blackjack

Platform:  mIRC
Published  Aug 14, 2006
Updated  Aug 14, 2006
add this your bot's remotes. commands are 'reset; hit; stand and !start and have fun requiers minimum of 4 players. on *:load: {
set %1 ace
set %2 2
set %3 3
set %4 4
set %5 5
set %6 6
set %7 7
set %8 8
set %9 9
set %10 10
set %11 jack
set %12 queen
set %13 king
set %chan $?="enter channel name"
set %game on
writeini bj.ini bj player1 none
writeini bj.ini bj player2 none
writeini bj.ini bj player3 none
writeini bj.ini bj player4 none
writeini bj.ini bj player5 Start game
}

menu MenuBar {
-
Black Jack
.On:set %game on
..Off:set %game off
...Set Channel: set %chan $$?="Enter channel name where you'd like to play
Black Jack, EG: #BlackJack"
}

on *:text:!start:%chan: {
if %game == on {
msg $nick Please type 4!bet in main to add yourself into the next round
writeini bj.ini money $nick 100
}
else msg %chan 4Sorry no game in progress...
}

on *:text:!bet:%chan: {
if %game == on {
entergame $nick
}
else msg %chan 4Sorry no game in progress...
}

alias entergame {
if $readini(bj.ini , Bj , player1) == none {
if $readini(bj.ini,money, $nick) > 0 ) {
writeini bj.ini bj player1 $1
writeini bj.ini bj player1m $readini(bj.ini, money, $1 )
msg %chan 4 $+ $1 6added to this round4 3 6more player required!
writeini bj.ini money $nick $calc( $readini(bj.ini,money, $nick) - 1 )
msg $nick 6You have 4R $+ $readini(bj.ini,money, $nick) 6left
halt
}
else msg $nick 6Sorry but you have no more money left please type 4!start64 to reset your account!!!
}
elseif $readini(bj.ini , Bj , player2) == none {
if $readini(bj.ini,money, $nick) > 0 ) {
writeini bj.ini bj player2 $1
writeini bj.ini bj player2m $readini(bj.ini, money, $1 )
msg %chan 4 $+ $1 6added to this round4 2 6more player required!
halt
}
else msg $nick 6Sorry but you have no more money left please type 4!start6 to reset your account!!!
}
elseif $readini(bj.ini , Bj , player3) == none {
if $readini(bj.ini,money, $nick) > 0 ) {
writeini bj.ini bj player3 $1
writeini bj.ini bj player3m $readini(bj.ini, money, $1 )
msg %chan 4 $+ $1 6added to this round4 1 6more player required!
halt
}
else msg $nick 6Sorry but you have no more money left please type 4!start6 to reset your account!!!
}
elseif $readini(bj.ini , Bj , player4) == none {
if $readini(bj.ini,money, $nick) > 0 ) {
writeini bj.ini bj player4 $1
writeini bj.ini bj player4m $readini(bj.ini, money, $1 )
msg %chan 13Game full.. Game now starting.
deal
halt
}
else msg $nick 6Sorry but you have no more money left please type 4!start6 to reset your account!!!
}
else msg $1 4Sorry game is full!! please wait to enter the next game
}

alias deal {
writeini bj.ini bj player1c1 % $+ $rand(1,13)
writeini bj.ini bj player1c2 % $+ $rand(1,13)
writeini bj.ini bj player2c1 % $+ $rand(1,13)
writeini bj.ini bj player2c2 % $+ $rand(1,13)
writeini bj.ini bj player3c1 % $+ $rand(1,13)
writeini bj.ini bj player3c2 % $+ $rand(1,13)
writeini bj.ini bj player4c1 % $+ $rand(1,13)
writeini bj.ini bj player4c2 % $+ $rand(1,13)
calc_hands
show_hands
}

