Purplebeard

Purplebeard

Joined:
Mar 29, 2009

Activity Stream

Purplebeard commented on a Snippet, Trust script  -  Jan 11, 2010
fix up grammar, Their trust not there trust etc
 Respond  
Purplebeard commented on a Snippet, Mario Popup  -  Dec 08, 2009
/me hits him upside the head


MAKE THEM FASTER!!!! xD
 Respond  
Purplebeard commented on a Snippet, Random FML Script  -  Nov 25, 2009
if you change all the fml's to mlia's would it work for MLIA?
 Respond  
Purplebeard commented on a Snippet, Trust script  -  Oct 29, 2009
but otherwise pretty good
 Respond  
Purplebeard commented on a Snippet, Trust script  -  Oct 29, 2009
line 15 you said trist instead of trust
 Respond  
Purplebeard commented on a Snippet, Math Identifiers  -  Oct 28, 2009
can any of you guys help me, i'm trying to turn this script into a remote for a Bot (added to a !calc)

this is what i have so far:

on *:text:!calc*:#: {
if ( $2 == $null) { /msg $chan Put a Equation after !calc please }
elseif ( $3 == $null ) { /msg $chan $2 = $calc( $2 ) }
elseif ( $2 == avrg ) { /msg $chan The Average of your numbers is $calc(($replace($2,$chr(32),+)) / $numtok($2,32)) }
elseif ( $2 == Opp ) { /msg $chan $calc($1 - $calc($2 * 2)),$abs($2)) }
elseif ( $2 == qdrc ) { var %dscrm = $calc(($3 * $3) - 4($2 * $4)), %x1 = $calc(($opst($2) + $sqrt(%dscrm)) / 2($1)), %x2 = $calc(($opst($3) - $sqrt(%dscrm)) / 2($2))
if (!$prop) { return %x1 %x2 }
elseif ($prop == x1) { return %x1 }
elseif ($prop == x2) { return %x2 }
} }


all help is SUPER appreciated
 Respond  
Purplebeard commented on a Snippet, Random FML  -  Oct 11, 2009
please do =)
 Respond  
Purplebeard commented on a Snippet, Random FML Script  -  Aug 03, 2009
g
 Respond  
Purplebeard commented on a Snippet, My Pokemon Snippet  -  Aug 03, 2009
you have pokemon 150 as 143... your missing 7 pokemon
 Respond  
Purplebeard commented on a Snippet, Random FML  -  Aug 03, 2009
the MLIA one works great

is there a way to turn that into a FML one?
 Respond  
Purplebeard commented on a Snippet, Age (yours and theres)  -  Jul 19, 2009
thank you =)
 Respond  
Purplebeard commented on a Snippet, Random FML  -  Jul 18, 2009
all of the things start with Close the Advertisment

and for quotes it says " instead of "
 Respond  
Purplebeard posted a Snippet  -  Jul 18, 2009
Purplebeard commented on a Snippet, Advanced Dice  -  Jul 15, 2009
tsueg i was gonna come in to take you on that socks off dice thing... but i couldn't connect said "connected refused"
Purplebeard commented on a Snippet, Age.  -  Jul 15, 2009
why must you divide by 31556952 like if you don't you get a big number but where did someone come up with that number?
 Respond  
Purplebeard commented on a Snippet, Warning  -  Jun 13, 2009
you got an error on line 7

writeini Warn.ini $chan $address($2,2) 1
 Respond  
Purplebeard commented on a Snippet, Simple Calculator  -  May 25, 2009
i have no idea what is wrong
 Respond  
Purplebeard commented on a Snippet, Spy Bot  -  Apr 28, 2009
this is good.. but useless.. if your bot is in the room, you can just look on it's mIRC window and SEE whats happening
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors v2 - Game  -  Apr 02, 2009
ty sorry for being such a pain xD finally got it to work
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors v2 - Game  -  Apr 01, 2009
whatta mean load it again? i tried disconnecting then reconnecting the bot.. didn't work

