Due to not being able to fit in one snippet :\ i had to add this to finish the script so everything works :D
Put it right under the first part.
When done type /chan yourchannel , to set it. :)
Srry for the old version. Hope You enjoy.
on *:text:*!FlyingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + %lengthofsword)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does
The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %lengthofsword
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + %lengthofsword)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does
The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %lengthofsword
set %turn %challenger
checkwin
}
}
}
}
on *:text:!bugreport*:%chan: {
write Bugs.txt $nick Says: $2-
notice $nick Thanks For Informing Me On The Bug!
}
on *:Text:!idea*:%chan: {
write Ideas.txt $nick Says: $2-
notice $nick Thanks For The Idea
}
on *:text:!shop:%chan: {
notice $nick 14,1Welcome To The Shop
notice $nick 4,1WEAPONS
notice $nick 14,1!Pike.. in battle when its Your Turn. type !pike.. COST: 1000
notice $nick 14,1!mines.. in battle when its Your tyrn. type !mines.. COST: 2000
notice $nick 14,1!lasers.. in battle when its your turn. type !lasers.. COST:
3000
notice $nick 14,1!blade.. in Battle When its your turn type !blade.. COST: 2500
notice $nick 4,1ARMOR
notice $nick 14,1The Cloak, Permantly increasing Your Defence by 5, COST: 1000
notice $nick 14,1Steel Armor, Permantly increasing your defence by 5, COST: 1500
notice $nick 14,1God ChestPlate, Permantly increasing Your Defense by 1000,
COST: 50000
notice $nick 4,1LUCK WEAPONS
notice $nick 14,1Lucky Assault, When U Type !Lucky Assault ( when its ur turn )
, u will increase ur attack by a random number, COST: 3000
notice $nick 4,1LUCK DEFENCE
notice $nick 14,1Lucky Defence, When U Type !Lucky Defence ( when its ur turn )
, u will increase ur Defence by a random number, COST: 3000
notice $nick 4,1HEALTHS
notice $nick 14,1medi Pack, Permently increasing ur health, COST: 1500
notice $nick 14,1Large Medi Pack, Permently increasing ur health, COST: 3000
notice $nick 14,1God Aura, Permently increasing your health by 1000, COST: 50000
notice $nick 4,1PowerUps
notice $nick 14,1God Spear, Premently increasing your attack by 1000, COST:
50000
}
on *:text:!potions:%chan: {
notice $nick POTIONS:
notice $nick 6,1Potion1: Increase Health By 25. COST: 200
notice $nick 6,1Potion2: InCrease Health By 45. COST: 600
}
on *:text:!buy*:%chan: {
if ($2 == Pike) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick 6,1You Have Just Bought The PIKE, Type !pike in battle to use
it
set %pike [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 1000
}
}
if ($2 == mines) {
if (%money [ $+ [ $nick ] ] > 1999) {
notice $nick 6,1You Have Just Bought the MINES, Type !mines in battle to use
it
set %mines [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2000
}
}
if ($2 == lasers) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick 6,1You Have Just Bought the LASERS, Type !lasers in battle to
use it
set %lasers [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 3000
}
}
if ($2 == blade) {
if (%money [ $+ [ $nick ] ] > 2499) {
notice $nick 6,1You Have Just Bought the BLADE, Type !blade in battle to use
it
set %blade [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2500
}
}
if ($2 == cloak) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick 6,1You Have Just Bought the CLOAK, Ur Defence Has Been
Increased
dec %money [ $+ [ $nick ] ] 1000
inc %defencepower [ $+ [ $nick ] ] 3
}
}
if ($2- == Steel Armor) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick 6,1You Have Just Bought the STEEL ARMOR, Ur Defence Has Been
Increased
dec %money [ $+ [ $nick ] ] 1500
inc %defencepower [ $+ [ $nick ] ] 5
}
}
if ($2- == Potion1) {
if (%money [ $+ [ $nick ] ] > 199) {
notice $nick 6,1You Have Bought Potion1 type !Use Potion1 in battle to
increase ur HP
dec %money [ $+ [ $nick ] ] 200
set %potion1 [ $+ [ $nick ] ] on
}
}
if ($2 == Potion2) {
if (%money [ $+ [ $nick ] ] > 599) {
notice $nick 6,1You Have Bought Potion2 type !Use Potion2 in battle to
increase ur HP
dec %money [ $+ [ $nick ] ] 600
set %potion2 [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Assault) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick 6,1You Have Bought The !lucky assault move, type !lucky assault
in a battle to increase ur attack ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckyassault [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Defence) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick 6,1You Have Bought The !lucky Defence move, type !lucky Defence
in a battle to increase ur Defence ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckydefence [ $+ [ $nick ] ] on
}
}
if ($2- == God ChestPlate) {
if (%money [ $+ [ $nick ] ] > 49999) {
notice $nick 6,1You Have Bought The God ChestPlate, Increasing Your Defense
By 1000.
