-- Skrypt nie jest mój .
-- Użyj I , J , K , L do kontroli ! Oraz H do mocy specjalnej i O do zabicia i zrespienia .
-- Insert your victim's name (person who you would like to move) here without removing the quotation marks.
doll="Informkilioo"
-- Insert YOUR name here without removing the quotation marks.
god = "Informkilioo"
-- That's it! You can now run the script and troll people!
-- Editing the following code is not advised.
-- Binding the keyboard for god(you)
-- 73 is I, the key for Up.
-- 75 is K, the key for Down
-- 74 is J, the key for Left.
-- 76 is L, the key for Right.
-- 72 is H, the key for WTF.
-- 79 is O, the key for Respawn
for name in pairs(tfm.get.room.playerList) do
-- Instead of binding each key seperately, we put them all in a group.
for keys, k in pairs({72, 73, 74, 75, 76, 79}) do
--And now the keys are binded!
tfm.exec.bindKeyboard(god, k, true, true)
end
end
-- Listening for keyboard events.
-- You'll notice that move values are different because it makes the doll easier to control.
function eventKeyboard(god, key, down, x, y)
if key == 73 then
--Moves the player Up by 50 pixels
tfm.exec.movePlayer(doll, 0, 0, true, 0, -50, false)
elseif key == 75 then
-- Moves the player Down by 40 pixels
tfm.exec.movePlayer(doll, 0, 0, true, 0, 40, false)
elseif key == 74 then
-- Moves the player Left by 40 pixels
tfm.exec.movePlayer(doll, 0, 0, true, -40, 0, false)
elseif key == 76 then
-- Moves the player Right by 40 pixels
tfm.exec.movePlayer(doll, 0, 0, true, 40, 0, false)
elseif key == 72 then
-- WTF MODE
tfm.exec.movePlayer(doll, 0, 10, true, -1000000, 10000000, true)
elseif key == 79 then
tfm.exec.killPlayer(doll)
tfm.exec.respawnPlayer(doll)
end
end
-- Prints out your doll's name only to you.
print(""..doll.." is now your doll!")