all notices and yes please on the on off switch and a !forfeit function becuase if one person logs off the game never ends
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors v2 - Game  -  Apr 01, 2009
also a !stop (or !forfeit) feature would be good

so we can end the game even if all rounds are not up


and why can't i see notices to my bot? can you put an on/off switch on that?
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors v2 - Game  -  Apr 01, 2009
wow made it not like 4000 lines either

very nice

but i seem to be having a problem

-Purpbot- You have 60 seconds to choose one of the following: ''. Syntax: /notice Purpbot [!choicehere]
-> -Purpbot- !man
-Purpbot- 'man' is not a valid request, choose one of the following: ""


there are no options and it accepts no options
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors with Botplay  -  Mar 31, 2009
sweet i look foward to it
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors with Botplay  -  Mar 29, 2009
found another problem anytime GUN and FIRE are used together i get an error


Sorry, an error has occured. has been notified of the error.


and who is being notified of the error?
 Respond  
Purplebeard commented on a Snippet, Ultimate Rock Paper Scissors with Botplay  -  Mar 29, 2009
hey ok i want to set it up so that NUKE Beats SUN

this is what i did

i changed
set %nukeown.a dynamite.Nuke outclasses dynamite.gun.Nuke outclasses gun.rock.Nuke incinerates rock.sun.Nuke has the power of the sun and therefore results in a tie.fire.Radiation + fire > fire.scissors.Nuke incinerates scissors.snake.Nuke incinerates snake.axe.Nuke incinerates axe.monkey.Nuke incinerates monkey.woman.Nuke incinerates woman.man.Nuke incinerates man.tree.Nuke incinerates tree

TO

set %nukeown.a dynamite.Nuke outclasses dynamite.gun.Nuke outclasses gun.rock.Nuke incinerates rock.sun.Nuke has the power of the sun.fire.Radiation + fire > fire.scissors.Nuke incinerates scissors.snake.Nuke incinerates snake.axe.Nuke incinerates axe.monkey.Nuke incinerates monkey.woman.Nuke incinerates woman.man.Nuke incinerates man.tree.Nuke incinerates tree

under the if == sun one i made the nuke one

else if (%rps2.c == nuke) {
if (%rps1.c == $gettok(%nukeown.a,$findtok(%nukeown.a,%rps1.c,1,46),46)) {
%rpsout = $gettok(%nukeown.a,$calc($findtok(%nukeown.a,%rps1.c,1,46)+1),46)
%rps1.r = lose
%rps2.r = win
}
}


and under the if == Nuke one i changed sun to
else if (%rps2.c == sun) {
if (%rps1.c == $gettok(%sunown.a,$findtok(%sunown.a,%rps1.c,1,46),46)) {
%rpsout = $gettok(%sunown.a,$calc($findtok(%sunown.a,%rps1.c,1,46)+1),46)
%rps1.r = lose
%rps2.r = win
}
}


Now my results were as followed

if the first one in was a NUKE and the 2nd dude picked SUN

Congratulations, Purplebeard!! Nuke has the power of the sun and therefore results in a tie!
Purplebeard has won 1 round(s), and Test_Dude has won 0 round(s)!

why is it still saying tie? yet giving Purplebeard (1st in and picked NUKE) the point

now i tried reversing it i made Purplebeard pick SUN first and test_dude picked NUKE my results were as followed

Congratulations, Test_Dude!! Nuke has the power of the sun and therefore results in a tie!
Purplebeard has won 0 round(s), and Test_Dude has won 1 round(s)!


so the person who should be winning IS but how do i ditch the "Nuke has the power of the sun and therefore results in a tie!" Message

i thought i fixed that up top

PLEASE HELP!

-Thanks,
Purplebeard

P.S. Besides the nuke and sun tie I LOVE your script
 Respond  
Are you sure you want to unfollow this person?
Are you sure you want to delete this?
Click "Unsubscribe" to stop receiving notices pertaining to this post.
Click "Subscribe" to resume notices pertaining to this post.