dec %money [ $+ [ $nick ] ] 50000
inc %defencepower [ $+ [ $nick ] ] 1000
}
}
if ($2- == God Spear) {
if (%money [ $+ [ $nick ] ] > 49999) {
notice $nick 6,1You Have Bought The God Spear, Increasing Your Attack By
1000.
dec %money [ $+ [ $nick ] ] 50000
inc %defencepower [ $+ [ $nick ] ] 1000
}
}
if ($2- == God Aura) {
if (%money [ $+ [ $nick ] ] > 49999) {
notice $nick 6,1You Have Bought The God Aura, Increasing ur health by 1000.
dec %money [ $+ [ $nick ] ] 50000
inc %health [ $+ [ $nick ] ] 1000
}
}
if ($2- == medi pack) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick 6,1You Have Bought The Medi Pack, Increasing ur health at the
beginning of the battle
dec %money [ $+ [ $nick ] ] 1500
inc %health [ $+ [ $nick ] ] 15
}
}
if ($2- == Large medi pack) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick 6,1You Have Bought The Large Medi Pack, InCreasing ur health at
the beginning of the battle!
dec %money [ $+ [ $nick ] ] 3000
inc %health [ $+ [ $nick ] ] 30
}
}
}
on *:text:*!Pike*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 2)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for
%Damage And $nick Is Increased His Health by7 2514!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
inc %chealth 25
unset %damage
checkwin
}
if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for
%Damage and increasing4 $nick $+ 's Health By7 25
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
inc %ohealth 25
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!mines*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + %mines)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent
gets hit by them causing %damage !
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 13 + %mines)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger
gets hit by them causing %damage !
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!laser*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) {
dec %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent
11Decreasing10 %opponent $+ 's 11Defence
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) {
dec %attackpower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger
11Decreasing10 %challenger $+ 's 11Attack
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blade*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + %amountdaggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage
Of:4 %amountdaggers
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %amountdaggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + %amountdaggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage
Of:4 %amountdaggers
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
unset %amountofdaggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Lucky Defence*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%
defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's
Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %defenceget
checkwin
}
if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%
defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's
Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
unset %defenceget
checkwin
}
}
}
}
on *:text:*!Lucky Assault*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%
assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's
Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%
assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's
Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!use potion1*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 6,1The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 6,1 $+ $nick $+ 2Used Potion Increasing His Healt by:4 257!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 6,1The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 6,1 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
}
}
}
}
on *:text:*!use potion2*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 6,1The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 6,1 $+ $nick $+ 2 Used Potion Increasing His Health by:4
507!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 6,1The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 6,1 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507!
}
}
}
}
on *:text:*!Chidori*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Sasuke) &&
(%used-Sasuke [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent
Hurting Them7 254!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Sasuke [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Sasuke) && (%used
-Sasuke [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent
For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Sasuke [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Purifying-Arrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Kagome) &&
(%used-Kagome [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The 11Holy
2Arrow Right Through %opponent $+ 's %body ! causing %damage Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Miko [ $+ [ %challenger ] ] on
unset %body
unset %damage
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Kagome) && (%used
-Kagome [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 55
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A 11Holy
2Arrow at %challenger hitting Them in The %body ! causing %damage damage!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Kagome [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!HellFire*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Devil) &&
(%used-Devil [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 4BLASTS2 %opponent
with HELLFIRE, Hurting Them7 254!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Devil [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Devil) && (%used-
Devil [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a Wall Of Fire
For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Devil [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!DragonTwister*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] ==
Inunotaishou) && (%used-Inunotaishou [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 4BLASTS2 %opponent
with DragonTwister, Hurting Them7 254!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Inunotaishou [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Inunotaishou) &&
(%used-Inunotaishou [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a huge orb at
%opponent For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Inunotaishou [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!PoisonClaw*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] ==
Sesshoumaru) && (%used-Sesshoumaru [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 3Covers his hand in
Acidic Poison and Slashing Through2 %opponent Hurting Them7 254!2 And
Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Sesshoumaru [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Sesshoumaru) &&
