the 3/10 that i changed it to a while back. the daxe was useless before this update o.O, fixed a small little error. also changed 20 second timer to fight the bot to 15.

Update: Saturday, June 23, 2007. 6:36pm EST time : Fixed a MAJOR problem where if somebody parted in your set DM channel, mIRC would crash. I highly recommend getting this update.

Update: Thursday, July 26, 2007. 12:53am EST time : Currently going to make a SCRIPT (instead of SNIPPET) version of this because it is too long for this box. When uploaded I will have a link here showing where you can get the script. Anotherwards, this script doesnt work.

Update: http://www.hawkee.com/snippet/3012/ NEW VERSION^

Update: Saturday, May 24, 2008. 1:12pm EST time : So-called 'new version' is deleted. Message to me if you want this script. I am currently in the process of re-vamping the WHOLE script to have classes and whatnot, you can goto www.classmatchmirc.tk or www.freewebs.com/classmatch to see how it is doing, and check out current classes. You can play the beta version (not all classes made, i have PLENTY to do) in #classmatch in irc.swiftirc.net

update: Thursday, November 07, 2013: Can't find out how to delete this so I'm just removing the script.

delete me

Comments

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`ADAM   -  Jun 05, 2009

its still a script lol u guys just dont know how lol

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DeathGod87   -  Jan 03, 2009

0.0 10/10

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WillK1llin   -  Jan 03, 2009

same...

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Metallboy100   -  Aug 19, 2007

Wery nice script, but it didnt work for me...

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koutrelakosn   -  Aug 04, 2007

will it work for any chn other wise theres not POINT!

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vegeto079   -  Aug 04, 2007
vegeto079   -  Jul 25, 2007

PLEASE READ LATEST UPDATE!

\"Update: Thursday, July 26, 2007. 12:53am EST time : Currently going to make a SCRIPT (instead of SNIPPET) version of this because it is too long for this box. When uploaded I will have a link here showing where you can get the script. Anotherwards, this script doesnt work.\"

Hawkee doesnt allow so many characters in a snippet so i must go to make a script version.

As for now all you can do is wait, I will have a link here and you can click on my profile whenever to see if I uploaded it yet.

I \'would\' right this instant, but I am over a relatives house and will not be back in a week or so, so to use this script you must wait until then.

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vegeto079   -  Jul 25, 2007

After you copy and paste it you must LOAD it. When you load it, it will ask a few questions about the script. Answer them, and the script should work.

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tomb   -  Jul 16, 2007

yea i copy and pasted the whole script into remote and i go !dm in a chan with my bot in it and it doesnt work =\

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vegeto079   -  Jun 20, 2007

i dont see what the problem is with the script, but i updated it anyway. as for spamming, i dont see a problem without timers, its fine the way it is in my opinion. if somebody tries to spam you out, it wont work anyway, seeing that theres a timer preventing people from saying spam commands such as !dmcommands many times.

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AHBARAR   -  Jun 08, 2007

class fox i will try and i report this to a vegeto079 and plz no 1 copy the script i wrote cas its not complet cas its more than the page can let me put so its up to vegeto079 to spam all script and thx

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classic fox   -  Jun 08, 2007

AHBARAR, can you get this script to actually work? It seems like !DM doesn\'t even work. =[

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AHBARAR   -  Jun 08, 2007

i think we had a big pb here any way i will send it to u in pvt msg sry for this disturb all

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AHBARAR   -  Jun 08, 2007

good script my freind but it may flood the pvt and some scripts when flood in pvt it close auto so i preffer if u set time betwen every msg like i will readd ur script to make time on u That will not flood in pvt at least


and i think if some 1 want to change the room or the bot is guy or girl or the other things he have to unload the script then load it again to set it cas there is no commands to change it than after loading it.. so i will add this at the end of the script so u may change it easly: menu * { set {

.set %genderdm $?=\"Are you a guy or girl? Please type GUY or GIRL.\"
.set %admindm $?=\"Do you want any Admins? (They can edit basically anything, even during a game. Only aliases of course. $+ $crlf $+ Answer Y/N.\"
.set %chandm $?=\"What channel do you want your DM script to be in? (Default: #chatdm)\"
.set %copymod $?=\"Do you want CopyMod Beta on? (While fighting the bot, it imitates your items. (YES/NO, Y/N)\"

} }___ For sadistic_sin it seasy just copy this script and load it in remote of ur bot and there u go command it from ur script as commands above....