alias calc_hands {
if $readini(bj.ini , bj , player1c1) == 1 {
set %card1 1
}
if $readini(bj.ini, bj, player1c1) == 2 {
set %card1 2
}
if $readini(bj.ini, bj, player1c1) == 3 {
set %card1 3
}
if $readini(bj.ini, bj, player1c1) == 4 {
set %card1 4
}
if $readini(bj.ini, bj, player1c1) == 5 {
set %card1 5
}
if $readini(bj.ini, bj, player1c1) == 6 {
set %card1 6
}
if $readini(bj.ini, bj, player1c1) == 7 {
set %card1 7
}
if $readini(bj.ini, bj, player1c1) == 8 {
set %card1 8
}
if $readini(bj.ini, bj, player1c1) == 9 {
set %card1 9
}
if $readini(bj.ini, bj, player1c1) == 10 {
set %card1 10
}
if $readini(bj.ini, bj, player1c1) == 11 {
set %card1 10
}
if $readini(bj.ini, bj, player1c1) == 12 {
set %card1 10
}
if $readini(bj.ini, bj, player1c1) == 13 {
set %card1 10
}
if $readini(bj.ini, bj, player1c2) == 1 {
set %card2 1
}
if $readini(bj.ini, bj, player1c2) == 2 {
set %card2 2
}
if $readini(bj.ini, bj, player1c2) == 3 {
set %card2 3
}
if $readini(bj.ini, bj, player1c2) == 4 {
set %card2 4
}
if $readini(bj.ini, bj, player1c2) == 5 {
set %card2 5
}
if $readini(bj.ini, bj, player1c2) == 6 {
set %card2 6
}
if $readini(bj.ini, bj, player1c2) == 7 {
set %card2 7
}
if $readini(bj.ini, bj, player1c2) == 8 {
set %card2 8
}
if $readini(bj.ini, bj, player1c2) == 9 {
set %card2 9
}
if $readini(bj.ini, bj, player1c2) == 10 {
set %card2 10
}
if $readini(bj.ini, bj, player1c2) == 11 {
set %card2 10
}
if $readini(bj.ini, bj, player1c2) == 12 {
set %card2 10
}
if $readini(bj.ini, bj, player1c2) == 13 {
set %card2 10
}
if $readini(bj.ini, bj, player2c1) == 1 {
set %card3 1
}
if $readini(bj.ini, bj, player2c1) == 2 {
set %card3 2
}
if $readini(bj.ini, bj, player2c1) == 3 {
set %card3 3
}
if $readini(bj.ini, bj, player2c1) == 4 {
set %card3 4
}
if $readini(bj.ini, bj, player2c1) == 5 {
set %card3 5
}
if $readini(bj.ini, bj, player2c1) == 6 {
set %card3 6
}
if $readini(bj.ini, bj, player2c1) == 7 {
set %card3 7
}
if $readini(bj.ini, bj, player2c1) == 8 {
set %card3 8
}
if $readini(bj.ini, bj, player2c1) == 9 {
set %card3 9
}
if $readini(bj.ini, bj, player2c1) == 10 {
set %card3 10
}
if $readini(bj.ini, bj, player2c1) == 11 {
set %card3 10
}
if $readini(bj.ini, bj, player2c1) == 12 {
set %card3 10
}
if $readini(bj.ini, bj, player2c1) == 13 {
set %card3 10
}
if $readini(bj.ini, bj, player2c2) == 1 {
set %card4 1
}
if $readini(bj.ini, bj, player2c2) == 2 {
set %card4 2
}
if $readini(bj.ini, bj, player2c2) == 3 {
set %card4 3
}
if $readini(bj.ini, bj, player2c2) == 4 {
set %card4 4
}
if $readini(bj.ini, bj, player2c2) == 5 {
set %card4 5
}
if $readini(bj.ini, bj, player2c2) == 6 {
set %card4 6
}
if $readini(bj.ini, bj, player2c2) == 7 {
set %card4 7
}
if $readini(bj.ini, bj, player2c2) == 8 {
set %card4 8
}
if $readini(bj.ini, bj, player2c2) == 9 {
set %card4 9
}
if $readini(bj.ini, bj, player2c2) == 10 {
set %card4 10
}
if $readini(bj.ini, bj, player2c2) == 11 {
set %card4 10
}
if $readini(bj.ini, bj, player2c2) == 12 {
set %card4 10
}
if $readini(bj.ini, bj, player2c2) == 13 {
set %card4 10
}
if $readini(bj.ini, bj, player3c1) == 1 {
set %card5 1
}
if $readini(bj.ini, bj, player3c1) == 2 {
set %card5 2
}
if $readini(bj.ini, bj, player3c1) == 3 {
set %card5 3
}
if $readini(bj.ini, bj, player3c1) == 4 {
set %card5 4
}
if $readini(bj.ini, bj, player3c1) == 5 {
set %card5 5
}
if $readini(bj.ini, bj, player3c1) == 6 {
set %card5 6
}
if $readini(bj.ini, bj, player3c1) == 7 {
set %card5 7
}
if $readini(bj.ini, bj, player3c1) == 8 {
set %card5 8
}
if $readini(bj.ini, bj, player3c1) == 9 {
set %card5 9
}
if $readini(bj.ini, bj, player3c1) == 10 {
set %card5 10
}
if $readini(bj.ini, bj, player3c1) == 11 {
set %card5 10
}
if $readini(bj.ini, bj, player3c1) == 12 {
set %card5 10
}
if $readini(bj.ini, bj, player3c1) == 13 {
set %card5 10
}
if $readini(bj.ini, bj, player3c2) == 1 {
set %card6 1
}
if $readini(bj.ini, bj, player3c2) == 2 {
set %card6 2
}
if $readini(bj.ini, bj, player3c2) == 3 {
set %card6 3
}
if $readini(bj.ini, bj, player3c2) == 4 {
set %card6 4
}
if $readini(bj.ini, bj, player3c2) == 5 {
set %card6 5
}
if $readini(bj.ini, bj, player3c2) == 6 {
set %card6 6
}
if $readini(bj.ini, bj, player3c2) == 7 {
set %card6 7
}
if $readini(bj.ini, bj, player3c2) == 8 {
set %card6 8
}
if $readini(bj.ini, bj, player3c2) == 9 {
set %card6 9
}
if $readini(bj.ini, bj, player3c2) == 10 {
set %card6 10
}
if $readini(bj.ini, bj, player3c2) == 11 {
set %card6 10
}
if $readini(bj.ini, bj, player3c2) == 12 {
set %card6 10
}
if $readini(bj.ini, bj, player3c2) == 13 {
set %card6 10
}
if $readini(bj.ini, bj, player4c1) == 1 {
set %card7 1
}
if $readini(bj.ini, bj, player4c1) == 2 {
set %card7 2
}
if $readini(bj.ini, bj, player4c1) == 3 {
set %card7 3
}
if $readini(bj.ini, bj, player4c1) == 4 {
set %card7 4
}
if $readini(bj.ini, bj, player4c1) == 5 {
set %card7 5
}
if $readini(bj.ini, bj, player4c1) == 6 {
set %card7 6
}
if $readini(bj.ini, bj, player4c1) == 7 {
set %card7 7
}
if $readini(bj.ini, bj, player4c1) == 8 {
set %card7 8
}
if $readini(bj.ini, bj, player4c1) == 9 {
set %card7 9
}
if $readini(bj.ini, bj, player4c1) == 10 {
set %card7 10
}
if $readini(bj.ini, bj, player4c1) == 11 {
set %card7 10
}
if $readini(bj.ini, bj, player4c1) == 12 {
set %card7 10
}
if $readini(bj.ini, bj, player4c1) == 13 {
set %card7 10
}
if $readini(bj.ini, bj, player4c2) == 1 {
set %card8 1
}
if $readini(bj.ini, bj, player4c2) == 2 {
set %card8 2
}
if $readini(bj.ini, bj, player4c2) == 3 {
set %card8 3
}
if $readini(bj.ini, bj, player4c2) == 4 {
set %card8 4
}
if $readini(bj.ini, bj, player4c2) == 5 {
set %card8 5
}
if $readini(bj.ini, bj, player4c2) == 6 {
set %card8 6
}
if $readini(bj.ini, bj, player4c2) == 7 {
set %card8 7
}
if $readini(bj.ini, bj, player4c2) == 8 {
set %card8 8
}
if $readini(bj.ini, bj, player4c2) == 9 {
set %card8 9
}
if $readini(bj.ini, bj, player4c2) == 10 {
set %card8 10
}
if $readini(bj.ini, bj, player4c2) == 11 {
set %card8 10
}
if $readini(bj.ini, bj, player4c2) == 12 {
set %card8 10
}
if $readini(bj.ini, bj, player4c2) == 13 {
set %card8 10
}
set %player1 $calc( %card1 + %card2 )
set %player2 $calc( %card3 + %card4 )
set %player3 $calc( %card5 + %card6 )
set %player4 $calc( %card7 + %card8 )
}