(%used-Sesshoumaru [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 3Covers his hand in
Acidic Poison and Slashing His Opponent For A Damage of7 254!2 Also Decreasing %
challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Sesshoumaru [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!SandCoffin*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Gaara) &&
(%used-Gaara [ $+ [ %challenger ] ] != on) {
dec %ohealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 7Covers2 %opponent
With 7Sand And Crushing Them. Hurting Them7 454!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Gaara [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Gaara) && (%used-
Gaara [ $+ [ $nick ] ] != on) {
dec %chealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Covers His Opponent
With Sand And Crushing Them Doing Damage of7 454!2 Also Decreasing %challenger $+
's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Gaara [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!WindScar*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Inuyasha)
&& (%used-Inuyasha [ $+ [ %challenger ] ] != on) {
dec %ohealth 30
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Slashes Through2 %
opponent With 14WindScar. Hurting Them7 454!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Inuyasha [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Inuyasha) && (%
used-Inuyasha [ $+ [ $nick ] ] != on) {
dec %chealth 30
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Uses 14WindScar 4To
Slash Through Them Doing Damage of7 454!2 Also Decreasing %challenger $+ 's
attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Inuyasha [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!DeathStrike*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Naraku) &&
(%used-Naraku [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 28)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 and comes Slashing
Through4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's
Attack by 2 and defence by 2
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Naraku [ $+ [ %challenger ] ] on
set %turn %opponent
dec %attackpower [ $+ [ %opponent ] ] 2
dec %defencepower [ $+ [ %opponent ] ] 2
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Naraku) && (%used
-Naraku [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 28)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 and Comes Slashing
Through 4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger
$+ 's Attack and defence by 2!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Naraku [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 2
dec %defencepower [ $+ [ %challenger ] ] 2
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Smite*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == God) &&
(%used-God [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 28)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Accends From The Heavens
And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent
$+ 's Attack by 2 and defence by 2
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-God [ $+ [ %challenger ] ] on
set %turn %opponent
dec %attackpower [ $+ [ %opponent ] ] 2
dec %defencepower [ $+ [ %opponent ] ] 2
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == God) && (%used-God
[ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 28)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Accends From The Heavens
And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %
challenger $+ 's Attack and defence by 2!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-God [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 2
dec %defencepower [ $+ [ %challenger ] ] 2
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Tsukuyomi*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Itachi) &&
(%used-Itachi [ $+ [ %challenger ] ] != on) {
dec %ohealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 14Puts2 %opponent In
A World Of Him Being Stapped Over And Over, Hurting Them7 454!2 And Decreasing
There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Itachi [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Itachi) && (%used
-Itachi [ $+ [ $nick ] ] != on) {
dec %chealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Puts 2 %opponent In A
World Of Him Being Stapped Over and Over, Hurting Them7 454!2 Also Decreasing %
challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Itachi [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Rasengan*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Naruto) &&
(%used-Naruto [ $+ [ %challenger ] ] != on) {
dec %ohealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11Blast2 %opponent
with 11Rasengan Hurting Them7 454!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Naruto [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Naruto) && (%used
-Naruto [ $+ [ $nick ] ] != on) {
dec %chealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11Blast2 %opponent
with 11Rasengan Hurting Them7 454!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Naruto [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LightningBLade*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Kakashi)
&& (%used-Kakashi [ $+ [ %challenger ] ] != on) {
dec %ohealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11Blast2 %opponent
with 12LightningBlade Hurting Them7 454!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Kakashi [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Kakashi) && (%
used-Kakashi [ $+ [ $nick ] ] != on) {
dec %chealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11Blast2 %opponent
with 12LightningBlade Hurting Them7 454!2 Also Decreasing %challenger $+ 's
attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Kakashi [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!HeavensWrath*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%character [ $+ [ %challenger ] ] == Jesus) &&
(%used-Jesus [ $+ [ %challenger ] ] != on) {
dec %ohealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 2Commands The Heavens
To Smash 2 %opponent with 11its might, Hurting Them7 454!2 And Decreasing There
Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Jesus [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%character [ $+ [ $nick ] ] == Jesus) && (%used-
Jesus [ $+ [ $nick ] ] != on) {
dec %chealth 45
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 2Commands The Heavens
To Smash 2 %opponent with 11its might, Hurting Them7 454!2 Also Decreasing %
challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Jesus [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:!guide*:%chan: {
notice $nick 14,1This Is A Rpg Battle Script By Aero(geeslin101@yahoo.com), Dont
Abuse Or Flame Users.
notice $nick 14,1Type !help <what you need help with>
notice $nick 14,1There are "commands". There are "game". "help" And "Combos"
notice $nick 14,1To Make An Account type !characters
notice $nick 14,1Type !help if u need any.