Fot Carlito Its easy to color it just press before the word u want to color it ctrl + K and then chosse num of colour


New script : on :text:!dmcommands:#:{ if (%otherdmbot == yes) { HALT } if (%dmcommands == on) {

notice $nick [DM] Currently sending somebody else the commands.
notice $nick [DM] Please try again in 15 seconds.
halt

} timer 01 15 unset %dmcommands msg $chan [DM] Sending $nick DMCommands. msg $chan [DM] Please wait 15-20 seconds before using another command. .timer 1 4 .msg $nick $cl [DM] DM RULES. .timer 1 8 .msg $nick $cl [DM] You start with 100% Special Attack meter. It is suggested you use this. .timer 1 12 .msg $nick $cl [DM] Every turn, your Special Attack meter raises 5%. .timer 1 16 .msg $nick $cl [DM] DM SPECIAL COMMANDS. .timer 1 20 .msg $nick $cl [DM] Syntax: Command :: Percent special uses :: Max hit :: Effect .timer 1 24 .msg $nick $cl [DM] !dds :: 25% :: 46 (double 23) :: Hits twice. .timer 1 28 .msg $nick $cl [DM] !dmace :: 25% :: 50 :: Double the chance to hit below 25. .timer 1 32 .msg $nick $cl [DM] !anchor :: 50% :: 40 :: Double the chance to hit above 15. .timer 1 36 .msg $nick $cl [DM] !dscim :: 60% :: 35 :: 5% chance of earning 100% special meter. 10% chance of earning 40% special meter. 50% chance of STEALING 10% special meter. .timer 1 38 .msg $nick $cl [DM] !whip :: 55% :: 35 (40. See special) :: If hits below 10, do 1 extra damage. If hits above 11, do 2 extra damage, if hits above 25, do 3 extra damage, if hits 35, do 5 extra damage and steal 20% special meter. .timer 1 42 .msg $nick $cl [DM] !daxe :: 60% :: Either hits 0 or 45 :: Low chance to hit 45. .timer 1 46 .msg $nick $cl [DM] DM NORMAL COMMANDS. .timer 1 50 .msg $nick $cl [DM] Syntax: Command :: Max hit :: Effect .timer 1 54 .msg $nick $cl [DM] !Nwhip :: 30 :: None. .timer 1 58 .msg $nick $cl [DM] !Nmaul :: 25 :: Slightly high chance to hit higher. .timer 1 62 .msg $nick $cl [DM] !Nanchor :: 35 :: Slightly high chance to hit lower. .timer 1 66 .msg $nick $cl [DM] !Ndscim :: 25 :: Regenerate 5% extra special meter this turn. .timer 1 70 .msg $nick $cl [DM] OTHER COMMANDS. .timer 1 74 .msg $nick $cl [DM] Syntax: Command :: Effect .timer 1 78 .msg $nick $cl [DM] !dmstop :: Stops DM. Requires two people to initiate. .timer 1 82 .msg $nick $cl [DM] !dmcommands :: Display all commands. This that you are reading IS !dmcommands .timer 1 86 .msg $nick $cl [DM] !dmcheck :: Display current Win/Lose record, K/D ratio, gold, items. .timer 1 90 .msg $nick $cl [DM] !dmadmin :: For ADMINS. Displays admin commands. .timer 1 94 .msg $nick $cl [DM] !dmbuy :: If buying mod is enabled, lets you buy/check items to buy. .timer 1 98 .msg $nick $cl [DM] !dmmods :: Checks what mods are currently enabled. } on :text:!dds:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 25) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 25 set %dmhit1 $rand(0,23) set %dmhit2 $rand(0,23) if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit1 < 0) { set %dmhit1 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his DDS Special and hits a %dmhit1 and %dmhit2 $+ ! set %dmhit $calc( %dmhit1 + %dmhit2 ) dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!dmace:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 25) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 25 set %dmhit $rand(0,50) if (%dmhit > 25) {

set %dmhit $rand(0,50)

} if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his DMace Special and hits a %dmhit $+ ! dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!anchor:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 50) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 50 set %dmhit $rand(0,35) if (%dmhit < 15) {

set %dmhit $rand(0,40)

} if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his Anchor Special and hits a %dmhit $+ ! dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!dscim:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 60) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 60 set %dmhit $rand(0,35) set %dmrand1 $rand(1,20) if (%dmrand1 == 1) { set %dmscima yes } set %dmrand2 $rand(1,10) if (%dmrand2 == 1) { set %dmscimb yes } set %dmrand3 $rand(1,2) if (%dmrand3 == 1) { set %dmscimc yes } if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his Dscim Special and hits a %dmhit $+ DM { msg $chan [DM] $nick Also gains an extra 100% worth of special meter! | inc %dmspec [ $+ [ $nick ] ] 100 } if (%dmscimb == yes) { msg $chan [DM] $nick Also gains an extra 40% worth of special meter! | inc %dmspec [ $+ [ $nick ] ] 40 } if (%dmscimc == yes) { msg $chan [DM] $nick Also STEALS 10% special meter from %dmotherperson $+ ! | inc %dmspec [ $+ [ $nick ] ] 10 | dec %dmspec [ $+ [ %dmotherperson ] ] 10 } dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!whip:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 55) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 55 set %dmhit $rand(0,35) if (%dmhit < 11) { inc %dmhit 1 | set %dmwhip 1 } if (%dmhit > 10) && (%dmhit < 35) { inc %dmhit 2 | set %dmwhip 2 } if (%dmhit == 35) { inc %dmhit 5 | set %dmwhip 5 } if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his Whip Special and hits a %dmhit $+ , which includes a + $+ %dmwhip bonusDM { msg $chan [DM] $nick Also steals 20% special meter from %dmotherperson $+ !

