Wims

Wims

Joined
Sep 16, 2011

Activity Stream

Wims commented on a Comment, Mp3 Player (DCX)  -  Aug 24, 2015
Wims commented on a Comment, Simple Variables  -  Aug 24, 2015
Wims commented on a Page, MultiPlayer Tic Tac Toe for mIRC v0.1  -  Aug 24, 2015

You can improve it by getting the script to automatically download the icons, or you could create them with picture windows and /drawsave!

Wims commented on a Comment, Official mIRC forums announcement  -  Jun 24, 2015
Wims liked a Comment, Official mIRC forums announcement  -  Jun 24, 2015
Wims commented on a Page, $formatnr for mIRC  -  Jun 24, 2015

Hey, $base already has a function for this, for example $base(N,10,10,zeropad)

Wims created a Page  -  Jun 12, 2015
1 434 

This is a first version of a dialog to quickly make an HTTP request with socket, I'll improve it later. Load the code and type /http_tester to open the dialog

  1 Thread   mIRC  
Wims is now following VxD aka DEATHJ0KER  -  Jun 04, 2015
Wims commented on a Page, HTML2Text  -  Jun 04, 2015

It's great to have this online, however Wiz made this years ago (except the removing of html , which has been around as $nohtml for a long time) : https://github.com/ds--/CodeArchive/blob/22708365d4c6a6d58b8d2188f22b23c5c0461c60/mSL/net/html2unicode.mrc

Besides, using goto and pipe '|' isn't a good idea (also better to use iswm rather than isin but that's minor), it could make the code significantly slower if used a lot consecutively.
I rewrote wiz's alias to be compatible with mIRC 6.x and to handle unicode in a seperate way : https://dl.dropboxusercontent.com/u/4249275/html2unicode.mrc
It uses an hash table to handle the associated characters to speed up further lookup, use $html2ascii().unicode to enable the unicode support, or just $html2ascii().
It could be a good idea to rewrite it as two version, one for mIRC 7.x and one for mIRC 6.x to speed up the processing even more

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Wims commented on a Page, Simple board game: Goose (PicWin)  -  Feb 22, 2015

So i played with Glowball, noticed some things:
-We have no idea of the rules being applied to the player, we just see the pawns moving on the board, you should perhaps adds some messages to what is happening cause right now it's really just a click game :p
-At the end, Glowball needed a 5 to win, he got a 1 and won anyway,

Wims commented on a Page, Simple board game: Goose (PicWin)  -  Feb 22, 2015

Awesome Syko! I'd love to try it with you, you should finish it :)

@Hawkee Adding a comment (starting a thread) from my phone didn't work and the UI is very not responsive

Wims is now following SykO  -  Feb 20, 2015
Wims liked a Page, Simple board game: Goose (PicWin)  -  Feb 20, 2015
Wims commented on a Comment, Official mIRC forums announcement  -  Feb 05, 2015
Wims commented on a Comment, Official mIRC forums announcement  -  Feb 01, 2015
Wims created a Page  -  Feb 01, 2015
291 

This is a code I made for a bot running on my channel, it displays the new posts made to the different thread on the official mIRC forum It currently only check for the bugs and features forums but can be easily edited to support others forums.

Wims commented on a Comment, TheMovieDB - GUI  -  Jan 27, 2015
Wims created a Page  -  Jan 06, 2015
1 173 

This is an update of this project: http://www.mircscripts.org/comments.php?cid=3972

Wims commented on a Comment, WPA/2 PSK Key generator (Date based from 1960-2015)  -  Dec 17, 2013
Wims commented on a mIRC Script, Pacman online v2.0 for mIRC  -  Sep 11, 2013

Hello there!!
I have been working on this game a lot since i released it, everything has been made better, from the dialog to the game itself.
Here are some new videos showing the game being played with 5-6 players:

http://www.zone-script.net/pacman/pac5.wmv (replace 5 with 1, 2, 3, or 4 for more videos)

If you enjoy the videos, join and try it for yourself,

Here is a complete changelog since the last version:

Panel:
-Complete rewrite, now dispaying pacman on the left and ghosts on the right
-Pacmans now have a color assigned to them, just like ghosts (same colors)
-The number of pellet eaten per pacman, and a score per pacman (# of pellet eaten and the total score) is also displayed.
-Added a little dot on each pacman (of their color) to indicate which nickname is which pacman.
-Added a stopwatch

Game:
-Can now play with 6 pacmans and 6 ghosts at the same time
-Added some fruits, giving you points
-Added internal teleporter, for pacmans only
-Added bonuses for pacmans: one more live, and an hyper speed.
-Ghosts now go back home (spawning area) following a path when eaten by pacmans, added a sprite for this, some little eyes
-Added cpus, I worked a lot on this, it now works very well, but the A* algorithm is still very slow on mIRC, causing freeze for long paths while playing.
-Added a sprite 'game aborted', now handling situations where the game should be aborted
-Can now pause the game (only the owner of the server, use shift f5)

Others:
-Fixed various bugs
-Removed some tabs and moved things into a 'settings' tab
-Improved the editboxes
-Improved the code in general, much faster than before.
-Improved input, the client now remember which key you are holding while playing, if you hold the right key and then the left key, releasing the left key will make you go on the right again, this helps a lot fighting the lag.
-Can now select the keyboard keys used to play.
-Nicknames are now remembered.
-Can now select the duration of a power-pellet in the editor.

Wims liked a Comment, Optional +v -v for ChatSpace   -  Jan 25, 2012
Wims   -  Jan 25, 2012

@Hawkee So, I sent you a message the 20 Oct 2011 08:14 am, reporting a problem, you didn't bother answering nor anything has been fixed, I figured posting here would help.
And I quote:
"Hello, I recently posted my pacman game here, but the website seems to be broken, [...] http://www.hawkee.com/mirc/scripts/ list my game (or http://www.hawkee.com/scripts/user/66287/ ) and allow (download button) people to download the zip for the v3, which is outdated. I can't remove that; however the 'visit website' button correctly redirect you to my website to a .mrc file, an installer."

Could you please remove any zip file for that game?
Also, I'm unable to delete comments.

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Wims commented on a Page, The simple addictive game  -  Nov 28, 2011

thanks MaSouD
@IllogicTC yeah well, we discussed this on irc, quite complicated indeed.

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Wims commented on a Page, The simple addictive game  -  Nov 25, 2011

thx Jethro but I feel sad knowing that game, that took less than two days of code, got more success than pacman, which took me several rewrites and several month of code..

what is your project IllogicTC?

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Wims commented on a Page, The simple addictive game  -  Nov 24, 2011

Overlooked the edit part sorry, and well yeah hash table are just the best way, in general, for storing information that are related to the same thing, here for a game.

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Wims commented on a Page, The simple addictive game  -  Nov 23, 2011

I was playing that game too on a calculator, but there were no powerup!
What do you mean "provide RAM" for the game?

At one point, it lagged. It did not continue scrolling, I just sat there rolling around on the bottom of the screen for a momentIt's not a bug, it's a feature, look at the description of the game :)
Any idea for a new powerup?

Thanks for the comments everyone

edit: http://dl.dropbox.com/u/4249275/picwin.png :)

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Wims commented on a Page, The simple addictive game  -  Nov 22, 2011

Thanks :)

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