The UI design looks good for not implementing any sort of static placement code, or structured design classes. UI design is probably the number one thing I absolutely hate about Java. You either have to use some shoddy design class (GridBag, and such), or painstakingly place each component statically in the code. For the most part.
Nice little game.
just thought i would put this out there that i am in 10th grade basic java making the same game for y final project and it is a lot easier then you are making it i am like half way done in 2 hours and and i am doing it alone, so just because you are in ap does not mean that it has to be this hard and complicated. and BTW to the ones that copied it i hope you fail because if you want to make it anywhere in life do your own work!
What is it supposed to do? I see some GUI components, but nothing to clue me in. Also, I find it to be better to instantiate JLabels (since they provide no real functionality) within the add statement. Unless you plan on adding events to it, it's quicker this way, and saves you a bit of memory. Nice seeing some Java.
@supercapacitor Looks like part of it is still compiled for 1.7: mywindowgui/WindowGUI
@supercapacitor Or rather, Java 6 is Java 1.6. But yes, that is correct.
I have switched the link to the Java 1.6 version one. https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW%28J6%29.jar?attredirects=0&d=1
Yeah, that's just the connection. You've inspired me to do a rebuild of an IRC client I made almost a year ago from the ground up. :)
Just got done rebuilding the Socket architecture to fully support multiple server connections as the bottom layer. Just working on the UI now, which has to change since it's current UI can't support multiple servers very well, if at all. If I can manage to finish that up, all that'll need to be done is the tying up of a few loose ends.
Seems a little long winded to just initiate, read, and write. I do suppose some of that is parsing the strings and processing of data though. May be able to hard code in some catch algorithms to automatically reply to Ping calls so the connection doesn't have to rely on outside support to maintain the connection.