inc %dmspec [ $+ [ $nick ] ] 20
dec %dmspec [ $+ [ %dmotherperson ] ] 20

} dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!daxe:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmspec [ $+ [ $nick ] ] < 60) { notice $nick [DM] You do not have enough special meter! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } dec %dmspec [ $+ [ $nick ] ] 60 set %dmhit $rand(1,8) if (%dmhit < 4) { set %dmhit 45 } if (%dmhit > 3) { set %dmhit 0 } if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his Daxe Special and hits a %dmhit $+ . dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!nwhip:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } set %dmhit $rand(0,30) if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his Whip and hits a %dmhit $+ . dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!nmaul:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } set %dmhit $rand(0,4) if (%dmhit != 4) {

set %dmhit $rand(0,25)

} if (%dmhit == 4) {

set %dmhit $rand(15,25)

} if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his maul and hits a %dmhit $+ . dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!nanchor:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } set %dmhit $rand(0,4) if (%dmhit != 4) {

set %dmhit $rand(0,35)

} if (%dmhit == 4) {

set %dmhit $rand(0,21)

} if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his anchor and hits a %dmhit $+ . dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } on :text:!ndscim:#:{ if (%otherdmbot == yes) { HALT } if ($nick == %dmnick1) { set %dmotherperson %dmnick2 } if ($nick == %dmnick2) { set %dmotherperson %dmnick1 } if (%chandm != $chan) { HALT } if (%dm != on) { notice $nick [DM] There is no current DM going on! Type !DM to start! | HALT } if (%dmnick1 == $nick) && (%dmnick2 == $nick) { notice $nick [DM] You are not in the DM! | HALT } if (%dmturn != $nick) { notice $nick [DM] It is not your turn! | HALT } if (%dmwait == on) { notice $nick [DM] Please wait until your health meter shows up before doing an attack! | HALT } set %dmhit $rand(0,25) if (%buydmmod == yes) {

if (extra_damage isin %listdm [ $+ [ $nick ] ]) { set %dmhit $calc(%dmhit + 5) }
if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 1) }
if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 2) }
if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit $calc(%dmhit - 5) }
if (special_boost100 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 100 }
if (special_boost50 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 50 }
if (special_boost15 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 15 }
if (special_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 10 }
if (special_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmspec [ $+ [ $nick ] ] 5 }
if (health_boost1 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 1 }
if (health_boost5 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 5 }
if (health_boost10 isin %listdm [ $+ [ $nick ] ]) { inc %dmhealth [ $+ [ $nick ] ] 10 }

} if (%dmhit < 0) { set %dmhit 0 } if (%dmspec [ $+ [ $nick ] ] > 100) { set %dmspec [ $+ [ $nick ] ] 100 } msg $chan [DM] $nick uses his dscim and hits a %dmhit $+ , and also regenerates an extra 5% special meter! inc %dmspec [ $+ [ $nick ] ] 5 dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit dmregen $nick %dmotherperson notice $nick [DM] You now have %dmspec [ $+ [ $nick ] ] special bar. } alias dmregen { if (%otherdmbot == yes) { HALT } inc %dmspec [ $+ [ $1 ] ] 5 if (%dmspec [ $+ [ $1 ] ] > 100) { set %dmspec [ $+ [ $1 ] ] 100 } set %dmturn $2 msg %chandm [DM] It is now $2 $+ \'s turn! if (%dmturn != $me) {

timer 01 02 msg %chandm [DM] Health: %dmnick1 $+ ( $+ %dmhealth [ $+ [ %dmnick1 ] ] $+ ) %dmnick2 $+ ( $+ %dmhealth [ $+ [ %dmnick2 ] ] $+ )
timer 01 02 unset %dmwait

} set %dmwait on dmcheck } alias dmcheck { if (%otherdmbot == yes) { HALT } if (%dmhealth [ $+ [ %dmnick1 ] ] < 1) {

msg %chandm [DM] %dmnick1 has fallen to the ground, while %dmnick2 celebrates a glorious win! %dmnick2 wins!
inc %losedm [ $+ [ %dmnick1 ] ]
inc %winsdm [ $+ [ %dmnick2 ] ]
set %golddm1 $rand(150,500)
set %golddm2 $rand(50,150)
set %golddm1 $calc(%golddm1 + %dmhealth [ $+ [ %dmnick2 ] ] - %dmhealth [ $+ [ %dmnick2 ] ] + %dmspec [ $+ [ %dmnick1 ] ] - %dmspec [ $+ [ %dmnick1 ] ])
if (%dmnick2 != $me) { notice %dmnick2 You win %golddm1 Gold! }
if (%dmnick1 != $me) { notice %dmnick1 You win %golddm2 Gold! }
inc %golddm [ $+ [ %dmnick1 ] ] %golddm2
inc %golddm [ $+ [ %dmnick2 ] ] %golddm1
inc %allgolddm [ $+ [ %dmnick1 ] ] %golddm2
inc %allgolddm [ $+ [ %dmnick2 ] ] %golddm1
if (%listdm2 [ $+ [ %dmnick1 ] ] != $null) { set %listdm [ $+ [ %dmnick1 ] ] %listdm2 [ $+ [ %dmnick1 ] ] }
if (%listdm2 [ $+ [ %dmnick2 ] ] != $null) { set %listdm [ $+ [ %dmnick2 ] ] %listdm2 [ $+ [ %dmnick2 ] ] }
unset %listdm2*
unset %dm*
halt

