Sorasyn

Sorasyn

Joined
Sep 07, 2009
Interests
Programming, Building PCs, etc..

Threads

Sorasyn   -  Dec 02, 2015

Hello, friends. Anyone still alive out there?

Sorasyn   -  Mar 30, 2015

For the past few months I've been oddly fascinated by the creativity and projects created using a simple Raspberry Pi board. So I decided to pick one up for myself, along with a few gadgets for my little Raspberry Pi 2, as a sort of "starter kit." Among those gadgets are a Bluetooth, and Wi-Fi USB dongle.

I was particularly fascinated by a fellow who had written a program to detect when certain registered Bluetooth devices came within range of the device. He had mounted his module in his house, clocking recognized devices as they came and went from the house as the day progressed. He then used this data, maintained a list of who was currently at home, and presented this data to the owner over the internet.

Aside from that, a cheap $35 quad-core home-based file server is never a bad thing.

Sorasyn   -  Dec 13, 2014

Alright, so I've been working on a Checkers game in my free time using HTML 5 and JS. While I've not made a lot of progress just yet, I have hit somewhat of a brick wall. I'm not all that proficient in JS just yet, but I've done a fair amount of research concerning it, to little avail.

My problem is I can create and load images just fine, but when it comes to drawing them properly onto the canvas is when I get problems. When using drawImage(...); calls outside a loop, they will draw correctly, and more importantly, at the correct coordinates. Conversely, if I were to place a drawImage(...); call inside a loop, the images will display correctly, but at the coordinates of the last image to be drawn.

document.addEventListener('DOMContentLoaded',onLoad,false)

/* Holds information about a game piece on the board */
function onLoad() {
    /* Grab the canvas element & context drawer */
    var canv = document.getElementById("board");
    var ctxt = canv.getContext("2d");

    /*Initialize Board & Game Values*/
    var rows      = 8;
    var cols      = 8;
    var evenTiles = "#CCC";
    var oddTiles  = "#444";
    var board     = [];
    var red       = new Image();
    red.src       = "Images/Red.png";
    var black     = new Image();
    black.src     = "Images/Black.png";

    /* Initialize the underlying array "pieces" to default values */
    for (a = 0; a < rows; a++) {
        row = [];
        for (b = 0; b < cols; b++) {
            if (a < 2) {
                if ((a % 2) == 0)
                    if ((b % 2) != 0)
                        row.push(new Piece(Piece.Color.RED, Piece.Status.NORMAL, b, a));
                    else
                        row.push(null);
                else
                    if ((b % 2) == 0)
                        row.push(new Piece(Piece.Color.RED, Piece.Status.NORMAL, b, a));
                    else
                        row.push(null);
            }
            else if (a > (rows - 3)) {
                if ((a % 2) == 0)
                    if ((b % 2) != 0)
                        row.push(new Piece(Piece.Color.BLACK, Piece.Status.NORMAL, b, a));
                    else
                        row.push(null);
                else
                    if ((b % 2) == 0)
                        row.push(new Piece(Piece.Color.BLACK, Piece.Status.NORMAL, b, a));
                    else
                        row.push(null);
            }
            else
                row.push(null);
        }
        board.push(row);
    }

    /* Draw the game board to the canvas */
    for (a = 0; a < rows; a++) {
        var row = (canv.height / rows) * a;
        for (b = 0; b < cols; b++) {
            var col = (canv.width / cols) * b;

            if ((a % 2) == 0)
                if ((b % 2) == 0)
                    ctxt.fillStyle = evenTiles;
                else
                    ctxt.fillStyle = oddTiles;
            else
                if ((b % 2) == 0)
                    ctxt.fillStyle = oddTiles;
                else
                    ctxt.fillStyle = evenTiles;

            ctxt.fillRect(row, col, (canv.height / rows), (canv.width / cols));

            //# PROBLEMATIC CODE #
            if (board[a][b] != null) {
                var piece = board[a][b];

                if (piece.Color == Piece.Color.RED)
                    red.addEventListener("load", function () { ctxt.drawImage(red, piece.X * 100, piece.Y * 100) }, false);
                else
                    black.addEventListener("load", function () { ctxt.drawImage(black, piece.X * 100, piece.Y * 100) }, false);
            }
            //# END PROBLEMATIC CODE #
        }
    }
}

The above code produces the following which draws all the pieces on top of one another at the last image's coordinates.

result

I'm thinking that the coordinates are changing, before the image is fully drawn, thus prompting the renderer to keep re-drawing it each time the variable changes. However, on the other hand, one would think that it has ample time to fully draw an image before it's called upon a second time.

Any suggestions?

Sorasyn   -  Dec 08, 2014

Something happened to my wonderful avatar picture. I'm now a blue circle with a white power button.

Sorasyn   -  Sep 17, 2014

@Hawkee You've got some rogue Navigation bar icons in the mobile layout on an iPhone 5S.

Sorasyn   -  Sep 06, 2014

Looks like the advertising bots are alive and well.

 Respond  
Sorasyn   -  Apr 03, 2014

So I'm a bit of a newbie with Javascript, and have been doing a good amount of research on click events. Sadly I've yet to resolve my problem of not getting any click events to fire on my pages, not a single one. the JS doesn't even seem to be getting evaluated at any point.

