$RandNow() lets you generate a random number that remains attached to a period of clock time.

For instance, you can have it produce a new value on each hour (on the top of the hour), or every quarter hour or 30 seconds or what-have-you. Rather than generating a new value with a /timer command, and storing that value to a variable, you can always retrieve the same random value with this function until the clock time has changed and the period has elapsed, generating a new value instead.

To achieve this, $RandNow() references $ctime. It creates an $sha1() hash using some subset value of $ctime (period) and an arbitrary (seed) string. The seed string can be kept secret, like a password, if using this function to generate random values being used in a game so that the next random values cannot be predicted in advance by players.

This function was written for a role play game where buy & sell prices for game items would vary each hour.

Requires mIRC v6.30 or above.

**$RandNow()**

```
; RandNow is a random number generator that produces a whole number that changes
; periodically with time. Ie, each minute or hour or daily or every 37 seconds.
; This identifier will return the same random integer until the period elapses.
; The period is aligned against UNIX clock time; number of seconds since epoch.
; Usage: $RandNow(Rnd_From, Rnd_To, Clock_Period, Seed_String)
; Example: $RandNow(-100, 100, 3600, Jennie Garth) <-- Produces a value between
; -100 and 100 that changes by the hour. "Jennie Garth" is an arbitrary string.
; //say The price of scripts this hour is $RandNow(15,60,3600,scriptcost) gold.
; $RandNow(from, to, period, seed)
RandNow {
var %from = $1, %to = $2, %range = $calc(%to - %from + 1)
return $calc($base($right($sha1($int($calc($ctime / $3)) $4),13),16,10) % %range + %from)
} ; by Raccoon 2018 -- http://hawkee.com/snippet/19731/
```

**$RandNow2()**

```
; RandNow2 is like RandNow, but introduces a distribution curve. Instead of
; producing numbers that each have equal chances of being chosen at random,
; you can define affinity and rarity for certain numbers within the range.
; Generally speaking, numbers chosen within a curve are more common nearer the
; center of the range, and numbers nearer the edges are less common, or rare.
; You can also shift the curve so numbers are more common at one of the edges.
; To grasp this concept, it's best to play around with these nested rands:
; $r($r(1,100),$r(1,100)) -- common bell curve, center bulge around 50.
; $r($r(1,50),$r(50,100)) -- triangular distribution, peaking at center 50.
; $r($r(1,1),$r(1,100)) -- slope distribution, 1 = frequent, 100 = rare.
; $r($r(1,20),$r(80,100)) -- flattened center, tapered at each of the ends.
; $r($r(1,100),$r(80,100)) -- sloping up 1-80 and leaning heavily over 80-100.
; If you were to collect 10,000 samples of each nested function above, you
; can plot these curves as a graph in your favorite spreadsheet software.
; Usage: $RandNow2(From1, To1, From2 ,To2, Clock_Period, Seed_String)
; Example: $RandNow2(1,100, 1,100, 3600, Jennie Garth)
; $RandNow2(from1, to1, from2, to2, period, seed)
RandNow2 {
var %from1 = $1, %to1 = $2, %range1 = $calc(%to1 - %from1 + 1)
var %from2 = $3, %to2 = $4, %range2 = $calc(%to2 - %from2 + 1)
var %period = $5, %seed = $6, %hash = $sha1($int($calc($ctime / %period)) %seed)
var %from3 = $calc($base($left(%hash,13),16,10) % %range1 + %from1)
var %to3 = $calc($base($mid(%hash,14,13),16,10) % %range2 + %from2)
if (%from3 > %to3) var %from3 = %to3, %to3 = $v1
var %range3 = $calc(%to3 - %from3 + 1)
return $calc($base($mid(%hash,27,13),16,10) % %range3 + %from3)
} ; by Raccoon 2018 -- http://hawkee.com/snippet/19731/
```

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