} if (%dmhealth [ $+ [ %dmnick2 ] ] < 1) {

msg %chandm [DM] %dmnick2 has fallen to the ground, while %dmnick1 celebrates a glorious win! %dmnick1 wins!
inc %losedm [ $+ [ %dmnick2 ] ]
inc %winsdm [ $+ [ %dmnick1 ] ] 
set %golddm1 $rand(150,500)
set %golddm2 $rand(50,150)
set %golddm1 $calc(%golddm1 + %dmhealth [ $+ [ %dmnick1 ] ] - %dmhealth [ $+ [ %dmnick2 ] ] + %dmspec [ $+ [ %dmnick1 ] ] - %dmspec [ $+ [ %dmnick2 ] ])
if (%dmnick1 != $me) { notice %dmnick1 You win %golddm1 Gold! }
if (%dmnick2 != $me) { notice %dmnick2 You win %golddm2 Gold! }
inc %golddm [ $+ [ %dmnick1 ] ] %golddm1
inc %golddm [ $+ [ %dmnick2 ] ] %golddm2
inc %allgolddm [ $+ [ %dmnick1 ] ] %golddm1
inc %allgolddm [ $+ [ %dmnick2 ] ] %golddm2
if (%listdm2 [ $+ [ %dmnick1 ] ] != $null) { set %listdm [ $+ [ %dmnick1 ] ] %listdm2 [ $+ [ %dmnick1 ] ] }
if (%listdm2 [ $+ [ %dmnick2 ] ] != $null) { set %listdm [ $+ [ %dmnick2 ] ] %listdm2 [ $+ [ %dmnick2 ] ] }
unset %listdm2*
unset %dm*
halt

} dmaiturn } on :load:{ unset %dm :genderdm set %genderdm $?=\"Are you a guy or girl? Please type GUY or GIRL.\" if (%genderdm == guy) {

set %genderdm his

} if (%genderdm == girl) {

set %genderdm her

} if (%genderdm != her) && (%genderdm != his) { goto genderdm } set %buydmmod $?=\"Do you want Buy Mod enabled? (Lets people buy items with gold they earn, recommended.) $+ $crlf $+ Answer Y/N.\" if (%admindm == y) || (%admindm == yes) {

set %buydmmod yes

} if (%admindm == n) || (%admindm == no) {

set %buydmmod no

} :admindm set %admindm $?=\"Do you want any Admins? (They can edit basically anything, even during a game. Only aliases of course. $+ $crlf $+ Answer Y/N.\" if (%admindm == y) || (%admindm == yes) {

set %admindm yes
set %adminsdm $?=\"What are the nicks of what Admins you want? Type a comma inbetween each. No spaces.\"

} if (%admindm == n) || (%admindm == no) {

set %admindm no

} if (%admindm != yes) && (%admindm != no) && (%admindm != y) && (%admindm != n) {

goto admindm

} set %chandm $?=\"What channel do you want your DM script to be in? (Default: #chatdm)\" set %copymod $?=\"Do you want CopyMod Beta on? (While fighting the bot, it imitates your items. (YES/NO, Y/N)\" if (%copymod == n) { set %copymod no } if (%copymod == y) { set %copymod yes } } alias dmadmins { if (%otherdmbot == yes) { HALT } if ($1 == $null) { set %adminsdm $?=\"What are the nicks of people you want as admins?\"

halt

} set %adminsdm $1- halt } on :text:!dmadmin:#: { if (%otherdmbot == yes) { HALT } if ($nick !isin %adminsdm) { notice $nick [DM] You are not an admin! | HALT } if ($2 == commands) || ($2 == $null) {

.timer 1 3 .msg $nick $cl [DM] ADMIN COMMANDS
.timer 1 6 .msg $nick $cl [DM] An underlined line means YOU put that info in.
.timer 1 9 .msg $nick $cl [DM] If something is bold underlined, it means it is optional.
.timer 1 12 .msg $nick $cl [DM] Syntax: Command - What it does
.timer 1 15 .msg $nick $cl [DM] !dmadmin edit type amount other - Edits type to amount.
.timer 1 18 .msg $nick $cl [DM] EDIT COMMANDS (type)
.timer 1 21 .msg $nick $cl [DM] !dmadmin edit hp amount person - Edits person\'s Health to amount
.timer 1 24 .msg $nick $cl [DM] !dmadmin edit wins amount person - Edits person\'s Win amount to amount
.timer 1 26 .msg $nick $cl [DM] !dmadmin edit loses amount person - Edits person\'s Lose amount to amount
.timer 1 29 .msg $nick $cl [DM] !dmadmin edit special amount person - Edits person\'s Special Meter to amount
.timer 1 32 .msg $nick $cl [DM] !dmadmin edit vote amount - Edits the current amount of votes to end the game to amount
.timer 1 35 .msg $nick $cl [DM] !dmadmin edit gold amount person - Edits person\'s gold amount to amount
.timer 1 38 .msg $nick $cl [DM] !dmadmin edit person number person - Changes number\'s game position to person\'s. If person is unspecified, it\'s you.
.timer 1 41 .msg $nick $cl [DM] DM NUMBER SYNTAX FOR ABOVE COMMAND: number 1: person who first said !DM. number 2: person who accepted DM by typing !DM second.
.timer 1 44 .msg $nick $cl [DM] More commmands to be coming. Admin in beta mode currently.
halt