Things I've tried:

  • Calling the click event on a CSS classed HTML element.
  • Calling a "live" function on a CSS classed element.

I just need to call a simple click event on one element identified by a css class type. Can anyone offer some suggestions?

Sorasyn   -  Mar 04, 2014

Can anyone suggest a good website to get some flat UI icons? Not looking for anything special, just simple one color icons.

Sorasyn   -  Feb 12, 2014

Holy spam.

Sorasyn   -  Feb 11, 2014

Just got done re-wiring the desktop for the second time, and they still look somewhat astray. Knocked 5c off my processor temps, and dug up some strange problems booting into Windows though. Odd.

Sorasyn   -  Feb 09, 2014

For being a first time Ruby on Rails programmer; it's definitely not making the ever crucial good first impression. That's even after the hour long journey of installing it and RVM; hitting wall after wall. An absolutely super job they did building a UNIX installer. /Facepalm

Sorasyn   -  Jan 16, 2014

Yeesh, I need a program to backup my Minecraft worlds more often. This is the second time this week I've had to fix the world, or restore to a previous version. >.>

Sorasyn   -  Jan 05, 2014

@Hawkee Update the website some?

Sorasyn   -  Jan 01, 2014

Been pretty quiet around here for awhile. Anybody still alive out there?

Sorasyn   -  Nov 21, 2013

@Hawkee Is there some reason the search strips special characters before executing? I tried searching "C++ Tokenizer" and it only brought up results for "C Tokenizer," which were predominately out of date, and surprisingly irrelevant, mIRC snippets...

Sorasyn   -  Nov 19, 2013

For one of Google's creations, they sure are pretty reluctant at finding useful resources for a rusty Java programmer unfamiliar with the android 4.3 framework.

Sorasyn   -  Nov 12, 2013

@Hawkee The snippets page in mobile becomes a little jumbled on bigger descriptions pushing text onto other descriptions and other things of the like. On mobile that is.

Just a suggestion but it'd be nice to be able to search snippets by category like we're able to in scripts.

Sorasyn   -  Oct 16, 2013

@Hawkee I've noticed on a user's page, when they've not submitted any projects or any of the like, the page pulls up empty. The "filter" navigation bar has most notably gone missing.

Sorasyn   -  Oct 14, 2013

Haven't really contributed much here as of late. Perhaps I'll work up a frequency analysis project in C#, sometime over the weekend, and demonstrate it's various uses in XOR encryption breaking, and plagiarized text detection.

 Respond  
Sorasyn   -  Sep 27, 2013

My last submitted work here finally breached the 1k mark. Woo.

@Hawkee : On an unrelated note, are we able to delete our own projects yet? I'd like to "clean" my profile if you will.. I sometimes cringe looking at my past projects.

Sorasyn   -  Sep 23, 2013

@Hawkee I'm having some issues logging in on mobile, and staying logged in on my desktop. Are those cookie and caching issues on my end or what?

Sorasyn   -  Aug 29, 2013

I'd say I'm surprised by Windows 8 ravaging my computer's hardware yet again, but I'd be lying. This time it's done locked my SSD in between states so badly I can't even crack it open in Ubuntu. Just gonna chalk it up to the several hundred other problems Windows 8 has thrown at me this week. Superb.

Sorasyn   -  Aug 22, 2013

@Hawkee Did you reinstate a few ads on the site? I'm noticing one on the top right hand corner.

Edit: /Facepalm That's my fault. My laptop seemingly exploded so it seemed that, after restoring it to an earlier image, my chrome extensions were corrupt and needed replacing. Lesson learned, leave overclocking to the desktop computers.

Sorasyn   -  Jun 04, 2013

Been rather quiet recently so; what projects are you guys working on? Anything unique? What language are you developing it with? Do you plan to release it? Things of that nature. :)

I've been fairly busy with work but I've been working on employing some efficiency techniques into my only ongoing C# project, WiFi Sniffer. However I have taken a likening to making HTML website layouts, using CSS, images, among other resources.

Sorasyn   -  May 10, 2013

http://www.phoronix.com/scan.php?page=news_item&px=MTM0NzE -- Ah it seems that there finally is a light at the end of the tunnel! :) It would seem Nvidia has finally rolled out a driver package that should support its Optimus technology on Linux based systems. Time to try it out on Ubuntu 13.04.

 Respond  
Sorasyn   -  Apr 10, 2013

@Hawkee A small but notable quip; when an image is loaded into the shadow box gallery interface, it tends to leave white lines when going from a larger dimension to a smaller one.

Sorasyn   -  Apr 04, 2013

http://css-tricks.com/slide-in-as-you-scroll-down-boxes/ -- A rather interesting blog post that duplicates the Nexus 7's news story loading animations using CSS and JQuery.

Sorasyn   -  Apr 01, 2013

http://www.google.com/landing/nose - Google's newest project, give it a try!

Sorasyn   -  Mar 27, 2013

One of the pages that's been worked on the past couple days. Been using a C# project of mine as a scapegoat for testing purposes, but I think it's turning out okay for the most part. Thoughts?

Sorasyn   -  Mar 11, 2013

Seeing a lot of mIRC as of late. D:

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