alias show_hands {
describe %chan Draws a(n)7 $readini(bj.ini,bj,player1c1) and places it infront of9 $readini(bj.ini, bj,player1)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player2c1) and places it infront of9 $readini(bj.ini, bj,player2)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player3c1) and places it infront of9 $readini(bj.ini, bj,player3)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player4c1) and places it infront of9 $readini(bj.ini, bj,player4)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player1c2) and places it infront of9 $readini(bj.ini, bj,player1)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player2c2) and places it infront of9 $readini(bj.ini, bj,player2)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player3c2) and places it infront of9 $readini(bj.ini, bj,player3)
describe %chan Draws a(n)7 $readini(bj.ini,bj,player4c2) and places it infront of9 $readini(bj.ini, bj,player4)
describe %chan Draws 2 cards for himself!!
msg %chan 4 $readini(bj.ini, bj,player1) has4 %player1
msg %chan 4 $readini(bj.ini, bj,player2) has4 %player2
msg %chan 4 $readini(bj.ini, bj,player3) has4 %player3
msg %chan 4 $readini(bj.ini, bj,player4) has4 %player4
writeini bj.ini BJ player1t %player1
writeini bj.ini BJ player2t %player2
writeini bj.ini BJ player3t %player3
writeini bj.ini BJ player4t %player4
set %dealer $rand(16,26)
set %bj 1
play_game
}