} if ($2 == edit) {

if ($3 == gold) {
  set %golddm [ $+ [ $5 ] ] $4
  notice $nick [DM] $5 $+ \'s Gold set to $4 $+ .
  halt
}
if ($3 == hp) {
  set %dmhealth [ $+ [ $5 ] ] $4
  notice $nick [DM] $5 $+ \'s Health set to $4 $+ .
  halt
}
if ($3 == wins) {
  set %winsdm [ $+ [ $5 ] ] $4
  notice $nick [DM] $5 $+ \'s Wins set to $4 $+ .
  halt
}
if ($3 == loses) {
  set %losedm [ $+ [ $5 ] ] $4
  notice $nick [DM] $5 $+ \'s Loses set to $4 $+ .
  halt
}
if ($3 == special) {
  set %dmspec [ $+ [ $5 ] ] $4
  notice $nick [DM] $5 $+ \'s Special Meter set to $4 $+ .
  halt
}
if ($3 == vote) {
  set %dmstopcount $4
  notice $nick [DM] Votes to end the game now $4 $+ .
  halt
}

} if ($3 == person) {

if ($5 == $null) {
  if ($4 == 1) {
    if (%dmturn == %dmnick1) {
      set %dmturn $nick
    }
    set %dmhealth [ $+ [ $nick ] ] %dmhealth [ $+ [ %dmnick1 ] ]
    set %dmspec [ $+ [ $nick ] ] %dmspec [ $+ [ %dmnick1 ] ]
    .timer 1 2 .notice [DM] You are now in the place of %dmnick1 $+ .
    .timer 1 4 .msg  $cl %dmchan [DM] $nick is now in the place of %dmnick1 $+ .
    set %dmnick1 $nick
    halt
  }
  if ($4 == 2) {
    if (%dmturn == %dmnick2) {
      set %dmturn $nick
    }
    set %dmhealth [ $+ [ $nick ] ] %dmhealth [ $+ [ %dmnick2 ] ]
    set %dmspec [ $+ [ $nick ] ] %dmspec [ $+ [ %dmnick2 ] ]
    .timer 1 2 .notice $nick $cl [DM] You are now in the place of %dmnick2 $+ .
    .timer 1 4 .msg  $cl %dmchan [DM] $nick is now in the place of %dmnick2 $+ .
    set %dmnick1 $nick
    halt
  }
}
if ($5 != $null) {
  if ($4 == 1) {
    if (%dmturn == %dmnick1) {
      set %dmturn $5
    }
    set %dmhealth [ $+ [ $5 ] ] %dmhealth [ $+ [ %dmnick1 ] ]
    set %dmspec [ $+ [ $5 ] ] %dmspec [ $+ [ %dmnick1 ] ]
    .timer 1 2 .notice [DM] $5 is now in the place of %dmnick1 $+ .
    .timer 1 4 .msg  $cl %dmchan [DM] $5 is now in the place of %dmnick1 $+ .
    set %dmnick1 $nick
    halt
  }
  if ($4 == 2) {
    if (%dmturn == %dmnick2) {
      set %dmturn $5
    }
    set %dmhealth [ $+ [ $5 ] ] %dmhealth [ $+ [ %dmnick2 ] ]
    set %dmspec [ $+ [ $5 ] ] %dmspec [ $+ [ %dmnick2 ] ]
    .timer 1 2 .notice [DM] $5 is now in the place of %dmnick2 $+ .
    .timer 1 4 .msg  $cl %dmchan [DM] $5 is now in the place of %dmnick2 $+ .
    set %dmnick1 $nick
    halt
  }
}

} } alias chandm { if ($1 == $null) {

echo -a [DM] Setting (%chandm) [def channel for DM script] to $active
set %chandm $active
halt

} echo -a [DM] Setting (%chandm) [def channel for DM script] to $1- set %chandm $1- halt } alias dmend { if (%otherdmbot == yes) { HALT } if (%dmnick2 == $null) {

msg %chandm [DM] Nobody has replied to %dmnick1 $+ \'s DM request within 20 seconds! I will face you!
if (%copymod == yes) { set %listdm2 [ $+ [ $me ] ] %listdm [ $+ [ $me ] ] 
  set %listdm [ $+ [ $me ] ] %listdm [ $+ [ %dmnick1 ] ] 
}
set %dmai on
set %dmnick2 $me
set %dm on
set %dmrand $rand(1,2)
if (%dmrand == 1) {
  set %dmturn %dmnick1
}
if (%dmrand == 2) {
  set %dmturn %dmnick2
}
.timer 1 3 .msg %chandm [DM] DM started between %dmnick1 and %dmnick2 $+ !
.timer 1 6 .msg %chandm [DM] To see commands, type !dmcommands $+ !
.timer 1 9 .msg %chandm [DM] Random pick... %dmturn goes first!
.timer 1 12 .msg %chandm [DM] For current mods running, type !dmmods!
set %dmspec [ $+ [ %dmnick1 ] ] 100
set %dmspec [ $+ [ %dmnick2 ] ] 100
set %dmhealth [ $+ [ %dmnick1 ] ] 99
set %dmhealth [ $+ [ %dmnick2 ] ] 99
dmaiturn