}
on *:text:!rob*:%chan: {
if (%rob [ $+ [ $nick ] ] == on) {
msg $nick 15,1You Have Already Robbed Someone Within 30 mins!
halt
}
if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on)
{
msg $chan 15,1 $nick Attempts To Rob $2
set %attempt $rand(1,5)
}
if (%attempt == 1) {
set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0)
msg $chan 15,1 $nick SuccessFully Robs $2
msg $chan 15,1 $nick Has Robbed $2 by %this-money Money From $2
inc %money [ $+ [ $nick ] ] %this-money
dec %money [ $+ [ $2 ] ] %this-money
set -u1800 %rob [ $+ [ $nick ] ] on
}
else {
msg $chan 15,1 $nick Has Failed To Rob $2 !
set -u1800 %rob [ $+ [ $nick ] ] on
}
}
on *:text:!help*:%chan: {
if (!$2) {
notice $nick 15,1This Is A Game Where when you battle people and you get a
random hand and you have to battle and win and be the best in the game by buying
stuff in the shops!! Type !Stats to see your stats in the game and fight people
with !Battle <person u wish to fight>
notice $nick 15,1You Have An Idea For A Game?? Type !Idea <idea> and $me Will
make it, Find A Bug in the game?? Type !Bugreport <bug> and I'll try and fix it !
Need Help With Combos type !Help Combos ! Need Help With The Commands type !Help
Commands ! Thanks!
halt
}
if ($2 == commands) {
notice $nick 14,1The Commands For The Game Are: 4!Rob <person on chan>14.
4!Fight <person on chan>14. 4!Shop 14to see all the stuff u can buy. 4!Stats
<nick> 14or 4!Stats 14to see ur or someone elses stats!, 4!ghealth 14to see the
healths in a battle. 4!folder 14to see your hand in a battle. 4!refresh 14to
refresh ur hand during a battle!
halt
}
if ($2 == combos) {
notice $nick 10,1In The Game There Are New Combo's If u have the. 4Beamer
10AND 4Blaster 10in your hand type 4!beam10, if you have the
4Lightning10,4ElectroSword 10And 4LightningArrow 10Or 4ElectricArrow 10type
4!Ulti-Bolt10, if you have 4EvilSoul 10And 4EvilDemon10 Type 4!Unleash-
Demon10, if you have 4LightSoul 10And 4AngelOfHeaven10 Type 4!Unleash-Angel10.
notice $nick 10,1If you have 4LightSoul10 And 4EvilDemon 10 type 4!Light-
Combo10, if you have 4EvilSoul 10And 4AngelOfHeaven10, type 4!Evil-Combo.
}
else {
notice $nick 2ERROR7:4 UNKKNOWN COMMAND
halt
}
}
on *:text:!Light Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %
challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8
Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3
%body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ %challenger ] ] on
unset %rand-body
unset %body
unset %damage
dec %light [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ])
&& (%used-Lightbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8
Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in
the3 %body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %light [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:!dark Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %
challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 20
}
if (%rand-body == 3) {
set %body arms
set %damage 13
}
if (%rand-body == 4) {
set %body chest
set %damage 21
}
if (%rand-body == 5) {
set %body Elbow
set %damage 9
}
if (%rand-body == 6) {
set %body foot
set %damage 7
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its
Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage
Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %body
unset %damage
dec %evil [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ])
&& (%used-Darkbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its
Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage
Damage!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %evil [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Angel*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+
[ $nick ] ] == AngelOfHeaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And
8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [
$nick ] ] == AngelOfheaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And
8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Light-Combo*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+
[ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And
14EvilDemon2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [
$nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And
14EvilDemon2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Demon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+
[ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And
14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [
$nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And
14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Evil-Combo*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+
[ $nick ] ] == AngelOfHeaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And
8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [
$nick ] ] == AngelOfHeaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And
8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And
Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Ulti-Bolt*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [
$+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [
$+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 55)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An
3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage
!!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [
$+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [
$+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 55)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An
3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage
!!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!beam*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [
$nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
opponent ] ] + 35)
inc %chealth 10
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11
Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And
Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick
Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [
$nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %
challenger ] ] + 35)
inc %ohealth 20
dec %chealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11
Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And
Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick
Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
alias chan {
if ($1) {
if (%chan != $null) {
set %thing $?!="You Want to change the channel into $1 ?"
}
if (%thing == $true) {
set %chan $1
echo -a Changed Channel to $1
halt
}
if (%thing == $false) {
echo -a Nothin Changed
halt
}
if (%chan == $null) {
echo -a Chan Setted into $1
set %chan $1
halt
}
if (!$1) {
echo -a Please Specify a channel
}
}
}