NickReTaker

By ryu.dragonryder on Sep 06, 2005

simple way to get your REGISTERED nick back
(this works on Unreal)
timer auto starts on connecting

on *:connect:{ timer 0 15 cnick }
alias cnick {
  if ($me == YOURNICK) { halt }
  else { /nick YOURNICK }
  halt
}
on *:NOTICE:*This nickname is registered and protected*:*:{
  if ($nick == YOURNICK) { identify YOURPASS }
}

;EXAMPLE - so others get the point!
;
;on *:connect:{ timer 0 15 cnick }
;alias cnick {
;  if ($me == YerDaddy) { halt }
;  else { /nick YerDaddy }
;  halt
;}
;on *:NOTICE:*This nickname is registered and protected*:*:{
;  if ($nick == YerDaddy) { identify s3xym4m4 }
;}
;
;DO NOT PUT THIS
;($nick == nickserv)
;IF YOU DO YOU WON`T BE ABLE TO IDENTIFY TO YOUR OWN NICK!
;hope this helps those of you who
;did NOT grasp this the first time around

Comments

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ryu.dragonryder   -  Dec 29, 2005

haha - dude - that aint my nick nor my pass -- my Nick is Ryu as for my pass -- goodluck figuring it out as it has nothing to do with either game the nick ryu comes from

 Respond  
brottor   -  Sep 27, 2005

dude..you just gave out your nick/pass in a forumish type thing..you realize that right?

 Respond  
ryu.dragonryder   -  Sep 27, 2005

no the way i have it is - when an IRCAdmin does an svsnick on your nick (efectivaly changing your nick) you take it back

any simple person should realize this
change ($nick == YOURNICK) to ($nick == DragonRyder)/($nick == YerDaddy)
& change { identify YOURPASS } to { identify stroodle }/{ identify d0rkn0b }

them are just examples

 Respond  
brottor   -  Sep 06, 2005

you may have meant if $nick = nickserv in this:
on :NOTICE:This nickname is registered and protected::{
if ($nick == YOURNICK) { identify YOURPASS }
}
because the way you have it is that when u notice yourself that the nick is registered and protected it will identify

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