} } on :text:!dmmods:#: { if (%dmcommands == on) {

.timer 1 2 .notice $nick $cl [DM] Currently sending somebody else the mods.
.timer 1 4 .notice $nick $cl [DM] Please try again in 10 seconds.
halt

} set %dmcommands on timer 01 10 unset %dmcommands if (%copymod == yes) {

notice $nick [DM] CopyMod Beta is enabled! When you face the bot, it will copy your items!

} if (%buydmmod == yes) {

notice $nick [DM] BuyingMod Beta is enabled! You can buy items for initial use all the time. Type !dmbuy for more info.

} if (%admindm == yes) {

.timer 1 2 .notice $nick $cl [DM] AdminDM Beta is enabled! Certain people get to use admin commands!
.timer 1 4 .notice $nick $cl [DM] AdminDM Beta is enabled! Admins: %adminsdm

} } on :text:!dmbuy:#: { if (%otherdmbot == yes) { HALT } if (%buydmmod != yes) { msg nick [DM] This bot has DM Buying Mod turned OFF. | HALT } if (%golddm [ $+ [ $nick ] ] == $null) { set %golddm [ $+ [ $nick ] ] 0 } if ($2 == $null) || ($2 == list) {

if (%dmcommands == on) { 
  .timer 1 2 .notice $nick $cl $nick [DM] Currently sending somebody else the commands.
  .timer 1 4 .notice $nick $cl [DM] Please try again in 15 seconds.
  halt
}
set %dmcommands on
timer 01 20 unset %dmcommands
.timer 1 3 .msg $chan $cl [DM] Sending $nick DM Items To Buy List.
.timer 1 6 .msg $chan $cl [DM] Please wait 15-20 seconds before using another command.
.timer 1 9 .msg $nick $cl [DM] ITEMS TO BUY LIST
.timer 1 12 .msg $nick $cl [DM] TO BUY: !dmbuy buy item
.timer 1 15 .msg $nick $cl [DM] Syntax: Item - Price - Effect
.timer 1 18 .msg $nick $cl [DM] Health_Boost1 - 1500 - Increases your health by 1 hp each turn.
.timer 1 21 .msg $nick $cl [DM] Health_Boost5 - 5000 - Increases your health by 5 hp each turn.
.timer 1 24 .msg $nick $cl [DM] Health_Boost10 - 9500 - Increases your health by 10 hp each turn.
.timer 1 27 .msg $nick $cl [DM] Special_Boost100 - 20000 - Infinite special meter.
.timer 1 30 .msg $nick $cl [DM] Special_Boost50 - 12000 - Increases your special meter by 50 each turn.
.timer 1 33 .msg $nick $cl [DM] Special_Boost15 - 7000 - Increases your special meter by 15 each turn.
.timer 1 36 .msg $nick $cl [DM] Special_Boost10 - 5000 - Increases your special meter by 10 each turn.
.timer 1 39 .msg $nick $cl [DM] Special_Boost5 - 2500 - Increases your special meter by 5 each turn.
.timer 1 42 .msg $nick $cl [DM] Extra_Damage - 10000 - Hits an extra 5 damage every hit.
.timer 1 45 .msg $nick $cl [DM] Weak_Armor - 1500 - Get inflicted with 1 less damage every hit.
.timer 1 48 .msg $nick $cl [DM] Med_Armor - 2500 - Get inflicted with 2 less damage every hit.
.timer 1 52 .msg $nick $cl [DM] Strong_Armor - 10000 - Get inflicted with 5 less damage every hit.
.timer 1 55 .msg $nick $cl [DM] Inc_Wins1 - 4000 - Increase your wins by 1 win.
.timer 1 58 .msg $nick $cl [DM] Inc_Wins5 - 15000 - Increase your wins by 5 wins.
.timer 1 61 .msg $nick $cl [DM] Dec_Loses1 - 5000 - Decrease your loses by 1 lose.
.timer 1 64 .msg $nick $cl [DM] Dec_Loses5 - 20000 - Decrease your loses by 5 loses.
.timer 1 67 .msg $nick $cl [DM] Dm Beta Buying Mod