alias play_game {
msg %chan 9 $readini(bj.ini , Bj , player $+ %bj ) It's your turn! Would you like to 4hit or4 stand?
set %player $readini(bj.ini , Bj , player $+ %bj )
}

on *:text:hit:%chan: {
if $nick == %player {
writeini bj.ini bj cardhit % $+ $rand(1,13)
describe %chan draws a(n)4 $readini(bj.ini, bj , cardhit)
if $readini(bj.ini , bj , cardhit) == %1 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini, BJ, player $+ %bj $+ t ) + 1 )
}
if $readini(bj.ini , bj , cardhit) == %2 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 2 )
}
if $readini(bj.ini , bj , cardhit) == %3 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 3 )
}
if $readini(bj.ini , bj , cardhit) == %4 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 4 )
}
if $readini(bj.ini , bj , cardhit) == %5 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 5 )
}
if $readini(bj.ini , bj , cardhit) == %6 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 6 )
}
if $readini(bj.ini , bj , cardhit) == %7 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 7 )
}
if $readini(bj.ini , bj , cardhit) == %8 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 8 )
}
if $readini(bj.ini , bj , cardhit) == %9 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 9 )
}
if $readini(bj.ini , bj , cardhit) == %10 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 10 )
}
if $readini(bj.ini , bj , cardhit) == %11 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 10 )
}
if $readini(bj.ini , bj , cardhit) == %12 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 10 )
}
if $readini(bj.ini , bj , cardhit) == %13 {
writeini BJ.ini BJ player $+ %bj $+ t $calc( $readini(BJ.ini , BJ, player $+ %bj $+ t ) + 10 )
}
msg %chan 6You now have4 $readini(BJ.ini, BJ, player $+ %bj $+ t )
if $readini(BJ.ini, BJ, player $+ %bj $+ t ) > 21 {
msg %chan 4sorry you've busted!!!
inc %bj
set %player $readini(bj.ini , bj , player $+ %bj )
if %player == $readini(bj.ini , bj , player1 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player2 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player3 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player4 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
elseif %player == $readini(bj.ini, bj, player5 ) {
end_game
}
}
}
}