} if ($2 == buy) {

if ($3 isin %listdm [ $+ [ $nick ] ]) {
  notice $nick You already have $3 $+ !
  halt
}
if ($3 == dec_lose1) {
  if (%golddm [ $+ [ $nick ] ] < 5000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 5000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
  dec %losedm [ $+ [ $nick ] ] 1
}
if ($3 == dec_lose5) {
  if (%golddm [ $+ [ $nick ] ] < 20000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 20000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
  dec %losedm [ $+ [ $nick ] ] 5
}
if ($3 == inc_wins5) {
  if (%golddm [ $+ [ $nick ] ] < 15000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 15000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
  inc %winsdm [ $+ [ $nick ] ] 5
}
if ($3 == inc_wins1) {
  if (%golddm [ $+ [ $nick ] ] < 4000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 4000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
  inc %winsdm [ $+ [ $nick ] ] 1
}
if ($3 == strong_armor) {
  if (%golddm [ $+ [ $nick ] ] < 10000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 10000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == med_armor) {
  if (%golddm [ $+ [ $nick ] ] < 2500) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 2500
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == weak_armor) {
  if (%golddm [ $+ [ $nick ] ] < 1500) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 1500
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == extra_damage) {
  if (%golddm [ $+ [ $nick ] ] < 10000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 10000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == special_boost5) {
  if (%golddm [ $+ [ $nick ] ] < 2500) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 2500
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == special_boost10) {
  if (%golddm [ $+ [ $nick ] ] < 5000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 5000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == special_boost15) {
  if (%golddm [ $+ [ $nick ] ] < 7000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 7000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm [ $+ [ $nick ] ]
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == special_boost50) {
  if (%golddm [ $+ [ $nick ] ] < 12000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 12000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == special_boost100) {
  if (%golddm [ $+ [ $nick ] ] < 20000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 20000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == health_boost1) {
  if (%golddm [ $+ [ $nick ] ] < 1500) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 1500
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == health_boost5) {
  if (%golddm [ $+ [ $nick ] ] < 5000) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 5000
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}
if ($3 == health_boost10) {
  if (%golddm [ $+ [ $nick ] ] < 9500) {
    notice $nick [DM] You do not have enough gold! You have %golddm [ $+ [ $nick ] ] gold!
    halt
  }
  if (%listdm [ $+ [ $nick ] ] != $null) { set %listdm [ $+ [ $nick ] ] %listdm [ $+ [ $nick ] ] $+ , $+ $3 }
  if (%listdm [ $+ [ $nick ] ] == $null) { set %listdm [ $+ [ $nick ] ] $3 }
  dec %golddm [ $+ [ $nick ] ] 9500
  .timer 1 2 .msg $nick $cl [DM] Your Items: %listdm
  .timer 1 4 .msg $nick $cl [DM] Your gold: %golddm [ $+ [ $nick ] ]
}

} } alias dmaiturn { if (%otherdmbot == yes) { HALT } if (%dmai == on) {

if (%dmturn == $me) {
  if (%dmspec [ $+ [ $me ] ] > 59) {
    set %dmrand $rand(1,6)
    goto %dmrand
  }
  if (%dmspec [ $+ [ $me ] ] > 54) && (%dmspec < 60) {
    set %dmrand $rand(1,4)
    goto %dmrand
  }
  if (%dmspec [ $+ [ $me ] ] > 49) && (%dmspec < 55) {
    set %dmrand $rand(1,3)
    goto %dmrand
  }
  if (%dmspec [ $+ [ $me ] ] > 24) && (%dmspec < 50) {
    set %dmrand $rand(1,2)
    goto %dmrand
  }
  if (%dmspec [ $+ [ $me ] ] < 25) {
    set %dmrand $rand(7,10)
    goto %dmrand
  }
  :10
  if (%dmrand == 10) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !ndscim
        set %dmhit1 $rand(0,25)
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        msg %chandm [DM] $me uses %genderdm Dscim and hits a %dmhit1 $+ , and also regenerates an extra 5% special meter!
        inc %dmspec [ $+ [ $me ] ] 5
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :9
  if (%dmrand == 9) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !nanchor
        set %dmhit1 $rand(0,4)
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        if (%dmhit1 != 4) {
          set %dmhit1 $rand(0,35)
        }
        if (%dmhit1 == 4) {
          set %dmhit1 $rand(0,21)
        }
        msg %chandm [DM] $me uses %genderdm Anchor and hits a %dmhit1 $+ .
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :8
  if (%dmrand == 8) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !nmaul
        set %dmhit1 $rand(0,4)
        if (%dmhit1 != 4) {
          set %dmhit1 $rand(0,25)
        }
        if (%dmhit1 == 4) {
          set %dmhit1 $rand(15,25)
        }
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        msg %chandm [DM] $me uses %genderdm Maul and hits a %dmhit1 $+ .
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :7
  if (%dmrand == 7) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !nwhip
        set %dmhit1 $rand(0,30)
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        msg %chandm [DM] $me uses %genderdm Whip and hits a %dmhit1 $+ .
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :6
  if (%dmrand == 6) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !daxe
        dec %dmspec [ $+ [ $me ] ] 60
        set %dmhit1 $rand(1,8)
        if (%dmhit1 < 4) { set %dmhit1 45 }
        if (%dmhit1 > 3) { set %dmhit1 0 }
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        msg %chandm [DM] $me uses %genderdm Daxe Special and hits a %dmhit1 $+ !
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :5
  if (%dmrand == 5) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !dscim
        dec %dmspec [ $+ [ $me ] ] 60
        set %dmhit1 $rand(0,35)
        set %dmrand1 $rand(1,20)
        if (%dmrand1 == 1) { set %dmscima yes }
        set %dmrand2 $rand(1,10)
        if (%dmrand2 == 1) { set %dmscimb yes }
        set %dmrand3 $rand(1,2)
        if (%dmrand3 == 1) { set %dmscimc yes }
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
          if (strong_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 5) }
          if (special_boost100 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 100 }
          if (special_boost50 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 50 }
          if (special_boost15 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 15 }
          if (special_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 10 }
          if (special_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmspec [ $+ [ $me ] ] 5 }
          if (health_boost1 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 1 }
          if (health_boost5 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 5 }
          if (health_boost10 isin %listdm [ $+ [ $me ] ]) { inc %dmhealth [ $+ [ $me ] ] 10 }
        }
        msg %chandm [DM] $me uses %genderdm DScim Special and hits a %dmhit1 $+ !
        if (%dmscima == yes) { msg %chandm [DM] $me Also gains an extra _100%_ worth of special meter! | inc %dmspec [ $+ [ $me ] ] 100 }
        if (%dmscimb == yes) { msg %chandm [DM] $me Also gains an extra _40%_ worth of special meter! | inc %dmspec [ $+ [ $me ] ] 40 }
        if (%dmscimc == yes) { msg %chandm [DM] $me Also STEALS _10%_ special meter from %dmotherperson $+ ! | inc %dmspec [ $+ [ $me ] ] 10 | dec %dmspec [ $+ [ %dmotherperson ] ] 10 }
        dec %dmhealth [ $+ [ %dmotherperson ] ] %dmhit
        dmregen $me %dmotherperson
      }
    }
  }
  :4
  if (%dmrand == 4) {
    if (%dmai == on) {
      if (%dmturn == $me) {
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        msg %chandm !whip
        dec %dmspec [ $+ [ $me ] ] 55
        set %dmhit1 $rand(0,35)
        if (%dmhit1 < 11) { inc %dmhit1 1 | set %dmwhip 1 }
        if (%dmhit1 > 10) && (%dmhit1 < 35) { inc %dmhit1 2 | set %dmwhip 2 }
        if (%dmhit1 == 35) { inc %dmhit1 5 | set %dmwhip 5 }
        if ($me == %dmnick1) { set %dmotherperson %dmnick2 }
        if ($me == %dmnick2) { set %dmotherperson %dmnick1 }
        if (%buydmmod == yes) {
          if (extra_damage isin %listdm [ $+ [ $me ] ]) { set %dmhit1 $calc(%dmhit1 + 5) }
          if (weak_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 1) }
          if (med_armor isin %listdm [ $+ [ %dmotherperson ] ]) { set %dmhit1 $calc(%dmhit1 - 2) }
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 Respond  
classic fox   -  Jun 06, 2007