on *:text:stand:%chan: {
if $nick == %player {
msg %chan 6You have chosen to stand on4 $readini(bj.ini, BJ, player $+ %bj $+ t )
inc %bj
set %player $readini(bj.ini , bj , player $+ %bj )
if %player == $readini(bj.ini , bj , player1 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player2 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player3 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
if %player == $readini(bj.ini , bj , player4 ) {
msg %chan 6It is now9 $readini(bj.ini , Bj , player $+ %bj ) $+ 's 6turn..
}
elseif %player == $readini(bj.ini, bj, player5 ) {
end_game
}
}
}

alias end_game {
describe %chan 6Turns over his cards and reveals4 %dealer
if %dealer > 21 {
msg %chan 4BUSTED
if ( ( $readini(bj.ini, BJ, player1t ) < 22 ) ) {
msg %chan $readini(bj.ini, bj, player1) wins
writeini bj.ini money $readini(bj.ini, bj, player1) $calc(
$readini(bj.ini, money, $readini(bj.ini, bj, player1)) + 3 )
msg $readini(bj.ini, bj, player1) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player1)
}
if ( ( $readini(bj.ini, BJ, player2t ) < 22 ) ) {
msg %chan $readini(bj.ini, bj, player2) wins
writeini bj.ini money $readini(bj.ini, bj, player2) $calc(
$readini(bj.ini, money, $readini(bj.ini, bj, player2)) + 3 )
msg $readini(bj.ini, bj, player2) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player2)
}
if ( ( $readini(bj.ini, BJ, player3t ) < 22 ) ) {
msg %chan $readini(bj.ini, bj, player3) wins
writeini bj.ini money $readini(bj.ini, bj, player3) $calc(
$readini(bj.ini, money, $readini(bj.ini, bj, player3)) + 3 )
msg $readini(bj.ini, bj, player3) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player3)
}
if ( ( $readini(bj.ini, BJ, player4t ) < 22 ) ) {
msg %chan $readini(bj.ini, bj, player4) wins
writeini bj.ini money $readini(bj.ini, bj, player4) $calc(
$readini(bj.ini, money, $readini(bj.ini, bj, player4)) + 3 )
msg $readini(bj.ini, bj, player4) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player4)
}
}
else {
msg %chan $readini(bj.ini, bj, player1) had $readini(bj.ini, BJ, player1t )
msg %chan $readini(bj.ini, bj, player2) had $readini(bj.ini, BJ, player2t )
msg %chan $readini(bj.ini, bj, player3) had $readini(bj.ini, BJ, player3t )
msg %chan $readini(bj.ini, bj, player4) had $readini(bj.ini, BJ, player4t )
if (( $readini(bj.ini, BJ, player1t ) > %dealer )) && (( $readini(bj.ini, BJ, player1t ) < 22 )) {
msg %chan $readini(bj.ini, bj, player1) wins
writeini bj.ini money $readini(bj.ini, bj, player1) $calc($readini(bj.ini, money, $readini(bj.ini, bj, player1)) + 3 )
msg $readini(bj.ini, bj, player1) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player1))
}
if (( $readini(bj.ini, BJ, player2t ) > %dealer )) && (($readini(bj.ini, BJ, player2t ) < 22 )) {
msg %chan $readini(bj.ini, bj, player2) wins
writeini bj.ini money $readini(bj.ini, bj, player2) $calc($readini(bj.ini, money, $readini(bj.ini, bj, player2)) + 3 )
msg $readini(bj.ini, bj, player2) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player2))
}
if (( $readini(bj.ini, BJ, player3t ) > %dealer )) && (($readini(bj.ini, BJ, player3t ) < 22 )) {
msg %chan $readini(bj.ini, bj, player3) wins
writeini bj.ini money $readini(bj.ini, bj, player3) $calc($readini(bj.ini, money, $readini(bj.ini, bj, player3)) + 3 )
msg $readini(bj.ini, bj, player3) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player3))
}
if (( $readini(bj.ini, BJ, player4t ) > %dealer )) && (($readini(bj.ini, BJ, player4t ) < 22 )) {
msg %chan $readini(bj.ini, bj, player4) wins
writeini bj.ini money $readini(bj.ini, bj, player4) $calc($readini(bj.ini, money, $readini(bj.ini, bj, player4)) + 3 )
msg $readini(bj.ini, bj, player4) 6You have now have $readini(bj.ini , money, $readini(bj.ini, bj, player4))
}
}
writeini bj.ini bj player1 none
writeini bj.ini bj player2 none
writeini bj.ini bj player3 none
writeini bj.ini bj player4 none
}