Well, I tried this script again and seems the other commands work. It\'s just !DM doesn\'t work for some strange reason. Any help on that?

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classic fox   -  Jun 02, 2007

I put this in the script thing, saved it, filled in all the the boxes (asking if I was a guy or girl etc.) but doesn\'t work when I do !DM in the room I picked. What have I done wrong? Help greatly appreciated. ;)

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sadistic_sin   -  May 22, 2007

i tried this code.. but it didnt work for me.. any help here?

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Carlito   -  May 14, 2007

How can i add color?

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vegeto079   -  Apr 16, 2007

when in mIRC, hit ALT+R. it should open a \"remotes\" thing. if anything is typed in already here, hit File>>New. Then just copy>paste the whole thing there.

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Snipezy   -  Apr 15, 2007

mmmm what am i ment to paste in a mirc directory?

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luixi   -  Apr 06, 2007

i seen its another script :p

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Lindrian   -  Apr 06, 2007

luixi: There are a bracket missmatch, try pressing the { } in the script editor and go to the line, then seperate the brackets. from }} to } }

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luixi   -  Apr 06, 2007

srry but i did found an error

}} Unknown command

}} Unknown command

but i dnu where it is =/

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vegeto079   -  Apr 05, 2007

I put [DM] in everything so everyone would know if the bot was talking from a diff script or actually you typing, as compared to the DM bot :P you can just use CNTRL+F\'s Replace feature by replacing all [DM]\'s with spaces.

and no i havent heard of war-gen

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WhiteRaVeN   -  Apr 05, 2007

It\'s going far, just had to spend a lot of time to get rid of the [DM] stuff !!!! I haven\'t seen any errors, as yet, well worth a try !!!!

Do you know of War-Gen Vegeto ? :)

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vegeto079   -  Apr 05, 2007

no scores? :( big updates recently, so i thought it deserves another chance on being seen :P gold mod, AI bot, items, admin mod, etc :D

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vegeto079   -  Mar 25, 2007

Thanks. I saw a bug a few minutes ago where the AI uses \"!nanchor\", the normal anchor, and it goes \"It is now \'s turn!\" and doesn\'t set the next persons turn. I don\'t see why it does/did this, so I can\'t fix it at the moment. Anyhow if it comes up just end the match. Btw, you can just hit !dmstop twice instead of 2 different ppl saying it ;). I was too lazy and figured nobody would realize it anyhow :D

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Mylesmart   -  Mar 25, 2007

Good Job! I can\'t see any bugs right off of the bat and it works fine.

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