on *:text:`reset:?: {
writeini bj.ini bj player1 none
writeini bj.ini bj player2 none
writeini bj.ini bj player3 none
writeini bj.ini bj player4 none
}

Comments

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AlexRapso   -  May 31, 2010
(17:26:24) <~Rapso> !bet
(17:26:24) <~Zach> Rapso added to this round 3 more player required!
(17:26:34) <~Rapso> !bet
(17:26:35) <~Zach> Rapso added to this round 2 more player required!
(17:26:40) <~Rapso> !bet
(17:26:41) <~Zach> Rapso added to this round 1 more player required!
(17:26:42) <~Rapso> !bet
(17:26:43) <~Zach> Game full.. Game now starting.
(17:26:43) * ~Zach Draws a(n) queen and places it infront of Rapso
(17:26:43) * ~Zach Draws a(n) 10 and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) 3 and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) king and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) king and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) 8 and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) 5 and places it infront of Rapso
(17:26:44) * ~Zach Draws a(n) 10 and places it infront of Rapso
(17:26:44) * ~Zach Draws 2 cards for himself!!
(17:26:44) <~Zach> Rapso has 0
(17:26:45) <~Zach> Rapso has 18
(17:26:46) <~Zach> Rapso has 8

can play as yourself 3 times
hope you can fix this :)
 Respond  
AlexRapso   -  May 30, 2010
(02:01:30) <Zach[Bot]> You have R99 left

is that meant to be how much money i have?
 Respond  
MAcMAD   -  Feb 16, 2010
I have read All your requests guys.

I have been quite busy lately and struggling to get my line set up due to that fact that I moved houses and areas.

I'm almost done with it and will have it up and ready in so 10 celedar days,
Thank you for your patients

Ragards
Macmad
 Respond  
The_One_And_Only   -  Jan 07, 2010
a stop function would also be nice... could you maybe paste it here so i can add it myself?
 Respond  
JuicyBewbs   -  Jun 16, 2009
make it 2 player minimum , and make it so , that its possible to play upto 6 ppl or so .
 Respond  
bourneident   -  Jan 31, 2008
should make it like uno where one person and up can play so if someone wants to play and no one is around you play against the bot
 Respond  
MAcMAD   -  Dec 08, 2006
I\'ll do that
 Respond  
LangTu   -  Oct 22, 2006
i am too . i find it
 Respond  
shugo103   -  Aug 17, 2006
Yeah, When I loaded this up, It said either \"Game has not been started\" or
\"Game is full try again later\".
 Respond  
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